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Smash Lord
- Joined
- Oct 3, 2011
- Messages
- 1,296
Training Mode:
I like to go into training, and use four motion bombs (one at a time) until I'm at 100. I just use them center-stage and DI towards the stage, Ike's weight lets him survive this easily.
If, for some reason, I'm at 99, which has happened to me once or twice, eruption fixes that.
Versus Mode:
Training mode's flaw is that moves don't stale. This mode's main flaw is that I don't see stuff that constitutes true combos, which is why I use both. I also can't set a dummy to walk, run, or jump, but I don't use those very often. My versus solution is just setting either 99 stocks or infinite time against a Lv1 CPU. Then I give myself a 100% damage handicap and work from there.
Purpose:
Why do I do this? I start throwing around moves to see more of how rage trajectory works on each and every move, and combos that work or no longer work when Ike is in rage while the opponent is at low % (having a stock lead or trying to make a comeback) and then kill moves in rage, how stale moves work with rage, and lots of little other things since I have a lot of time on my 3DS outside of wifi range, or it's just stuff I do when I have 5 minutes which isn't enough to hop into a match.
I feel like rage as a mechanic is really unexplored. If I'm going into brackets, I want to know if a combo that would normally work on calm, peaceful Ike no longer works on angry, murdering Ike, so that I don't get punished for going for it, which could possibly be the loss of my stock since I'm at least 100% hurt which is kill range for a lot of stuff, even with Ike's weight and good (or bad) DI. Even just taking a bit of damage or leaving myself in a bad position by missing something I thought would combo or string well is something I definitely want to avoid. That's why I feel the need to practice with the rage mechanic every now and then.
I like to go into training, and use four motion bombs (one at a time) until I'm at 100. I just use them center-stage and DI towards the stage, Ike's weight lets him survive this easily.
If, for some reason, I'm at 99, which has happened to me once or twice, eruption fixes that.
Versus Mode:
Training mode's flaw is that moves don't stale. This mode's main flaw is that I don't see stuff that constitutes true combos, which is why I use both. I also can't set a dummy to walk, run, or jump, but I don't use those very often. My versus solution is just setting either 99 stocks or infinite time against a Lv1 CPU. Then I give myself a 100% damage handicap and work from there.
Purpose:
Why do I do this? I start throwing around moves to see more of how rage trajectory works on each and every move, and combos that work or no longer work when Ike is in rage while the opponent is at low % (having a stock lead or trying to make a comeback) and then kill moves in rage, how stale moves work with rage, and lots of little other things since I have a lot of time on my 3DS outside of wifi range, or it's just stuff I do when I have 5 minutes which isn't enough to hop into a match.
I feel like rage as a mechanic is really unexplored. If I'm going into brackets, I want to know if a combo that would normally work on calm, peaceful Ike no longer works on angry, murdering Ike, so that I don't get punished for going for it, which could possibly be the loss of my stock since I'm at least 100% hurt which is kill range for a lot of stuff, even with Ike's weight and good (or bad) DI. Even just taking a bit of damage or leaving myself in a bad position by missing something I thought would combo or string well is something I definitely want to avoid. That's why I feel the need to practice with the rage mechanic every now and then.
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