Stormghetti
Smash Journeyman
Is there no way to go beyond an audio clip's length? Would a code be needed for this? I simply have no idea.
Mono audio clips use files with "L" and "R" on their names for their respective audio channels, but they share the same offset inside ssm files. Is there no way to do the same with custom audio clips? Are we only able to use one offset from the L or R files? Does it even matter ingame?
Sorry for asking so many questions but it's been bothering me a lot lol.
Mono audio clips use files with "L" and "R" on their names for their respective audio channels, but they share the same offset inside ssm files. Is there no way to do the same with custom audio clips? Are we only able to use one offset from the L or R files? Does it even matter ingame?
Sorry for asking so many questions but it's been bothering me a lot lol.