Andrew Wiggin
Smash Rookie
People always say that Puff is a very air oriented character because of her jumps, air mobility, and good aerials. But when I play Puff air oriented it seems like whenever I get in, I only get an aerial or two, then get hit or have to go back to neutral. When I try playing more ground oriented so I can get rest setups, grabs, forward smashes etc., I get better punishes, but my neutral game becomes horrible, because Puff's neutral isn't great on the ground. I've tried watching H-Box and Tekk, and they seem to balance the two really well. But the problem is that I can't seem to balance my air and ground game. So I guess my question is this: How do I balance playing in the air and on the ground, so I can have a good neutral, and punish game? Also, how do I get good follow ups when I get an aerial?