This is the only character I'm highly recommending for the project:
Character Name: Leon S. Kennedy
Series: Resident Evil
Appearances on Nintendo: Resident Evil 2 (N64), Resident Evil 4 (Gamecube, Wii, Wii U RCD), Darkside Chronicles (Wii)
Reason: He fits all of the criteria above, and not to mention that he is among the most popular of Capcom characters, right next to Mega Man. He fits very well with his style of acrobatics, fighting and gun play.
Style of Play:
Leon S. Kennedy would be one of the more mobile fighters in the game, boasting great speed and jumping with moderate attack damages and knockback. His normals heavily consist of him using his knife as his weapon, as well as kicks he will do, and even a Punisher handgun on certain attacks. He is capable of zoning and camping games, but his specials are a bit on the slow side.
Unique to him, and only him, is the fact that his ammunition is actually limited, and he would have to reload however many bullets or shells there would be in the guns. If he is KO'd, then all of his ammo will automatically be replenished. Since there would be no way for him to automatically use ammunition, he has infinite ammo at a cost of lower damage for his shots.
Specials:
Neutral Special - Shoot / Reload: An attack that utilizes Down Special (see below), and allows you to attack with the gun of your choice. The damage and ammo is based on the guns (see below after D-Spec). If there's no ammunition, he has to reload (see below after ammunition).
Side Special - Mine Thrower: An attack similar to Samus' side special from Super Smash Bros., except the complete opposite in function. When you use a normal attack, the mine will go straight and latch on, dealing one hit, while when you Smash the special, the dart will home into the opponent and deal 5 hits of damage.
The non-smash version deals 15% damage and moderate knockback, while the Smash version deals 5 hits of 4% damage with decent knockback.
Up Special - Rocket Jump: Leon uses a Rocket Launcher / Special Rocket Launcher to boost himself into a recovery. It works similarly to his Side Special, where the normal Rocket Launcher will be the non-smash variant, while the Special Rocket Launcher is the Smash version, the latter of which giving a higher boost.
The non-smash variant deals 15% damage with the missile alone, but 19% total with missile AND smoke, while the Smash variant will ONLY hit with the missile and can Meteor Smash the opponent.
Down Special - Merchant Pick: An attack that revolves around choosing 6 different guns from the RE games, those being the Handgun, Semi-Automatic Shotgun, TMP, Matilda, the Grenade Launcher and the Handcannon. Based on the kind of gun used, the damage, as well as lag will be produced, with the laggiest, but heaviest hitter being the Handcannon, and the fastest, but weakest, being the TMP.
The damage and ammo capacity is as follows:
Handgun deals 3% damage per shot, with a maximum of 10 shots and low end lag between shots. Can be used consecutively per hit.
Semi-Automatic Shotgun deals 3% per pellet, with 6 different pellets, and has a maximum of 8 shots and high end lag. Can be used consecutively per hit.
TMP deals 1% per shot, with a maximum of 60 shots and very low end lag. Is a rapid fire weapon, but causes no flinching when making contact to opponent.
Matilda deals 3% per shot, 9% per burst, with a maximum of 24 shots and low end lag between bursts. Has to be activated again with a button press.
Grenade Launcher has 5 ammo types -
Acid Rounds deal 5 hits of 3% damage, 15% total, with a maximum of 5 shots and moderate end lag between shots. Cannot flinch opponents.
Incendiary Rounds deal 5 hits of 4% damage, 20% total, with a maximum of 4 shots and moderate end lag between shots. Can flinch opponents.
Explosive Rounds deal 13% damage, with a maximum of 8 shots and high end lag between shots. Grenades set off after 1 and a half seconds.
Flash Rounds deal no damage, with a maximum of 5 shots and very low end lag between shots. They cause controller reversal upon the opponents, and based on how far they are determines how long, with the farthest being half a second, but direct hits make them last 3 seconds.
Shock Rounds deal 5% damage, with a maximum of 6 shots and moderate end lag between shots. They cause the opponent to have high electric hitstun, allowing for attacks upon them.
The Handcannon 18% per shot, with 8 different shots, but very high end lag between shots. Has to be activated again with a button press per shot.
Final Smash - P.R.L. 412
Leon's Final Smash is a multi-directional attack known as the P.R.L. 412, which, upon it coming out, releases a high-energy laser series that targets all of the opponents. The laser splits and will hit all of the opponents to deal a massive 40% damage, as well as a semi-spike. This move can also go through walls, so nowhere is safe against this attack.
...and that's my suggestion. I really do want to see Leon playable in a fighting game, and I hope you all do allow for him to be in the game you are making. I hope this info and stuff could be of use.
...and his accompanying stage?
Los Illuminatos Assault: A stage that is similar to Skyloft, where it lands in 12 different locations; the Village, the Farm, the Swamp, the Lake, the Castle, the mines, the tunnels, the military base, the communications bridge, Krauser's final stand, the shipyard and the Final Battle. Possible tracks would include Jack Krauser's Final Theme, The Regenerator Themes, The Another Side, Wesker's Mercenary Theme, Leon's Mercenary Theme and Saddler's Theme.
So how does this sound? Reasonable?