Gamegenie222
Space Pheasant Dragon Tactician
There was a problem fetching the tweet
Dammit I cry at this for the U.S FGC majority of the time.
Last edited:
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
That's a valid rationale, I guess - but Jesus, the difference has to be next to nothing. I can't imagine a situation where that would make a difference.It requires the control stick be in Neutral, which is just as detrimental or more so than the other aerials (I can probably come closer to getting no loss of momentum with Uair/Dair). If there was some measuring test you'd see how much momentum you'd loss with however many small frames you have to lose not holding forward or backward to get the Nair. I can go extra deep off-stage and such with DK's Nair.
Welp, I have to test this now.It's a big difference, you're not seeing how good character's Nairs are and Mango/top players come close to using them more off-stage but without C-stick Nair those wasted frames are drastic [you're killing vital momentum when it goes to Neutral] the distance difference is big. When I can go off-stage and Nair and make it back a randall length or so more than even someone who risked doing it close to as frame perfect as they can with Control stick, that's pivotal. There's more than just that too, getting Nair frame perfect when dropping through a platform risks Dair (and may not be able to be done frame perfect with control stick, possibly when doing a shield drop where the drop is only 2 frames), you can Nair while you DI etc.
And these aren't just a few frames, if you saw someone in slow motion doing as fast as they could having forward control stick, to neutral and pressing A, then back to forward: it's probably not possible to get it under 4 (and again the risks that involves 1 frame away from triggering the wrong aerial which would be fair in the forward momentum case)
Fixed, and for the record...Is it your constant obligation to make people look bad by taking things out of context?
That hashtag is legitimately amazing, I've been trembling all over with effort to not fall out of my chair for most of those. Completely serious; my shoulders are still spasming a bit.There was a problem fetching the tweetDammit I cry at this for the U.S FGC majority of the time.
http://tvtropes.org/pmwiki/pmwiki.php/Laconic/AnimationAgeGhettoWhat's wrong with anime fighters? Evos Bb gfs were honestly the most hype thing I've ever watched, whereas usf4 gfs were a boring camp fest.
I got into the main evo hall during BB finals, just before the bracket reset. Even with only like 2/5ths of the seats taken, the energy in the room because of those sets was amazing. KI top 8 wasn't super memorable, but it did have some cool Sadira and thunder moments. I enjoyed watching USF4 top 8 when I got back home because I missed it, had to catch a plane after melee. Marvel is a huge snooze fest for me though.What's wrong with anime fighters? Evos Bb gfs were honestly the most hype thing I've ever watched, whereas usf4 gfs were a boring camp fest.
Giving blood or donating plasma? idk I'd guess the same? Are you noticing the neutral reset issues yet?Instant nairs while maintaining momentum are really hard, I'm starting to like c attack more and more. Wolf doesn't need it too much because he has so much air speed but it'll probably make diddy and Pikachu crazy.
@ SpiderMad do you know how c attack interacts with robs boosters? Can't check right now, giving blood lol.
Just blood, thought about plasma but they wouldn't let me because they had gotten enough.Giving blood or donating plasma? idk I'd guess the same? Are you noticing the neutral reset issues yet?
C-stick Nair is probably at its best with CF Dittos.
Also I did the Wolf video, have people been doing the platform ones I do because I haven't seen people do it? Should I take any part of the video out because I kind of lost direction towards the end.
https://www.youtube.com/watch?v=zeLwbNQ9d7I
Being a Falco player you need to know your platform work, but Wolves @Rat and ZSSeese @Oro?! haven't optimized blaster platforming (ZSS has blaster platform dash shield drop, which could immediately go into another blaster and then cancel that 2nd blaster with a dash once you hit the ground)Just blood, thought about plasma but they wouldn't let me because they had gotten enough.
I did a lot of the banana blaster stuff because its pretty much diddy stuff but a bit faster. I've honestly never thought to set up platform/stage control with laser>WL off platform>laser WL. I do waveland off the platforms all the time but never tied them togeather so cleanly. Stealing.
Yup, like Mad has been saying, I have my C-stick set to Attack so that I can C-stick jabs and NAirs. It's really useful for Ike and Charizard since both characters don't really have spammable FSmashes and it makes it really easy to both drift while NAir'ing (fastfall NAir, retreating NAir, approaching NAir, etc.) and perform dash-canceled jabs (which helps out for combos with Ike and approaches with Charizard).I use C-stick attack with Bowser and Zard, and can't imagine why it uses diagonals either. Are you sure Metroid uses the diagonal rather than hitting back to jab on the ground?
Why would you nair with the C-stick adsflkazbja;tboia;jtb;laksdfgawfg
never tried stuff like that before but it sounds interesting. ill try that with my ikeYup, like Mad has been saying, I have my C-stick set to Attack so that I can C-stick jabs and NAirs. It's really useful for Ike and Charizard since both characters don't really have spammable FSmashes and it makes it really easy to both drift while NAir'ing (fastfall NAir, retreating NAir, approaching NAir, etc.) and perform dash-canceled jabs (which helps out for combos with Ike and approaches with Charizard).
Squirrel lady tho.If I just ignore all the character designs of BlazBlue it is sort of enjoyable but so many other games fill that niche too.
Squirrel lady tho.
Yeah I'm pretty familar with platform shenanigans and I know I've done that stuff before, but it never really hit me as something super abusable until I looked at you doing it super crisp and everything. I feel like It covers a lot of stage space and pretty much forces platform control if done well.
That's bizarre. Your charizard videos were the reason I switched to C-attack in the first place because of the easy ftilt/jab out of dash/pivot, but it never occurred to me that the pickiness of the angles was anything but a bug.Yup, like Mad has been saying, I have my C-stick set to Attack so that I can C-stick jabs and NAirs. It's really useful for Ike and Charizard since both characters don't really have spammable FSmashes and it makes it really easy to both drift while NAir'ing (fastfall NAir, retreating NAir, approaching NAir, etc.) and perform dash-canceled jabs (which helps out for combos with Ike and approaches with Charizard).
Lmaooo, at this point I just visit the Samus/ZSS subforums, and rarely the Falco one.So smash 4 character discussion forums are interesting to say the least. If you play Lucina and wanna visit talk about the game then don't be at the Lucina boards ATM lol. Fan shipping, FE:Awakening circle jerk and waifu discussion like a mofo which I wouldn't mind in small doses.
PM's C-stick feels fine though it has that issue from Brawl (so if you roll your C-stick around it'll only do one smash and nothing, while in Melee it would keep doing Smash attacks as you roll in those direction; never messes me up much at all). But this is a different/worse issue, that when you set C-stick to Attack it was never designed for attack and requires to go to Neutral some point in time apparently AFTER the aerial/move is over (rather than sometime during it like the regular C-stick Brawl issue). I don't know the full details but I can make a short video eventually.C-Stick reset is an issue with how Brawl reads C-Stick. Unlike Melee where it accepts inputs from C-Stick before it returns to neutral, Brawl will not do such. It's rather frustrating until you get used to it.
New? Right now there's some couple or more mechanics going on giving us extra air time in certain circumstances, if they make it like Melee you'll be losing air time: and only be losing dozens upon dozens of Early/Double aerials both from the PM cast and new things for the Melee cast that weren't possible in Melee. SH Bair AC with Fox, SH Uair AC with Falco, SH Bair Dair with Marth, SH Bair Nair with Jiggs, SH Double Fair with Sheik, etc. Not even mentioning Special moves as well in tandem with Aerials (like Marth's SH Bair Side-b isn't possible in Melee either when it is in PM).SpiderMad, you have do some tutorials after 3.5 because who knows how many of these tricks will be possible with the new landing detection.
Eww, that sounds even worse. Despite all that though, as an Ike main it really sounds like I should invest some time in this.PM's C-stick feels fine though it has that issue from Brawl (so if you roll your C-stick around it'll only do one smash and nothing, while in Melee it would keep doing Smash attacks as you roll in those direction; never messes me up much at all). But this is a different/worse issue, that when you set C-stick to Attack it was never designed for attack and requires to go to Neutral some point in time apparently AFTER the aerial/move is over (rather than sometime during it like the regular C-stick Brawl issue). I don't know the full details but I can make a short video eventually.
Brah I'm in the Falco subforum as well. Let me play my bird in peace with some avian martial arts and jab dudes till they piss blood the morning after.Lmaooo, at this point I just visit the Samus/ZSS subforums, and rarely the Falco one.
I love how everyone is kidding themselves in the Falco subforum.