Lone Devil
Smash Cadet
- Joined
- Jun 28, 2015
- Messages
- 46
Download: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=211133
True Modern Metal Sonic over Wolf for vBrawl and most importantly, Project M. My model shown here is a custom that is a mix of Sonic Adventure 2 Metal Sonic and parts from the god-awful Winter Olympics design (Sonic 4 Model) with slight vertex edits. Basically my vision of what the real Metal Sonic should've look like for the modern era, or at least stayed (*cough* SA2's accurate design of Metal Sonic). The model blends rather well with Brawl's graphics, and should fit in with Smash 3's style. read README.txt for more details.
Basic Attacks:
Njab - Quick 3 hit combo, third hit can either be MID, LOW (down) or HIGH (up), can combo to Bair at high percents.
Ftilt - Has decent range, good for wall combos. 11%
Dtilt - can combo into Utilt, UpSmash, Uair spike, or Bair depending on percentages. 6%
Utilt - Combo starter, can lead to kill combos at higher percentages. 10%
Dashjab - Has a bit of forward knockback for combos . 7%
USmash - Similar to Brawl Sonic. decent kill move at highest percents after downgrab. 17% ~ 12% (away)
FSmash - Slow and unsafe but has strong damage output and knockback. 19% ~ 17% (away)
DSmash - Alot similar to Sonic, quite weak but has good range. 15% ~ 12%
Nair - Does 12% if close, otherwise it does a pity 9% and below.
Fair - Aerial combo starter. 12% (close) or 11%
Bair - Kinda slow but a quick kill move at high percents, also a combo ender. 15% to 9% (away)
Uair - Slow but great for quick kills or ending combos, can also spike behind. 15% to 9%
Dair - Can spike at the first frame. 13% to 9%
Grabs:
Forward - Rather standard forward grab. 7%
Back - Simliar to Sonics Bgrab, has strong knockback. 5%
Up - Good for combos such as Utilt or chain grabbing at lower percentages. 7%
Down - Combo starter for either Utilt, UpSmash, or Bair. 8%
Specials:
NSpecial - Like in Sonic CD, except it shocks the opponent multiple times. can be charged for twice the damage. 10% ~ 20% (hold)
NAirSpecial - Like NSpecial but slightly weaker and smaller, with upwards knockback.
DownSpecial - Produces a Black Shield like in Sonic Adventure 2, good in midair for multiple hits and a combo starter similar to Falco's shine (at frame 1). becomes
useless the longer its active. 7% to 3%
UpSpecial - Similar to Wolf's but nearly at an instant. only meant for recovery. 3%
SideSpecial - V Maximum Overdrive Attack like in Sonic CD, good for recovery and has decent knockback, Hold B for extended distance, also cancelable by tapping B again. 15%
v3.0 Demonstration
Credits:
Nibroc-Rock - Neo Metal Sonic model.
TheRealHeroOfWinds - Minor scratches & dirt on yellow parts and shoes of Metal Sonic texture.
Need more mods? then please check out my Other Thread.
New:
V2.0
Old:
Oldest:
Old:
Oldest:
True Modern Metal Sonic over Wolf for vBrawl and most importantly, Project M. My model shown here is a custom that is a mix of Sonic Adventure 2 Metal Sonic and parts from the god-awful Winter Olympics design (Sonic 4 Model) with slight vertex edits. Basically my vision of what the real Metal Sonic should've look like for the modern era, or at least stayed (*cough* SA2's accurate design of Metal Sonic). The model blends rather well with Brawl's graphics, and should fit in with Smash 3's style. read README.txt for more details.
Basic Attacks:
Njab - Quick 3 hit combo, third hit can either be MID, LOW (down) or HIGH (up), can combo to Bair at high percents.
Ftilt - Has decent range, good for wall combos. 11%
Dtilt - can combo into Utilt, UpSmash, Uair spike, or Bair depending on percentages. 6%
Utilt - Combo starter, can lead to kill combos at higher percentages. 10%
Dashjab - Has a bit of forward knockback for combos . 7%
USmash - Similar to Brawl Sonic. decent kill move at highest percents after downgrab. 17% ~ 12% (away)
FSmash - Slow and unsafe but has strong damage output and knockback. 19% ~ 17% (away)
DSmash - Alot similar to Sonic, quite weak but has good range. 15% ~ 12%
Nair - Does 12% if close, otherwise it does a pity 9% and below.
Fair - Aerial combo starter. 12% (close) or 11%
Bair - Kinda slow but a quick kill move at high percents, also a combo ender. 15% to 9% (away)
Uair - Slow but great for quick kills or ending combos, can also spike behind. 15% to 9%
Dair - Can spike at the first frame. 13% to 9%
Grabs:
Forward - Rather standard forward grab. 7%
Back - Simliar to Sonics Bgrab, has strong knockback. 5%
Up - Good for combos such as Utilt or chain grabbing at lower percentages. 7%
Down - Combo starter for either Utilt, UpSmash, or Bair. 8%
Specials:
NSpecial - Like in Sonic CD, except it shocks the opponent multiple times. can be charged for twice the damage. 10% ~ 20% (hold)
NAirSpecial - Like NSpecial but slightly weaker and smaller, with upwards knockback.
DownSpecial - Produces a Black Shield like in Sonic Adventure 2, good in midair for multiple hits and a combo starter similar to Falco's shine (at frame 1). becomes
useless the longer its active. 7% to 3%
UpSpecial - Similar to Wolf's but nearly at an instant. only meant for recovery. 3%
SideSpecial - V Maximum Overdrive Attack like in Sonic CD, good for recovery and has decent knockback, Hold B for extended distance, also cancelable by tapping B again. 15%
v3.0 Demonstration
Credits:
Nibroc-Rock - Neo Metal Sonic model.
TheRealHeroOfWinds - Minor scratches & dirt on yellow parts and shoes of Metal Sonic texture.
Need more mods? then please check out my Other Thread.
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