In a Fox/Falco match, I had a visual glitch happen at 11:57 or so in the following video. My apologies for the poor quality, it was our first video, and we didn't realize that the streaming wasn't working properly.
https://drive.google.com/file/d/0B2uj468XK5F1QVJwQ1JtMTZDUTQ/view?usp=sharing
Two others:
1. If Lucario uses a charged aura sphere on Saffron city, and it goes over one of the moving platforms while it rises, it acts somewhere between tangible and intangible by alternating between its horizontal trajectory and keeping parallel to the platform (rising up). It settles by rising up with the platform, which I believe is not the expected behavior.
2. If Mario uses his cape at the very end few frames Lucario's Up-B recovery, Lucario is flung off screen far more dramatically than would be expected. Specifically, Lucario made a ͡ , I believe.
I don't have videos for these two, but I have replay data that I can try to post. Coincidentally, both sets of data do not get desynced, so they show the bugs.
Thanks, PMDT!
System information:
Fully updated Wii, running Homebrew with the full set 3.6β
https://drive.google.com/file/d/0B2uj468XK5F1QVJwQ1JtMTZDUTQ/view?usp=sharing
Two others:
1. If Lucario uses a charged aura sphere on Saffron city, and it goes over one of the moving platforms while it rises, it acts somewhere between tangible and intangible by alternating between its horizontal trajectory and keeping parallel to the platform (rising up). It settles by rising up with the platform, which I believe is not the expected behavior.
2. If Mario uses his cape at the very end few frames Lucario's Up-B recovery, Lucario is flung off screen far more dramatically than would be expected. Specifically, Lucario made a ͡ , I believe.
I don't have videos for these two, but I have replay data that I can try to post. Coincidentally, both sets of data do not get desynced, so they show the bugs.
Thanks, PMDT!
System information:
Fully updated Wii, running Homebrew with the full set 3.6β