PyroTakun
Smash Journeyman
Prepare yourself (Ike Match-up thread)
version 1.1.5
version 1.1.5
Welcome to the Ike Match-Up thread! Before we even get into the MUs, let's talk about Ike and his playstyle in Smash 4 real quick. Ike is a fundamentals character. Things like spacing, conditioning/ reading, and mixups are all required to play Ike effectively. Ike is very capable of punishing players hard, but in return Ike can get punished hard as well; meaning you won't be able to just press random buttons and win (trust me, I've tried.) It's crucial to see how your opponent reacts in certain situations and adapt accordingly to those reactions. So keep all of that in mind when playing Ike, because without those things you won't get far in any MU no matter how favorable it is.
Match-up guide
+2 = Great, very easy for Ike
+1 = Favorable for Ike
+0 = Even, or close to even
-1 = Unfavorable for Ike
-2 = Terrible, extremely difficult
+2 = Great, very easy for Ike
+1 = Favorable for Ike
+0 = Even, or close to even
-1 = Unfavorable for Ike
-2 = Terrible, extremely difficult
| -2 |?:?|?:?|+0|+0|?:?|?:?|?:?|?:?
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| -1 | -2 |?:?|?:?| -2 | +1 |?:?|?:?|?:?
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|?:?|?:?|?:?|+0|?:?| +1 |?:?|?:?| +1
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|?:?|?:?|?:?|?:?|?:?| +1 |?:?|?:?|?:?
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|?:?|?:?|?:?|?:?|?:?|?:?|?:?|?:?|?:?
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|?:?|?:?| +1 |+0|?:?| +1 |?:?| -1 |?:?
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"We can punish spin dash, outspace Sonic without leaving anything to really punish thanks to auto-canceling aerials, spin dash itself is risking getting pivot grabbed and chucked into Ike's throw combos, Ike is killing Sonic a whole lot sooner than Sonic is killing Ike, with the shield changes Ike's aerials are even more safe against anything Sonic tries between range, shield stun/push, and low landing lag/no landing lag.
Obviously when Sonic lands a spin dash successfully he's tacking on a whole lot of damage. Its what lets him keep up in the damage race. And if Ike completely screws up a move he's eating a lot of damage there as well. Neither one I feel is gimping the other very much, Sonic probably has a slight edge in flat out gimping while Ike has the Eruption wildcard. The main problem for Sonic is that besides a solid read with Fsmash he's just killing Ike too late: Ike's going to be hanging around with absolutely massive Rage and has a kill throw to boot if somehow an aerial isn't doing it." - @Nidtendofreak
Obviously when Sonic lands a spin dash successfully he's tacking on a whole lot of damage. Its what lets him keep up in the damage race. And if Ike completely screws up a move he's eating a lot of damage there as well. Neither one I feel is gimping the other very much, Sonic probably has a slight edge in flat out gimping while Ike has the Eruption wildcard. The main problem for Sonic is that besides a solid read with Fsmash he's just killing Ike too late: Ike's going to be hanging around with absolutely massive Rage and has a kill throw to boot if somehow an aerial isn't doing it." - @Nidtendofreak
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