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A triple-threat thread by GoldenYuiitusin, God Robert's Cousin, and Hippopotasauce
The strangest of pairings you may (or may not) have seen, the infamous duo of the aptly-named Wrestler and his spunky sidekick Reporter from the Rhythm Heaven franchise!
"Wubbadubbadub is that true?" "Eh." (Overview)
The Wrestler and Reporter first appeared in Rhythm Heaven Fever, which was released in Japan as Minna no Rhythm Tengoku (Everyone's Rhythm Heaven) on July 11th, 2011. And while they only appear in the latest game in the franchise, they have made a large, noteworthy impact for the series.
They come from the "Ringside" game, which is about having a post-match interview with a champion wrestler while keeping up with the paparazzi.
Examples-
English:
Japanese:
They make further appearances in the game within the "Remix 4" game (and within the Japanese culture theme of the Remix, are dressed in a ninja outfit (Wrestler) and a kimono (Reporter)), a surprise appearance towards the end of the "Remix 9" game (and within the concert theme of the Remix, have a black/white/red color scheme), an appearance in the "Remix 10" game with the entire cast, and the end credits in the role call with the entire cast. As well as the unlockable reading material for the Ringside game.
Outside of the game itself, Wrestler appears (quite prominently) in the Puzzle Swap puzzle for Rhythm Heaven Fever. By prominent, I mean, he takes a large chunk of the screen compared to the other characters at the end and has a brief segment where he takes up the WHOLE screen.
Example-
Wrestler and Reporter also make a brief, credited cameo in 2012's Game & Wario, in the opening cutscene to the "Pirates" game.
Example (0:19-0:21 in front of the clothing shop)-
The pair are also memetic; across the globe, there are over 300 parodies of the "Ringside" game on Youtube and Nico Nico Douga.
Don't take my word for it, look at this as an example:
http://knowyourmeme.com/memes/x-interviews
It's safe to say the pair are rather iconic despite their one-game status in the series.
"WOAH! You go big guy!" *Flexes Bicep* (Credentials)
So, what can they do? Well, in-game, all Wrestler does is nod his head and respond, flexes his bicep, and "pose for the fans". However, this is more than what Captain Falcon had, and he works wonders in Smash.
So, we take a more detailed look. Wrestler is well...a wrestler! He can fight by grappling his opponents and performing over the top slamming techniques! Smash has yet to have a true Grappler archetype character, so in itself, that provides a unique fighting style. He also comes from a game based around rhythm with a wide cast of characters. With this in mind, his fighting style can be made to benefit from keeping a steady beat while attacking and reference various games of the Rhythm Heaven franchise at the same time. With Reporter tagging along, this would add a support system between the two; while duos aren't exactly unique in itself anymore, having a tag-along that doesn't partake in the fighting directly but is close to the heat of the action is also grounds for unique potential.
What about Sakurai's criteria?
1. The character's inclusion must make people want to buy the game.
Given how memetic the pair is, I'd say they would attract people into Smash if they were to be included. And just on the grounds of Wrestler being a masked Luchador, even someone who doesn't know them well would most likely be intrigued.
2. The character must be unique.
Grappler. Heavy rhythm emphasis. Tag-along supporting assistant. 'Nuff said.
3. The character must fit into the style of Super Smash Bros.
This is a more subjective view as it really depends on what Sakurai thinks, but the style brought up above fits Smash from what I see. My co-thread owners would also agree.
4. They must contribute to the game balance.
Another subjective view since it only matters what Sakurai thinks, but having a grappling-based character could possibly be used as a balancing mechanism for characters that are about fighting close-up and being relentless (such as a certain broken knight). I'm not big on balance talk, so someone else will have to come up with a better explanation.
Bonus Content
[under construction]
Color Palettes (by Hippopotasauce):
Stage Ideas:
Rhythm Remix (by Hippopotasauce)
The strangest of pairings you may (or may not) have seen, the infamous duo of the aptly-named Wrestler and his spunky sidekick Reporter from the Rhythm Heaven franchise!
"Wubbadubbadub is that true?" "Eh." (Overview)
The Wrestler and Reporter first appeared in Rhythm Heaven Fever, which was released in Japan as Minna no Rhythm Tengoku (Everyone's Rhythm Heaven) on July 11th, 2011. And while they only appear in the latest game in the franchise, they have made a large, noteworthy impact for the series.
They come from the "Ringside" game, which is about having a post-match interview with a champion wrestler while keeping up with the paparazzi.
Examples-
English:
They make further appearances in the game within the "Remix 4" game (and within the Japanese culture theme of the Remix, are dressed in a ninja outfit (Wrestler) and a kimono (Reporter)), a surprise appearance towards the end of the "Remix 9" game (and within the concert theme of the Remix, have a black/white/red color scheme), an appearance in the "Remix 10" game with the entire cast, and the end credits in the role call with the entire cast. As well as the unlockable reading material for the Ringside game.
Outside of the game itself, Wrestler appears (quite prominently) in the Puzzle Swap puzzle for Rhythm Heaven Fever. By prominent, I mean, he takes a large chunk of the screen compared to the other characters at the end and has a brief segment where he takes up the WHOLE screen.
Example-
Example (0:19-0:21 in front of the clothing shop)-
The pair are also memetic; across the globe, there are over 300 parodies of the "Ringside" game on Youtube and Nico Nico Douga.
Don't take my word for it, look at this as an example:
http://knowyourmeme.com/memes/x-interviews
It's safe to say the pair are rather iconic despite their one-game status in the series.
"WOAH! You go big guy!" *Flexes Bicep* (Credentials)
So, what can they do? Well, in-game, all Wrestler does is nod his head and respond, flexes his bicep, and "pose for the fans". However, this is more than what Captain Falcon had, and he works wonders in Smash.
So, we take a more detailed look. Wrestler is well...a wrestler! He can fight by grappling his opponents and performing over the top slamming techniques! Smash has yet to have a true Grappler archetype character, so in itself, that provides a unique fighting style. He also comes from a game based around rhythm with a wide cast of characters. With this in mind, his fighting style can be made to benefit from keeping a steady beat while attacking and reference various games of the Rhythm Heaven franchise at the same time. With Reporter tagging along, this would add a support system between the two; while duos aren't exactly unique in itself anymore, having a tag-along that doesn't partake in the fighting directly but is close to the heat of the action is also grounds for unique potential.
What about Sakurai's criteria?
1. The character's inclusion must make people want to buy the game.
Given how memetic the pair is, I'd say they would attract people into Smash if they were to be included. And just on the grounds of Wrestler being a masked Luchador, even someone who doesn't know them well would most likely be intrigued.
2. The character must be unique.
Grappler. Heavy rhythm emphasis. Tag-along supporting assistant. 'Nuff said.
3. The character must fit into the style of Super Smash Bros.
This is a more subjective view as it really depends on what Sakurai thinks, but the style brought up above fits Smash from what I see. My co-thread owners would also agree.
4. They must contribute to the game balance.
Another subjective view since it only matters what Sakurai thinks, but having a grappling-based character could possibly be used as a balancing mechanism for characters that are about fighting close-up and being relentless (such as a certain broken knight). I'm not big on balance talk, so someone else will have to come up with a better explanation.
Bonus Content
[under construction]
Color Palettes (by Hippopotasauce):
Stage Ideas:
Rhythm Remix (by Hippopotasauce)
RhythmRemix
Rhythm Remix, as a stage, would function very similarly to Flatzone 2 and Castle Siege, but with a twist. There are a load of different level layouts, and there is no set order.
When the stage first begins you always start on Karate Joe's flat level, and functionally it's identical to Final Destination. However, when it comes time to change, two exclamation points will flicker in a corner to the beat of the music, a girl will shout "1, 2, 3, 4", and one of the eight other layouts are chosen entirely at random.
----
An explanation of the individual stages, from the top left:
Hole in One has you on the island in the background. The only platforms are the leaves of the tree and the island itself, water surrounds both sides
Screwbot Factory is a flat plane with a walk-off edge on the left. The conveyor belt moves toward the left, so you always have to be on the move.
Working Dough is a flat plane with three platforms above, very similar in layout to Mario Circuit. Metal orbs will rush above as well.
Built to Scale is viewed from the side, with you walking on the same pane as the white line. There is a wall on the left but pits on either side. Occasionally a block will pop out from the right as an extra platform
Air Rally has you fighting on the two planes, similar to the Pilotwings level. Sometimes the plane on the right will move into the background, leaving only one to fight on.
Ringside has you fighting on the exterior of the Rhythm Arena, with the ground, awning, and roof as platforms.
Samurai Slice gives you one platform on the left, with a wall of vines on both the left and right. Only vertical KO's are possible.
Karate Man is a flat plane like final destination, with pits on either side as well.
Bossa Nova is a single cloud platform that rises, with branches from the left and right coming down as platforms.
----
It's pretty much Pokemon Stadium, but with no inbetween phase, and yet another twist.
Depending on the music track selected, the speed that the level transforms at changes. Here are a few of the music choices, and how fast it causes the level to change.
Remix Smash - This track is special in particular because it matches whichever layout is currently active, and smoothly transitions between whichever is coming up next. Each of the songs are fixed to play at the same beat, and the layouts last for 30 seconds each. The exception is the Karate Man layout, which acts as an introductory period and only gets 10 seconds.
Lonely Storm (Japanese)/(English) - These two songs are much more generous in time, and give 42 seconds per level layout, which is familiar to those who have played Castle Siege.
Wish - Can't Wait for You - This track is only slightly different from Remix Smash, in which it gives every layout 30 seconds including the introductory Karate Man level.
Rhythm Title Medley - More hectic matches will result from choosing this one, because each layout will last only 20 seconds each.
Remix 10 - For the particularly daring, this one will test reaction time. The level layout will change every time the music switches between minigames. This will cause some layouts to last longer than others, while others may only get five seconds or less before the level changes.
I believe this is probably the best way to capture the feeling of the Rhythm Heaven games while still making the level playable and easy to understand. I can't really see a character happening, but if a level similar to this gets in, I will be equally satisfied.
Also, there shouldn't be too much worry about this one level taking up a lot of space, considering most of these levels are simple geometric shapes and practically 1x1 textures.
When the stage first begins you always start on Karate Joe's flat level, and functionally it's identical to Final Destination. However, when it comes time to change, two exclamation points will flicker in a corner to the beat of the music, a girl will shout "1, 2, 3, 4", and one of the eight other layouts are chosen entirely at random.
----
An explanation of the individual stages, from the top left:
Hole in One has you on the island in the background. The only platforms are the leaves of the tree and the island itself, water surrounds both sides
Screwbot Factory is a flat plane with a walk-off edge on the left. The conveyor belt moves toward the left, so you always have to be on the move.
Working Dough is a flat plane with three platforms above, very similar in layout to Mario Circuit. Metal orbs will rush above as well.
Built to Scale is viewed from the side, with you walking on the same pane as the white line. There is a wall on the left but pits on either side. Occasionally a block will pop out from the right as an extra platform
Air Rally has you fighting on the two planes, similar to the Pilotwings level. Sometimes the plane on the right will move into the background, leaving only one to fight on.
Ringside has you fighting on the exterior of the Rhythm Arena, with the ground, awning, and roof as platforms.
Samurai Slice gives you one platform on the left, with a wall of vines on both the left and right. Only vertical KO's are possible.
Karate Man is a flat plane like final destination, with pits on either side as well.
Bossa Nova is a single cloud platform that rises, with branches from the left and right coming down as platforms.
----
It's pretty much Pokemon Stadium, but with no inbetween phase, and yet another twist.
Depending on the music track selected, the speed that the level transforms at changes. Here are a few of the music choices, and how fast it causes the level to change.
Remix Smash - This track is special in particular because it matches whichever layout is currently active, and smoothly transitions between whichever is coming up next. Each of the songs are fixed to play at the same beat, and the layouts last for 30 seconds each. The exception is the Karate Man layout, which acts as an introductory period and only gets 10 seconds.
Lonely Storm (Japanese)/(English) - These two songs are much more generous in time, and give 42 seconds per level layout, which is familiar to those who have played Castle Siege.
Wish - Can't Wait for You - This track is only slightly different from Remix Smash, in which it gives every layout 30 seconds including the introductory Karate Man level.
Rhythm Title Medley - More hectic matches will result from choosing this one, because each layout will last only 20 seconds each.
Remix 10 - For the particularly daring, this one will test reaction time. The level layout will change every time the music switches between minigames. This will cause some layouts to last longer than others, while others may only get five seconds or less before the level changes.
I believe this is probably the best way to capture the feeling of the Rhythm Heaven games while still making the level playable and easy to understand. I can't really see a character happening, but if a level similar to this gets in, I will be equally satisfied.
Also, there shouldn't be too much worry about this one level taking up a lot of space, considering most of these levels are simple geometric shapes and practically 1x1 textures.
Support List:
GoldenYuiitusin
God Robert's Cousin
Hippopotasauce
SuperBrawler
ThatWasPeachy
Swampasaur
KingofPhantoms47
FalKoopa
fogbadge
Fortanono
Diddy Kong
PixelPasta
BluePikmin11
Sobreviviente
Louie G.
LumaOkami
Zzuxon
Simon Adebisi
TumblrFamous
RadRedi
TaichiYaegashi
legendofrob1
FireEmblemnier
R.O.B.
Keybladeguy
Zero2570
Headcrab Jackalope
Crap-Zapper
Mega Bidoof
ScatmansWorld25
Golden Icarus
APC99
Drazile
Cobalsh
KingShadow
Laniv
KenithTheGatherer
Icons:
By Golden Icarus:
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