Jiggly
Drop the mic, cause these fools sleeping on me
- Joined
- Apr 17, 2014
- Messages
- 2,021
- NNID
- Jiggly101
Pokemon Battle Strategies: Sm4sh Jigglypuff Matchup Thread
Character match up scores will start as question marks during discussion. After that character discussion it will change color. Good matchups will be pink, even matchups will be purple, bad matchups will be red. Every piece of input helps. Feel free to ask questions.
Matchup Format Example
|
0:100
Best Strategy in MU|Forfeit
Matchups
|
45:55
Best Strategy in MU|Don't stay too close, make sure you space and constantly retreat. Stay at head level, and never get directly above him. When off stage in the air is when you want to be over him, or else a Fair can dunk you easily. Fair, Up B, and Up smash are your biggest problems in this MU, plus his aerials beat yours. Bait and punish is the game.
|
60:40
Best Strategy in MU| His air speed is slow, so making sure to best him in the air is your best bet, as you can avoid grabs, and get good percent. Cyclone is you biggest problem here, but Nair beats cyclone, so always be prepared. Luigi's lack of traction makes every move safe on shield except forward momentum Fair. retreating fairs and Nairs are your best bet in neutral. If you get a grab, up throw is best as his low air speed gives good follow-ups, unless if near the edge go for the off edge throw, as gimping luigi is quite simple.
|
60:40
Best Strategies in MU|DON'T be above him, head level is best, like always. You should be able to fair juggle him easily due to his heavy weight. Fair, Bair, and Nair are your best friend in this MU. You own the neutral game, he is just going to try to catch you slipping up. His tilts have lots of cool down, as does his aerials, if you retreat your fairs and play a bait-and punish game, your neutral game will be great. His Up-smash and Up air are big problems in this MU. Also, your strings have to be on point, as bowser isn't too hard to gimp, but you can't do too much to whirling fortress once it starts up, so don't let bowser get that chance too early.
|
40:60
Best Strategies in MU|Be careful for his aerials, don't be aggressive. Diddy will be the aggressive on in this matchup, your best bet is to punish his aerials, and to get him off stage. Always be at a 45 degree angle from diddy offstage, to avoid monkey flip, to be able to fair him if needed, and to be in a perfect place to Nair his recovery. Gimping diddy is simple, but he won't agree to offstage play. Also, take advantage of his bananas. Puff is never threatened by them, so diddy will often times not bother to chase them if he pulls one out. Since bait and punish is the game, if you can find a way to get him to whiff a grab, do a Glide toss (jump canceled throw) banana throw, then SH rest him. It's a great kill setup, and it catches lots of diddys off guard.
|
45:55
Best Strategies in MU|Since Bouncing fish off the stage can hit you as you recover, often times stages that you can shark under are good counter picks, as that restricts a lot of shiek's options. The only problem with this, is that you can't stage spike the vanish ledge appearance. So if you depend on that for a lot of kills, then don't go for a stage like Delfino. Needles shouldn't be a big problem, unless you see sheik approaching form a 45 degree angle, don't worry. Sheik will never approach at that angle, unless looking for a needle hit, so that should be an easy thing to read. Uair is tough, as it reaches out far and kills well, so be careful to not lets sheik approach from under you. Fair strings are easy to avoid, just DI with the hit, and when they go for the next Fair, bet them with yours, or if offstage, go towards sheik while airdodging to get a nice Bair.
|
45:55
Best Strategy in MU| Pressure luma with nairs and fairs, and try to push rosa away from luma. Luma gets smacked straight in the air by a pound, so you can use that an dfollow up with a bair for a luma kill. Utilt also throws luma up, and you can also follow that with a bair or nair. Often times lumas will be camped on the ledge, you can use your extra jumps to get past it, or just pound luma for EZ$. If you get caught in a throw or jab, try to jump out of the combo instead of airdodge, or you could get caught in a nasty usmash or uair, and die. Avoid being above her, as Uair is a big issue. Make sure to space appropriately with your sh aerials, or usmash will be very mean. rosa juggles at low percent are great. Also, rosa dies to utilt at 120% if you need a quick kill option as well, and can catch people off guard.
|
55:45
Best Strategy in MU| You can be aggressive in neutral, and not be afraid to be close. When you are close you can duck a lot of her options, and our priority beats her out. When you land, your landing frames are a duck. you can hold down to not enter a standing position. On flat ground you can dodge her Jab, Dash Attack, F-Tilt (not down-angled), U-Tilt, F-Smash, Standing Grab (must grab at the last 1/3rd of the whip), Dash Grab (will whiff up-close), Neutral-B. You can then sh rest or just rest after ducking these moves. Gimping her can be kind of tough, it's normally a 50-50. You can either nair her flip kick or nair her as she uses her whip. Her aerial mobility and range is good, we need to use our priority and space well to beat her. If she is in the air we need to punish her landings or out prioritize her. Dont be above her. or she can chain uair to up b and kill at low percents, or kill at higher percents with raw uair.
|
45:55
Best Strategy in MU| Nair and Jab beat Spindash, so these will be very important tools in the MU. This MU is seen as very unpleasant as it makes it so both parties need to play footsies or run away. It is a very footsies-based match. The reason that sonic has the advantage is he can camp puff better than puff can camp sonic. If sonic gets the lead, he can choose to spend the rest of the match running. Spend this MU being safe yet aggressive. Avoid flat stages.
|
40:60
Best Strategy in MU| Pika is short and quick, making him hard to rest. He often falls out of dair, and does really well at spacing puff out. Dash Attack and Nair are very good in this mu. Dash Attack trumps all of Pika's moves, and Nair is a long lasting hitbox that beats Quick Attack. Pika's utilt is a very good anti air, so that is something that you cant let them abuse. Conditioning to Dash Attack approach in the beginning can make pika become shield happy due to DA destroying their options. Use this to your advantage to dair lock them into shield, or get great pound oppurtunities. Avoid stages with many platforms like lylat, dreamland, and battlefield.
|
40:60
Best Strategy in MU| Ness is power. Ness' aerials do well at spacing puff out, and that's a problem. Ness' backthrow can also do well against puff. That said, ness' pk fire is horrible against puff. If ness tries to abuse PK fire, sh nair is your friend. You need to weave in an out a lot in this MU, and use dair a lot as he doesn't have very good ways to deal with FH dair approach. Gimping ness is simple with ffdair for the semi spike, or you can jump into the pkt bolt and eat it up, or you can even run into ness and get the stage tech. If ness ever Dthrows you, DI in so you cant get fair'd. You can get hit by one uair sometimes, but once you hit around 35%, you can't get hit by anything out of Ness' dthrow.
|
55:45
Best Strategy in MU| You can destroy fox's approach with dair. Utilt strings aren't an issue due to light weight. Fox's ffnair and ffdair are a problem. Always DI down and get the tech so you can't get hit by the Usmash combo. Dthrow to fair isn't a thing on puff if you DI away. Puff can crouch and space with dtilt to keep fox out as well. Dtilt beats his ground approaches, shield beats his aerials approach.
Character match up scores will start as question marks during discussion. After that character discussion it will change color. Good matchups will be pink, even matchups will be purple, bad matchups will be red. Every piece of input helps. Feel free to ask questions.
Matchup Format Example
Best Strategy in MU|Forfeit
Matchups
Best Strategy in MU|Don't stay too close, make sure you space and constantly retreat. Stay at head level, and never get directly above him. When off stage in the air is when you want to be over him, or else a Fair can dunk you easily. Fair, Up B, and Up smash are your biggest problems in this MU, plus his aerials beat yours. Bait and punish is the game.
Best Strategy in MU| His air speed is slow, so making sure to best him in the air is your best bet, as you can avoid grabs, and get good percent. Cyclone is you biggest problem here, but Nair beats cyclone, so always be prepared. Luigi's lack of traction makes every move safe on shield except forward momentum Fair. retreating fairs and Nairs are your best bet in neutral. If you get a grab, up throw is best as his low air speed gives good follow-ups, unless if near the edge go for the off edge throw, as gimping luigi is quite simple.
Best Strategies in MU|DON'T be above him, head level is best, like always. You should be able to fair juggle him easily due to his heavy weight. Fair, Bair, and Nair are your best friend in this MU. You own the neutral game, he is just going to try to catch you slipping up. His tilts have lots of cool down, as does his aerials, if you retreat your fairs and play a bait-and punish game, your neutral game will be great. His Up-smash and Up air are big problems in this MU. Also, your strings have to be on point, as bowser isn't too hard to gimp, but you can't do too much to whirling fortress once it starts up, so don't let bowser get that chance too early.
Best Strategies in MU|Be careful for his aerials, don't be aggressive. Diddy will be the aggressive on in this matchup, your best bet is to punish his aerials, and to get him off stage. Always be at a 45 degree angle from diddy offstage, to avoid monkey flip, to be able to fair him if needed, and to be in a perfect place to Nair his recovery. Gimping diddy is simple, but he won't agree to offstage play. Also, take advantage of his bananas. Puff is never threatened by them, so diddy will often times not bother to chase them if he pulls one out. Since bait and punish is the game, if you can find a way to get him to whiff a grab, do a Glide toss (jump canceled throw) banana throw, then SH rest him. It's a great kill setup, and it catches lots of diddys off guard.
Best Strategies in MU|Since Bouncing fish off the stage can hit you as you recover, often times stages that you can shark under are good counter picks, as that restricts a lot of shiek's options. The only problem with this, is that you can't stage spike the vanish ledge appearance. So if you depend on that for a lot of kills, then don't go for a stage like Delfino. Needles shouldn't be a big problem, unless you see sheik approaching form a 45 degree angle, don't worry. Sheik will never approach at that angle, unless looking for a needle hit, so that should be an easy thing to read. Uair is tough, as it reaches out far and kills well, so be careful to not lets sheik approach from under you. Fair strings are easy to avoid, just DI with the hit, and when they go for the next Fair, bet them with yours, or if offstage, go towards sheik while airdodging to get a nice Bair.
Best Strategy in MU| Pressure luma with nairs and fairs, and try to push rosa away from luma. Luma gets smacked straight in the air by a pound, so you can use that an dfollow up with a bair for a luma kill. Utilt also throws luma up, and you can also follow that with a bair or nair. Often times lumas will be camped on the ledge, you can use your extra jumps to get past it, or just pound luma for EZ$. If you get caught in a throw or jab, try to jump out of the combo instead of airdodge, or you could get caught in a nasty usmash or uair, and die. Avoid being above her, as Uair is a big issue. Make sure to space appropriately with your sh aerials, or usmash will be very mean. rosa juggles at low percent are great. Also, rosa dies to utilt at 120% if you need a quick kill option as well, and can catch people off guard.
Best Strategy in MU| You can be aggressive in neutral, and not be afraid to be close. When you are close you can duck a lot of her options, and our priority beats her out. When you land, your landing frames are a duck. you can hold down to not enter a standing position. On flat ground you can dodge her Jab, Dash Attack, F-Tilt (not down-angled), U-Tilt, F-Smash, Standing Grab (must grab at the last 1/3rd of the whip), Dash Grab (will whiff up-close), Neutral-B. You can then sh rest or just rest after ducking these moves. Gimping her can be kind of tough, it's normally a 50-50. You can either nair her flip kick or nair her as she uses her whip. Her aerial mobility and range is good, we need to use our priority and space well to beat her. If she is in the air we need to punish her landings or out prioritize her. Dont be above her. or she can chain uair to up b and kill at low percents, or kill at higher percents with raw uair.
Best Strategy in MU| Nair and Jab beat Spindash, so these will be very important tools in the MU. This MU is seen as very unpleasant as it makes it so both parties need to play footsies or run away. It is a very footsies-based match. The reason that sonic has the advantage is he can camp puff better than puff can camp sonic. If sonic gets the lead, he can choose to spend the rest of the match running. Spend this MU being safe yet aggressive. Avoid flat stages.
Best Strategy in MU| Pika is short and quick, making him hard to rest. He often falls out of dair, and does really well at spacing puff out. Dash Attack and Nair are very good in this mu. Dash Attack trumps all of Pika's moves, and Nair is a long lasting hitbox that beats Quick Attack. Pika's utilt is a very good anti air, so that is something that you cant let them abuse. Conditioning to Dash Attack approach in the beginning can make pika become shield happy due to DA destroying their options. Use this to your advantage to dair lock them into shield, or get great pound oppurtunities. Avoid stages with many platforms like lylat, dreamland, and battlefield.
Best Strategy in MU| Ness is power. Ness' aerials do well at spacing puff out, and that's a problem. Ness' backthrow can also do well against puff. That said, ness' pk fire is horrible against puff. If ness tries to abuse PK fire, sh nair is your friend. You need to weave in an out a lot in this MU, and use dair a lot as he doesn't have very good ways to deal with FH dair approach. Gimping ness is simple with ffdair for the semi spike, or you can jump into the pkt bolt and eat it up, or you can even run into ness and get the stage tech. If ness ever Dthrows you, DI in so you cant get fair'd. You can get hit by one uair sometimes, but once you hit around 35%, you can't get hit by anything out of Ness' dthrow.
Best Strategy in MU| You can destroy fox's approach with dair. Utilt strings aren't an issue due to light weight. Fox's ffnair and ffdair are a problem. Always DI down and get the tech so you can't get hit by the Usmash combo. Dthrow to fair isn't a thing on puff if you DI away. Puff can crouch and space with dtilt to keep fox out as well. Dtilt beats his ground approaches, shield beats his aerials approach.
Last edited: