Skyworld
It's got Pit(s)
Special Thanks goes to @BJN39 and @Hatsune Miku for Showing me how it's done
It's got Pit(s)
Special Thanks goes to @BJN39 and @Hatsune Miku for Showing me how it's done
Pit is _____
- Tied for 26th in weight
- Tied for 20th in Running Speed
- Tied for 15th in Walking Speed
- Tied for 38th in air speed
- Tied for 28th in both falling and fast falling speed
Here you will find all the terms found in the tables below. You will not find everyone of them on each table due to some of these terms being not applicable to the attack. Should you ever get confused what something is check here first or ask a question.
- Charge Frame = the first frame in which you begin to charge your smash attack (not added yet)
- Frame Starting = first frame at which a hitbox is active
- Frame Ending = the frame when a hitbox finishes
- Frame Refresh = the amount of frames required before a hitbox may land on the same opponent
- Damage = % done to it's target
- Traj Angle = short for the trajectory angle of a move
-
- = the autolink angle
- Kill % = approximate kill % for a move, rage is not a factor in these calculations and is meant to be a comparison to other moves
- BKB* = this is the base knock back of the move
- SKB* = this is the scaling knock back of the move, higher the number the faster the knock back of the move grows
- WKB* = weight based knock back, this is similar to base knock back in the fact with more damage it doesn't knock back farther. It is simply the base knock back of a move based on an opponents weight
- Air/Ground* = This indicates if hitboxes hit only air borne or grounded opponents, most times they will hit both.
- Bone* = This is where the Hitbox is attached to on a character, each character is made up of a set of "bones" to which Hitboxes and Hurtboxes can be attached to. Attacks additionally don't have to connected to a bone
- Element* = the attribute of an attack
- Hitlag* = the amount of increased lag created after landing an attack
- Size* = The size a of a move's hitbox, while I can't directly show you the Hitbox you can get a fair idea of the Hitbox by comparing it to other moves
- X* = this is how many units a Hitbox is displaced on the X coordinate
- Y* = this is how many units a Hitbox is displaced on the Y coordinate
- Z* = this effects where a Hitbox is in relation to a bone, It's also complicated
Frame Starting | 5.0 | 5.0
Frame Ending | 7.0 | 7.0
Damage | 2.00 | 2.00
Traj Angle | 55 | 90
Frame Starting | 5.0 | 5.0 | 5.0
Frame Ending | 7.0 | 7.0 | 7.0
Damage | 2.00 | 2.00 | 2.00
Traj Angle | 60 | 90 | 120
Frame Starting | 3.0 | 3.0 | 3.0
Frame Ending | 5.0 | 5.0 | 5.0
Damage | 5.00 | 5.00 | 5.00
Traj Angle | 70 | 70 | 70
Kill % | 305.09 | 305.09 | 305.09
Frame Starting | 7.0
Frame Ending | 10.0
Damage | 11.00
Traj Angle | 60
Kill % | 287.68
Frame Starting | 10.0 | 10.0
Frame Ending | 15.0 | 15.0
Damage | 7.0 | 10.0
Traj Angle |
Kill % | 222.02 | 166.52
Frame Starting | 6.0 | 8.0 | 8.0 | 15.0
Frame Ending | 7.0 | 11.0 | 11.0 | 17.0
Damage | 2.00 | 3.00 | 3.00 | 5.00
Traj Angle | 100 | | 90 | 83
Kill % | N/A | N/A | N/A | 241.80
Frame Starting | 6.0
Frame Ending | 8.0
Damage | 6.00
Traj Angle | 55
Charge Frame | 2.0
Frame Starting | 10.0 | 10.0 | 10.0 | 10.0 | 21.0
Frame Ending | 11.0 | 11.0 | 11.0 | 11.0 | 22.0
Damage | 5.00 | 5.00 | 5.00 | 5.00 | 10.0
Traj Angle | 70 | 70 | 35 | 0 |
Kill % | N/A | N/A | N/A | N/A | 133.07
Charge Frame | 2.0
Frame Starting | 6.0 | 6.0 | 6.0 | 7.0 | 10.0 | 10.0 | 10.0 | 18.0 | 18.0 | 18.0 | 18.0
Frame Ending | 7.0 | 7.0 | 7.0 | 11.0 | 11.0 | 11.0 | 11.0 | 19.0 | 19.0 | 19.0 | 19.0
Damage | 3.00 | 3.00 | 3.00 | 3.00 | 2.00 | 2.00 | 2.00 | 8.00 | 8.00 | 8.00 | 8.00
Traj Angle | | | 105 | 110 | 100 | 120 | 120 | 89 | 89 | 89 | 89
Kill % | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 176.18 | 176.18 | 176.18 | 176.18
Charge Frame | 2.0
Frame Starting | 5.0 | 5.0 | 5.0 | 18.0 | 18.0 | 18.0
Frame Ending | 7.0 | 7.0 | 7.0 | 21.0 | 21.0 | 21.0
Damage | 12.0 | 12.0 | 10.0 | 12.0 | 12.0 | 10.0
Traj Angle | 55 | 55 | 55 | 30 | 30 | 30
Kill % | 185.08 | 185.08 | 215.93 | 157.50 | 157.50 | 183.75
Frame Starting | 4.0, 7.0, 10.0, 13.0, 16.0, 19.0, 22.0 | 4.0, 7.0, 10.0, 13.0, 16.0, 19.0, 22.0 | 4.0, 7.0, 10.0, 13.0, 16.0, 19.0, 22.0 | 4.0, 7.0, 10.0, 13.0, 16.0, 19.0, 22.0 | 25.0
Frame Ending | 5.0, 8.0, 11.0, 14.0, 17.0, 20.0, 23.0 | 5.0, 8.0, 11.0, 14.0, 17.0, 20.0, 23.0 | 5.0, 8.0, 11.0, 14.0, 17.0, 20.0, 23.0 | 5.0, 8.0, 11.0, 14.0, 17.0, 20.0, 23.0 | 26.0
Damage | .70 | .70 | .70 | .70 | 4.0
Traj Angle | 65 | 125 | 25 | 160 |
Kill % | N/A | N/A | N/A | N/A | 282.42
Frame Starting | 11.0, 14.0 | 18.0
Frame Ending | 13.0, 16.0 | 20.0
Damage | 1.5 | 4.0
Traj Angle | |
Kill % | N/A | 208.47
Frame Starting | 10.0 | 10.0
Frame Ending | 13.0 | 13.0
Damage | 12.0 | 8.0
Traj Angle | 36 | 66
Kill % | 149.47 | 258.38
Frame Starting | 12.0, 15.0, 18.0, 21.0 | 12.0, 15.0, 18.0, 21.0 | 12.0, 15.0, 18.0, 21.0 | 12.0, 15.0, 18.0, 21.0 | 24.0 | 24.0 | 24.0 | 24.0
Frame Ending | 14.0, 17.0, 20.0, 23.0 | 14.0, 17.0, 20.0, 23.0 | 14.0, 17.0, 20.0, 23.0 | 14.0, 17.0, 20.0, 23.0 | 26.0 | 26.0 | 26.0 | 26.0
Damage | 2.0 | 2.0 | 2.0 | 2.0 | 2.0 | 2.0 | 2.0 | 2.0
Traj Angle | 90 | 270 | 165 | 165 | 68 | 68 | 68 | 68
Kill % | N/A | N/A | N/A | N/A | 256.79 | 256.79 | 256.79 | 256.79
Frame Starting | 10.0 | 10.0 | 11.0 | 11.0
Frame Ending | 11.0 | 13.0 | 13.0 | 13.0
Damage | 10.0 | 10.0 | 10.0 | 10.0
Traj Angle | 270 | 60 | 80 | 70Kill % | 357.38 | 253.74 | 213.72 | 237.72
Frame Starting | 6.0 | 8.0 | 9.0 | 2.0
Frame Ending | 8.0 | 10.0 | 11.0 | 3.0
Damage | 0.0 | 0.0 | 0.0 | 2.0
Charge Frame | 7.00
Frame Starting | 14.00
Damage | 3.0
Frame Starting | 7.00
Damage | 8.0
Traj Angle | 55
Frame Starting | 16.0 | 18.0 - 37.0
Frame Ending | 36.0 | 20.0 - 39.0
Damage | 0.0 | 11.0
Traj Angle |
Frame Starting | 19.0 | 21.0 - 37.0
Frame Ending | 36.0 | 23.0 - 39.0
Damage | 0.0 | 9.0
Traj Angle |
First Frame for forward ledge grab | 12.0
First Frame for any ledge grab | 28.0
Frame Starting |
Damage | 0.0 | 0.0 | 0.0 | 0.0
Traj Angle | 50 | 50 | 50 | 50
Frame Starting | 14.0 | 24.0
Frame Ending | 16.0 | 26.0
Damage | 7.0 | 7.0
Traj Angle | 48 | 48
Frame Starting | 19.0 | 29.0
Frame Ending | 21.0 | 31.0
Damage | 5.0 | 5.0
Traj Angle |
Frame Starting | 25.0
Frame Ending | 28.0
Damage | 7.0
Traj Angle | 45
Frame Starting | 5.0 | 5.0
Frame Ending | 7.0 | 7.0
Damage | 2.00 | 2.00
Traj Angle | 55 | 90
BKB | 38 | 38
SKB | 30 | 30
WKB | 0 | 0
Element | Slash | Slash
Hitlag | 1.0 | 1.0
Size | 3.3 | 3.8
X | 9.0 | 18.0
Y | 7.5 | 7.5
Z | 0.0 | 0.0
Frame Starting | 5.0 | 5.0 | 5.0
Frame Ending | 7.0 | 7.0 | 7.0
Damage | 2.00 | 2.00 | 2.00
Traj Angle | 60 | 90 | 120
BKB | 30 | 30 | 30
SKB | 30 | 30 | 30
WKB | 0 | 0 | 0
Element | Slash | Slash | Slash
Hitlag | 1.0 | 1.0 | 1.0
Size | 3.0 | 3.0 | 3.0
X | 12.0 | 15.0 | 20.0
Y | 7.5 | 7.5 | 7.5
Z | 0.0 | 0.0 | 0.0
Frame Starting | 3.0 | 3.0 | 3.0
Frame Ending | 5.0 | 5.0 | 5.0
Damage | 5.00 | 5.00 | 5.00
Traj Angle | 70 | 70 | 70
BKB | 50 | 50 | 50
SKB | 100 | 100 | 100
WKB | 0 | 0 | 0
Element | Slash | Slash | Slash
Hitlag | 1.5 | 1.5 | 1.5
Size | 4.5 | 3.8 | 2.9
X | 8.4 | -2.0 | -2.0
Y | 9.5 | 6.0 | 2.2
Z | 0.0 | 0.0 | 0.0
Kill % | 305.09 | 305.09 | 305.09
Frame Starting | 7.0
Frame Ending | 10.0
Damage | 11.00
Traj Angle | 60
BKB | 80
SKB | 50
WKB | 0
Element | Slash
Hitlag | 1.0
Size | 3.5
X | 16.0
Y | 4.5
Z | 0.0
Kill % | 287.68
Frame Starting | 10.0 | 10.0
Frame Ending | 15.0 | 15.0
Damage | 7.0 | 10.0
Traj Angle |
BKB | 40 | 40
SKB | 100 | 100
WKB | 0 | 0
Size | 3.5 | 3.5
Element | Slash | Slash
Hitlag | 1.0 | 1.2
X | 8.0 | 8.0
Y | 7.5 | 7.5
Z | 0.0 | 0.0
Kill % | 222.02 | 166.52
Frame Starting | 6.0 | 8.0 | 8.0 | 15.0
Frame Ending | 7.0 | 11.0 | 11.0 | 17.0
Damage | 2.00 | 3.00 | 3.00 | 5.00
Traj Angle | 100 | | 90 | 83
BKB | 100 | 100 | 100 | 50
SKB | 0 | 0 | 0 | 120
WKB | 110 | 60 | 80 | 0
Element | Hit | Hit | Hit | Hit
Hitlag | 1.0 | 1.2 | 1.2 | 1.2
Size | 4.5 | 3.0 | 3.0 | 7.5
X | 8.5 | -3.2 | -3.2 | 3.5
Y | 7.0 | 26.0 | 19.0 | 25.0
Z | 0.0 | 0.0 | 0.0 | 0.0
Kill % | N/A | N/A | N/A | 241.80
Frame Starting | 6.0
Frame Ending | 8.0
Damage | 6.00
Traj Angle | 55
BKB | 70
SKB | 50
WKB | 0
Element | Slash
Hitlag | 1.0
Size | 2.5
X | 16.0
Y | 3.0
Z | 0.0
Charge Frame | 2.0
Frame Starting | 10.0 | 10.0 | 10.0 | 10.0 | 21.0
Frame Ending | 11.0 | 11.0 | 11.0 | 11.0 | 22.0
Damage | 5.00 | 5.00 | 5.00 | 5.00 | 10.0
Traj Angle | 70 | 70 | 35 | 0 |
BKB | 100 | 100 | 100 | 100 | 42
SKB | 0 | 0 | 0 | 0 | 122
WKB | 43 | 5 | 53 | 15 | 0
Element | Slash | Slash | Slash | Slash | Slash
Hitlag | 1.0 | 1.0 | 1.0 | 1.0 | 1.0
Size | 6.0 | 6.0 | 6.0 | 6.0 | 6.0
X | 12.0 | 12.0 | 12.0 | 12.0 | 13.5
Y | 7.0 | 7.0 | 7.0 | 7.0 | 7.5
Z | 0.0 | 0.0 | 0.0 | 0.0 | 0.0
Kill % | N/A | N/A | N/A | N/A | 133.07
Charge Frame | 2.0
Frame Starting | 6.0 | 6.0 | 6.0 | 7.0 | 10.0 | 10.0 | 10.0 | 18.0 | 18.0 | 18.0 | 18.0
Frame Ending | 7.0 | 7.0 | 7.0 | 11.0 | 11.0 | 11.0 | 11.0 | 19.0 | 19.0 | 19.0 | 19.0
Damage | 3.00 | 3.00 | 3.00 | 3.00 | 2.00 | 2.00 | 2.00 | 8.00 | 8.00 | 8.00 | 8.00
Traj Angle | | | 105 | 110 | 100 | 120 | 120 | 89 | 89 | 89 | 89
BKB | 40 | 40 | 40 | 100 | 100 | 100 | 100 | 66 | 66 | 66 | 66
SKB | 100 | 100 | 100 | 0 | 0 | 0 | 0 | 102 | 102 | 102 | 102
WKB | 20 | 33 | 33 | 140 | 20 | 50 | 50 | 0 | 0 | 0 | 0
Element | Slash | Slash | Slash | Slash | Slash | Slash | Slash | Slash | Slash | Slash | Slash
Hitlag | 1.0 | 1.0 | 1.0 | 1.0 | 1.0 | 1.0 | 1.0 | 1.2 | 1.2 | 1.2 | 1.2
Size | 4.0 | 4.5 | 4.5 | 4.0 | 4.0 | 5.2 | 5.2 | 5.8 | 5.0 | 5.0 | 5.0
X | 0.0 | 7.0 | 7.0 | 10.0 | 0.0 | 7.0 | - 7.0 | 0.0 | 0.0 | 7.0 | - 8.0
Y | 28.0 | 24.0 | 24.0 | 14.0 | 28.0 | 24.0 | 24.0 | 34.0 | 24.0 | 31.0 | 31.0
Z | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0
Kill % | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 176.18 | 176.18 | 176.18 | 176.18
Charge Frame | 2.0
Frame Starting | 5.0 | 5.0 | 5.0 | 18.0 | 18.0 | 18.0
Frame Ending | 7.0 | 7.0 | 7.0 | 21.0 | 21.0 | 21.0
Damage | 12.0 | 12.0 | 10.0 | 12.0 | 12.0 | 10.0
Traj Angle | 55 | 55 | 55 | 30 | 30 | 30
BKB | 35 | 35 | 35 | 25 | 25 | 25
SKB | 93 | 93 | 93 | 93 | 93 | 93
WKB | 0 | 0 | 0 | 0 | 0 | 0
Element | Slash | Slash | Slash | Slash | Slash | Slash
Hitlag | 1.0 | 1.0 | 1.0 | 1.0 | 1.0 | 1.0
Size | 3.7 | 3.6 | 3.4 | 3.7 | 3.6 | 3.4
X | 6.4 | 12.4 | 17.4 | -6.0 | -12.0 | 17.0
Y | 3.3 | 2.8 | 2.0 | 3.3 | 2.8 | 2.0
Z | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0
Kill % | 185.08 | 185.08 | 215.93 | 157.50 | 157.50 | 183.75
Frame Starting | 4.0, 7.0, 10.0, 13.0, 16.0, 19.0, 22.0 | 4.0, 7.0, 10.0, 13.0, 16.0, 19.0, 22.0 | 4.0, 7.0, 10.0, 13.0, 16.0, 19.0, 22.0 | 4.0, 7.0, 10.0, 13.0, 16.0, 19.0, 22.0 | 25.0
Frame Ending | 5.0, 8.0, 11.0, 14.0, 17.0, 20.0, 23.0 | 5.0, 8.0, 11.0, 14.0, 17.0, 20.0, 23.0 | 5.0, 8.0, 11.0, 14.0, 17.0, 20.0, 23.0 | 5.0, 8.0, 11.0, 14.0, 17.0, 20.0, 23.0 | 26.0
Damage | .70 | .70 | .70 | .70 | 4.0
Traj Angle | 65 | 125 | 25 | 160 |
BKB | 100 | 100 | 100 | 100 | 60
SKB | 0 | 0 | 0 | 0 | 100
WKB | 68 | 68 | 20 | 20 | 0
Element | Slash | Slash | Slash | Slash | Slash
Hitlag | 1.0 | 1.0 | 1.0 | 1.0 | 1.8
Size | 3.0 | 3.0 | 2.0 | 2.5 | 9.2
X | 1.0 | 7.8 | 1.2 | 7.8 | 2.0
Y | 5.3 | 5.3 | 12.5 | 12.5 | 8.0
Z | 1.6 | 1.6 | 1.6 | 1.6 | 0.0
Kill % | N/A | N/A | N/A | N/A | 282.42
Frame Starting | 11.0, 14.0 | 18.0
Frame Ending | 13.0, 16.0 | 20.0
Damage | 1.5 | 4.0
Traj Angle | |
BKB | 20 | 20
SKB | 48 | 180
WKB | 0 | 0
Element | Slash | Slash
Hitlag | 1.0 | 2.2
Size | 1.5 | 4.0
X | 11.0 | 11.0
Y | 5.0 | 5.0
Z | 0.0 | 0.0
Kill % | N/A | 208.47
Frame Starting | 10.0 | 10.0
Frame Ending | 13.0 | 13.0
Damage | 12.0 | 8.0
Traj Angle | 36 | 66
BKB | 30 | 30
SKB | 96 | 96
WKB | 0 | 0
Element | Pierce | Pierce
Hitlag | 1.0 | 1.0
Size | 3.4 | 3.2
X | 18.4 | 18.4
Y | 6.0 | 6.0
Z | 0.0 | 0.0
Kill % | 149.47 | 258.38
Frame Starting | 12.0, 15.0, 18.0, 21.0 | 12.0, 15.0, 18.0, 21.0 | 12.0, 15.0, 18.0, 21.0 | 12.0, 15.0, 18.0, 21.0 | 24.0 | 24.0 | 24.0 | 24.0
Frame Ending | 14.0, 17.0, 20.0, 23.0 | 14.0, 17.0, 20.0, 23.0 | 14.0, 17.0, 20.0, 23.0 | 14.0, 17.0, 20.0, 23.0 | 26.0 | 26.0 | 26.0 | 26.0
Damage | 2.0 | 2.0 | 2.0 | 2.0 | 2.0 | 2.0 | 2.0 | 2.0
Traj Angle | 90 | 270 | 165 | 165 | 68 | 68 | 68 | 68
BKB | 100 | 100 | 100 | 100 | 5 | 5 | 5 | 5
SKB | 0 | 0 | 0 | 0 | 270 | 270 | 270 | 270
WKB | 80 | 20 | 60 | 60 | 0 | 0 | 0 | 0
Element | Slash | Slash | Slash | Slash | Slash | Slash | Slash | Slash
Hitlag | 1.0 | 1.0 | 1.0 | 1.0 | 2.0 | 2.0 | 2.0 | 2.0
Size | 2.8 | 3.8 | 3.8 | 3.8 | 4.0 | 5.6 | 5.6 | 5.6
X | 0.0 | 0.0 | -8.0 | 8.0 | 0.0 | -8.0 | 8.0 | 0.0
Y | 9.6 | 19.0 | 16.8 | 16.8 | 9.6 | 16.8 | 16.8 | 17.0
Z | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0
Kill % | N/A | N/A | N/A | N/A | 256.79 | 256.79 | 256.79 | 256.79
Frame Starting | 10.0 | 10.0 | 11.0 | 11.0
Frame Ending | 11.0 | 13.0 | 13.0 | 13.0
Damage | 10.0 | 10.0 | 10.0 | 10.0
Traj Angle | 270 | 60 | 80 | 70
BKB | 0 | 40 | 50 | 40
SKB | 80 | 80 | 80 | 80
WKB | 0 | 0 | 0 | 0
Element | Slash | Slash | Slash | Slash
Hitlag | 1.0 | 1.0 | 1.0 | 1.0
Size | 3.0 | 6.0 | 6.0 | 6.0
X | 0.0 | -8.8 | 0.0 | 8.8
Y | -4.0 | 0.0 | -2.4 | 0.0
Z | 0.0 | 0.0 | 0.0 | 0.0
Kill % | 357.38 | 253.74 | 213.72 | 237.72
Frame Starting | 6.0 | 8.0 | 9.0 | 2.0
Frame Ending | 8.0 | 10.0 | 11.0 | 3.0
Damage | 0.0 | 0.0 | 0.0 | 2.0
Charge Frame | 7.0
Frame Starting | 14.0
Damage | 3.0
Frame Starting | 7.00
Damage | 8.0
Traj Angle | 55
BKB | 55
SKB | 85
WKB | 0
Size | 6.0
X | 0.0
Y | 0.0
Z | 0.0
Frame Starting | 16.0 | 18.0 - 37.0
Frame Ending | 36.0 | 20.0 - 39.0
Damage | 0.0 | 11.0
Traj Angle |
BKB | 0 | 100
SKB | 0 | 60
WKB | 0 | 0
Element | Push | Hit
Hitlag | 1.0 | 2.0
Size | 2.0 | 8.5
X | 9.0 | 9.0
Y | 12.0 | 4.0
Z | 0.0 | 0.0
Frame Starting | 19.0 | 21.0 - 37.0
Frame Ending | 36.0 | 23.0 - 39.0
Damage | 0.0 | 9.0
Traj Angle |
BKB | 0 | 90
SKB | 0 | 60
WKB | 0 | 0
Element | Push | Hit
Hitlag | 1.0 | 2.0
Size | 2.0 | 6.2
X | 10.0 | 9.0
Y | 14.0 | 4.0
Z | 0.0 | 0.0
First Frame for forward ledge grab | 12.0
First Frame for any ledge grab | 28.0
Frame Starting |
Damage | 0.0 | 0.0 | 0.0 | 0.0
Traj Angle | 50 | 50 | 50 | 50
BKB | 100 | 100 | 100 | 100
SKB | 0 | 0 | 0 | 0
WKB | 60 | 60 | 60 | 60
Element | Hit | Hit | Hit | Hit
Hitlag | 1.0 | 1.0 | 1.0 | 1.0
Size | 3.0 | 3.0 | 3.0 | 3.0
X | 8.0 | -8.0 | 8.0 | -8.0
Y | 10.0 | 10.0 | 10.0 | 10.0
Z | 0.0 | 0.0 | 0.0 | 0.0
Frame Starting | 14.0 | 24.0
Frame Ending | 16.0 | 26.0
Damage | 7.0 | 7.0
Traj Angle | 48 | 48
BKB | 80 | 80
SKB | 48 | 48
WKB | 0 | 0
Element | Slash | Slash
Hitlag | 1.0 | 1.0
Size | 5.0 | 5.0
X | 15.0 | 16.0
Y | 5.0 | 5.0
Z | 0.0 | 0.0
Frame Starting | 19.0 | 29.0
Frame Ending | 21.0 | 31.0
Damage | 5.0 | 5.0
Traj Angle |
BKB | 60 | 60
SKB | 50 | 50
WKB | 0 | 0
Element | Slash | Slash
Hitlag | 1.0 | 1.0
Size | 5.0 | 5.0
X | -12.0 | 14.0
Y | 5.0 | 5.0
Z | 0.0 | 0.0
Frame Starting | 25.0
Frame Ending | 28.0
Damage | 7.0
Traj Angle | 45
BKB | 90
SKB | 20
WKB | 0
Element | Slash
Hitlag | 1.0
Size | 4.5
X | 11.0
Y | 5.0
Z | 0.0
There are some obvious holes in specials I want to address the most important one when I can, but my current to do list
1/23/15 - created thread, label corrections
1/24/15 - specials added, label corrections, misc. attacks added
1/25/15 - grabs added, KB values added, corrections to specials, throws added, spoilers added for ease of navigation
1/28/15 - improper throw angles fixed, Kill %'s added
1/31/15 - busy with class work, created the simple and complex frame data, added hit box size, added hitbox x,y,z
2/9/15 - Hitlag and Element added
2/21/2015 - General stats added, updates section added
2/23/2015 - minor corrections, throws deleted until correct values can be found
- obtain recordings for orbitals to get concise frame data
- add a misc section for air/ground, bone, tripping, shield damage. Small things that I could say in complex frame data but would be a waste of space to do so as most attacks don't have increased tripping or shield damage, most attacks hit both air and ground and almost all of Pit's hitboxes are placed on bone 0
- version 1.0.5 (this is 1.0.4, however I doubt much if anything has changed)
- Custom Special (depending on tournament rulings)
- Updated kill %s
1/23/15 - created thread, label corrections
1/24/15 - specials added, label corrections, misc. attacks added
1/25/15 - grabs added, KB values added, corrections to specials, throws added, spoilers added for ease of navigation
1/28/15 - improper throw angles fixed, Kill %'s added
1/31/15 - busy with class work, created the simple and complex frame data, added hit box size, added hitbox x,y,z
2/9/15 - Hitlag and Element added
2/21/2015 - General stats added, updates section added
2/23/2015 - minor corrections, throws deleted until correct values can be found
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