i havent been on for a while now, sorry guys. I was busy
. I'd like to post about the match ups that already have been ended. I'd like to start from yoshi and ryu and move from there to here. I'm gonna post about wario and pit and ike now since thats open. #blue banana, pls tell me if I should post about the MU that have ended already now or to wait untill its reopened. i have a decent amount of information on the MU's.
On some of my MU opinions, I'll explain situations (most used approaches, common things I c in the MU etc) and sometimes they will be long. pls bear with me
. (if its too difficult to understand, pls private message me if ur interested in deeper explanation. not sure if they like it if I post too much on the thread). after my explanation on this thread, I'll summarize at the end and post my opinion advantage or not.
ok, starting wth ike.
Ike bread and butter approaches are dash grad and dasg attack, nair into crouching dtilt, nair into jab (thats it really
). Against his dash grab and dash attack, utilize pivot grab. Againt his nair approaches.. there isnt too much you can do against that sadly, it has almost no landing lagg and it has good range and comes out quickly. Hold shield and keep holding shield untill they use dtilt or jab then roll backwards or you can punish with grab OoS. Ofcourse mix things up with rolling and grabbing, dont become predictable Respect nair and jab.
Play the usual spacing olimar game, side b, spaced fairs, dtilt for mix ups and pivot grab his arial approaches or use pivot grab in neutral. Dont leave yourself open too much, by whiffing dash grabs or fsmashes, ike has the range to punish you and the power to kill early if you're not careful.
Ike can kill olimar pretty early so be careful and dont leave yourself open when at high percentage. Ike is also pretty heavy so killing him is not gonna be the easiest thing, just play patient and punish his mistakes, with smash attacks if you get the chance.
Summarized:
neutral: spacing game, side b, spaced fairs, dtilt, pivot grabs, mix it up. Play patient, watch out for nair, jab.
At KO: punish his mistakes with smash attacks if possible to kill him.
My opinion: even match up. Ike is too heavy to kill early unless gimped (I dont really go for edgeguard off stage, I dont feel safe
) and they have kill power to kill olimar earlier then we can. We have a better neutral with our pikmin and spacing game. they only have jab, nair, ditilt which are safe.
Pit/ dark Pit
*when I say pit, i also mean dark pit, they are really alike in terms of how they play.
Pit has really fast attacks, dash attack, dtilt, ftilt, jab, dash grab. These are difficult to punish if they mix it up well with their approaches. they will usually try to approach with falling nair, dash attack and dash grab becuz they are quick. Use shield and spot dogde to try and beat out these approaches. Although if can be hard sometimes if they mix it up well.
When they start running at you, you can sometimes you dtilt to mix it up, if they dont expect it, you can hit them into the air for a possible fair follow up. using dtilt is fairly safe. if they go for dash attack, they will clash with it, if they go for dash grab, they'll get hit becuz it has a good hitbox in front of it, if they shield they'll probably be too far to shield grab unless perfect shield and dash grab lol. Mix up pivot grab against their running apporach too.
Use side b camping and try to bait them to approach. If they do, use what is described above. They can use their reflector to counter side b, but it is punishable, go for dash grab when they use their reflector. So reflector isnt too much of a problem. Dont become predictable with fsmash becuz they can reflect that back and hit you.
Their side b also has a reflect on it so be careful of they, dont fsmash it
. instead grab, shield grab or shield it and fsmash. it can kill pretty early so be careful.
they also have a quick dsmash, it can be difficult to punish that. I dont really go for punishing a whiffed dsmash anymore becuz they can roll or spotdodge quickly after it.
When they hit you off stage, best to throw away all pikmin or untill you have 1 to have the most speed when using up b. they have multiple airjumps and will likely go for spike kill, having least amount of pikmin will give you better chance of not getting hit. You can go for the edgeguard against pit becuz their up b doesnt have a hitbox. So do your best to spike them!
Summarized:
neutral: side b, dtilt, pivot grab their dashing apporaches. It can be difficult to punish some of their quick attacks (ftilt etc), consider retreating and going for olimar sapcing game. jab is also a really good get off me move against them. Uair is also pretty good against them when they jump often. Doesnt beat out their dair though, but it is quick and some decnt range.
At KO: smash attacks are good, but watch out for their reflectors. Also ftilt seems like a really good kill option. They are often in your face after they approach, ftilt is pretty quick and can kill at a decent percent.
My opinion: slight disadvantage, punishing a good pit can be pretty hard becuz of their quick attacks and low lagg. The neutral is pretty even to me, olimar can camp pretty wel but pit is pretty quick. Both can rack up damage on each other but to kill, I think pit has a slight advantage becuz of how fast some attacks are.
Wario:
Wario has pretty good aerial game, respect his fair. Wario's often space their fairs which make it safe, we cant really do much about that. best to just play campy imo. Side b camp, try pivot grabbing their aerial approaches if they dont space well. Pivot grab can also be used if they approach from the ground. When they use bike from a distance to approach, you can either roll to their backside, or you can short hop fair to hit them off. Keep in mind that they can mix up their bike approach as wel, they can control the speed of the bike, and they can also wheelie, so if you keep hitting them with short hop fair, they'll wheelie when they catch on and hit you. So its a bit of a reaction thing where you have to watch and react what the wario is doing. They also have bite, which makes shielding against wario not as safe. They also have an ok ground game, quick jab, dtilt, dash attack and dash grab. Their dash attack is pretty annoying which can trip. They also have the waft which can kill olimar really early if caught, so gotta watch out for that. if he has full charge try less whiffed attacks that leave you open. And watch out for nair waft setup or bike waft setup on stages that are not final destination. wario is really heavy so killing him is gonna be a problem. Try look for an opening in his approaches and hit him with a smash attack. fsmash is good becuz it outranges any of wario's grounded attacks (except dash attack but he'll get hit nonetheless).
Summarized:
neutral: side b camp (I dont mean run away the whole game, becuz I myself hate playing like that. I mean, side b camp, and look for openings and punish). Against bike, mix up short hop fair and rolling behind against it. Purple side b also knocks him off of bike so that can also be used. Dtilt, pivot grab grounded approachs and pivot can be used against aerial approach also (for example misspaced fairs). Watch out for bite (dont shield too often when they aerial approach you cuz they'll mix up with bite, roll instead). when they have waft, dont make urself vulnerable and watch out for nair and bike waft setups.
At KO: pretty difficult since he's heavy and building damage can be hard. punish mistakes with smash attacks. Uair can be pretty good sometimes if they jump predictably. Has some decent kill power with purple.
my opinion: disadvantage, wario has a really good air game which can be hard for olimar to punish. His ground game is more punishable. Wario is heavy so he can live pretty long while olimar is light. Wario also has waft which can kill olimar pretty early. And a bite, bike game which can be annoying to deal with.