It's very interesting to hear about sitting within their 'too close for comfort' zone and punishing from there. My goal has typically been to enter that zone and either get out right away or attack. I've never thought of the actual angle of attempting to maintain at that close proximity and then adjusting reactions from that particular position.. which is in general pretty difficult to say the least.
I was discussing the ZSS vs Marth match-up with 2 players a few days ago. They're both only learning Marth, but are very solid players in general, so it's coming easily.
They both were having a LOT of difficulty with her, and there was such a significant difference in their play, and most importantly the approach TO THE GAME, that it was interesting how they BOTH struggled for the same reason.
They were literally opposite, and after a long discussion/demonstrations/etc, they finally figured it out, and it came down to this...
Against ZSS as Marth, you don't want to let her keep her distance, as it gives her room to move because you're no threat to her, but you don't want to be too close because of how quickly she can maneuver to both gain distance AND close gaps, which is scary for Marth since he's such a precision-based character in everything from Neutral (hence speed that matches him can make things difficult) to Combos (hence high mobility immediately out of hit-stun can eliminate any early kills... and he sucks at late-high% kills).
Essentially, he wants to keep ZSS at that tipper F-air range, at all times. When DDing, or backing off, even off-stage if at all possible.
Player 1) Understood this, knew this is where he wanted to keep her, and tried to stay there by paying attention to this area.
Player 2) Didn't understand this, but knew he was most effective when being more aggressive than in most other match-ups.
The reason P1 struggled, is the fact that ZSS can move just as quickly, if not more so, and even at that 'special' distance, she can't actually be CONTAINED, it's simply where SHE can no longer contain/threaten YOU, at least not any more than you can threaten her. Given Marth needs to lock her down, sustaining this space doesn't allow her advantage in diversity to take a toll on the match.
For P2, he noticed the higher aggression is what worked, but didn't really know why (figure ZSS had trouble defensively) so he kept trying to be more aggressive to exploit this. When in fact, it was because of his chasing-her that lead him to almost always sustain that 'special' distance, and when not realizing this, he would over-extend beyond it, and let her get too close. (sounds like a relationship lol)
Those 2 approaches make sense? ^
They both understood my explanations individually, and worked at it, but only when I could get them both together, and go into detail with them about it, and play them repeatedly while pointing it out, could they both actually APPLY it. (P2 actually got it right away, and needed the explanation more than anything.)
P1 struggled in particular because he ingrained a concept of positioning/strategy into his game, and relied on that, KNOWING it was effective. Despite accurately understanding it, and trying to apply he, his approach to applying it was completely off-base.
With all of this, take note of HOW you're APPROACHING the Strategies you have.
Mario + Falco, both Lock-Down characters, sure.
1) Approach with the same Strategy (don't get locked down, go to the areas they're trying to keep you out of, but never commit to anything, simply instill the fact that you're in a threatening position, even for a moment, and let them REACT to you, either by dying, or by trying to kill you because they're 'scared' since you're not 'covered' there)
2) DON'T approach the Strategy the same way. Even if the EXACT SAME ZONE is where you want to be in both match-ups, it can be COMPLETELY different. Against Mario, you can go there and literally SEE if he's reacting to it, whether he's approaching or jumping away. Against Falco, you might spend a LOT of your time running away, or chasing him, in which case the key to that is being watchful of what REALLY triggers him to turn back and try to attack you, or back off because he's chased too far/you've come too close.
Identifying WHAT to do in a match-up is one thing (stay in a scary area), identifying HOW to stay there is another (when to chase, run, wait and bait), identifying how to BENEFIT from this is where the depth comes in (what's the tipping-point that makes this ZONE produce results).
Be watchful, take mental notes. That's all.
Again, nothing new, just worth mentioning.
You got this!
Nausicaa, Metagame master.
The coach that we all need, but do not deserve.
Stop that! haha
Again, nothing I ever say is new/what people don't already know. I can just put things in an explainable/presentable way for people to actually 'use' what they 'already' know. Tiz all!
You're all the masters, because you DO the stuff.