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Data Pikachu Hitboxes and Frame Data

standardtoaster

Tubacabra
Joined
Nov 26, 2009
Messages
9,253
Location
Eau Claire, Wisconsin
Credits to SuperDoodleMan for most of the frame data.
Images compiled by Stratocaster. Images edited by standardtoaster.
"Hitbox System" format, method, and organization developed by Stratocaster.
All animated GIF's are at 1/3rd game speed.


Head butt

Total: 21
Hit: 2-3

Consecutive head butts start as early
as frame 5
-------------------------------------
F Tilt



Total: 29
Hit: 5-14
-------------------------------------
U Tilt

Total: 23
Hit: 7-14
-------------------------------------
D Tilt

Total: 21
Hit: 7-9
IASA: 19
-------------------------------------
F Smash

Total: 49
Charge frame: 14
Hit: 16-23
-------------------------------------
U Smash

Total: 43
Charge frame: 5
Hit: 8-17
IASA: 41
-------------------------------------
D Smash

Total: 54
Charge frame: 5
Hit: 7-8, 10-11, 13-14, 16-17, 19-20,
22-23, 25
IASA: 51
-------------------------------------
Dash attack

Total: 49
Hit: 5-16
-------------------------------------
N-Air

Total: 39
Hit: 3-28
Auto cancel: <2 35>
Landlag: 15
Lcanceled: 7
-------------------------------------
U-Air

Total: 27
Hit: 3-8
Auto cancel: <2 18>
Landlag: 26
Lcanceled: 13
-------------------------------------
B-Air

Total: 59
Hit: 4-37
Auto cancel: <3 50>
Landing hit: 1
Landlag: 30
Lcanceled: 15
-------------------------------------
D-Air

Total: 57
Hit: 14-26
IASA: 48
Auto cancel: 39>
Landing hit: 2
Landlag: 40
Lcanceled: 20
-------------------------------------
F-Air

Total: 39
Hit: 10-12, 14-16, 18-20, 22-24
Auto cancel: <9 34>
Landlag: 20
Lcanceled: 10
-------------------------------------
Grab

Total: 30
Grab: 7-8
-------------------------------------
Running grab

Total: 40
Grab: 11-12
-------------------------------------
Ledge stand <100%

Total: 32
Invincible: 1-30
-------------------------------------
Ledge stand 100%>

Total: 59
Invincible: 1-55
-------------------------------------
Ledge roll <100%

Total: 49
Invincible: 1-24
-------------------------------------
Ledge roll 100%>

Total: 79
Invincible: 1-70
-------------------------------------
Ledge attack <100%

Total: 53
Invulnerable: 1-18
Hit: 22-24
-------------------------------------
Ledge attack 100%>

Total: 69
Invulnerable: 1-50
Hit: 54-59
-------------------------------------
Ledge jump <100%

Total: 42
Invulnerable: 1-15
Soonest FF: 41
-------------------------------------
Ledge jump 100%>

Total: 53
Invincible: 1-26
Soonest FF: 52
-------------------------------------
Thunder

Total: 78
Hitboxes appear: 20, 28, 36, 44
Hitboxes disappear (total whiff):
80, 88, 96, 104

--Pikachu gets hit--
Total: 69
Hit: 1-9

--When does Pikachu get hit?--
Standing still: 40
Falling: 51
-------------------------------------
Thunder Jolt


Total: 57
Bolt comes out: 18

Projectile lasts: 99 frames

Fastfall anytime
-------------------------------------
Skull Bash



Maximum charge time: 90 frames
-------------------------------------
Quick Attack

Total (1 jump): 68
Total (2 jump): 81

Time to aim 1st jump: 13
Time to aim 2nd jump: 26

Hit: 13-18, 27-31

Landlag: 24
Landfallspeciallag: 4
-------------------------------------

Jump: airborne on frame 4

Air time: 50
Earliest FF: 26
FF air time: 38

SH air time: 34
Earliest FF: 18
SH FF air time: 23

2nd jump earliest FF: 25
-------------------------------------
Taunt

Total: 99
Pika PIKAAAAAA!!!: 1
Shield cancellable: 60 or later
-------------------------------------
Air dodge

invulnerable 4-29 out of 49

Ground dodge

invulnerable 2-15 out of 22

Roll


invulnerable 4-19 out of 31

Landing lag: 4 frames

Dash becomes run at frame 14
Turn-jump Threshold: 20
Run turnaround: 21
 

oukd

Smash Lord
Joined
Apr 21, 2010
Messages
1,464
Awww yeeeaah, pika finally has the hitbox treatment. Thanks for these dude.

Utilt isn't as bad as I thought. Less lag than ftilt.nvm utilt sucks omg
 

Diggs

Smash Rookie
Joined
Dec 9, 2011
Messages
6
Nice name,plus i'm just starting pikachu and this really helped
 

Fortress | Sveet

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
These gifs should be done without the pikachu texture. It is hard to notice otherwise that pikachu's Uair is extremely disjointed.
 

Plunder

Smash Ace
Joined
Jul 12, 2015
Messages
862
Location
Port Royal
NNID
1337-7734-8008
Pikachu Tech / Get up info

Tech-Neutral


Total: 26
Invincible:
1-20 - [Everyone Else]
1-24 - Pichu, Pikachu

Getup-Neutral (Back & Front)

Total: 30
Invincible:
1-23


Tech-Roll Forward
Total: 40
Horizontal Movement At: 10
Distance: 12 ft
Invincible: 1-20 (If the roll takes you to an edge and you try to move/crouch/jump/shield as it ends you will slip off)

Tech-Roll Backward

Total: 40
Horizontal Movement At: 9
Distance: 13.2 ft
Invincible: 1-20

Getup-Attack
(Back)
Total: 49
Hit: 13-14 (Behind), 18-19 (Front)
Invincible: 1-19

Getup-Attack
(Stomach)
Total: 50
Hit: 17-18 (Front), 23-24 (Behind)
Invincible: 1-24

Getup-Roll Forward
(Back)
Total: 35
Horizontal Movement At: 6
Distance: 11.4 ft
Invincible: 1-14

Getup-Roll Forward
(Stomach)
Total: 36
Horizontal Movement At: 6
Distance: 8.4 ft
Invincible: 1-19

Getup-Roll Backward
(Back)
Total: 35
Horizontal Movement At: 6
Distance: 10.8 ft
Invincible: 1-19

Getup-Roll Backward
(Stomach)
Total: 35
Horizontal Movement At: 6
Distance: 7.8 ft
Invincible: 1-19
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
Practice your boostgrabs oos
In my experience, getting grabs on Marth isn't that important in the matchup. Catching him with a rising uair to start a combo tends to be almost equally rewarding, and easier to set up. But I find wavedash out of shield to be more useful than dropping shield on average.
 
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