Captain Rage Quit 69
LASERS
Okay, so I feel like it would be good to get this out here so people aren't confused when they realize Falco isn't what Falco used to be. Or something like that.
Whatever, I like the bird and he's cool so let's look into Falco's best friend, the A button(or whatever you have set to Attack)! Specifically, the stats on his standard moves, which were painstakingly organized by me! I wrote down base damage and noted sweetspots, so let me know if you want more.
The format will be the following:
KO %'s are based on what percent the opponent has before being hit, at the center of Battlefield Ω with Mario. It is the percent at which the opponent will reach the blast zone, and does not take into consideration an opponent's inability to reach the ledge when recovering. Rage may or may not be a factor, as this was done in training mode, and VI is not taken into account for similar reasons. Attacks are not stale, but do not have the fresh multiplier. Take this as a kind of median, a base to go off of, and not the guaranteed KO % for everybody.
Oh, and I've taken the liberty of color-coding the attack types, to make things easier to read and differentiate. Jab, Dash Attack and Pummel are green, tilts are blue, Smash attacks are red, and aerials are orange.
Falco isn't entirely grounded this go-around, however! He's got a whopping TWO great aerials, and three situational ones that aren't as good as the other two! Let's check them out!
Wow, I can't believe Falco can do things other than shoot people and say "Hands off my prey!" Of course he can! This thread is simply a rundown of all of Falco's standard attacks that aren't his specials, so I hope you got something out of reading this! Mix things up out there, you're fighting on the ground now!
I personally chose to cap things off at Falco's A button moves so as not to overwhelm new Falco players, but I can catalog his throws and B moves too if people want. I appreciate any criticism that goes toward improving this, and I hope this is appreciated! (but if not then I understand if people want this gone that's okay too ;__; )
Let me know what else to include, and discuss the utilities of Falco's standard attacks!
Whatever, I like the bird and he's cool so let's look into Falco's best friend, the A button(or whatever you have set to Attack)! Specifically, the stats on his standard moves, which were painstakingly organized by me! I wrote down base damage and noted sweetspots, so let me know if you want more.
The format will be the following:
Attack Name - Button input
Specific part of attack (ex. moment of earliest possible damage or "first hit") - Damage dealt (Base, so apply fresh/stale multiplier to this) - KO %
KO %'s are based on what percent the opponent has before being hit, at the center of Battlefield Ω with Mario. It is the percent at which the opponent will reach the blast zone, and does not take into consideration an opponent's inability to reach the ledge when recovering. Rage may or may not be a factor, as this was done in training mode, and VI is not taken into account for similar reasons. Attacks are not stale, but do not have the fresh multiplier. Take this as a kind of median, a base to go off of, and not the guaranteed KO % for everybody.
Oh, and I've taken the liberty of color-coding the attack types, to make things easier to read and differentiate. Jab, Dash Attack and Pummel are green, tilts are blue, Smash attacks are red, and aerials are orange.
Jab - A, A, A(can be held), A(released, only if A was previously held)
Dash Attack - While running, press A.
Pummel - Grab the opponent by pressing shield + attack [L by default], then press A to knee them senseless.
Forward Tilt - Tilt the stick/slide the pad forward slowly, then press A. It can be angled upward or downward.
Up Tilt - Tilt the stick/slide the pad upward slowly, then press A.
Down Tilt - Tilt the stick/slide the pad downward slowly, then press A.
A note about Smash attacks: They can be charged, so I will only list the percents from an uncharged hit and a fully charged hit.
Forward Smash - Move the stick/pad to the left/right quickly, and press A at the same time.
Up Smash - Move the stick/pad upward quickly, and press A at the same time.
Down Smash - Move the stick/pad downward quickly, and press A at the same time.
- First hit - 3% - Never KO's
- Second hit - 2% - Never KO's
- Third hit - 2% [shortest duration] - Never KO's
- Fourth hit - 4% - KO's at 378%
Dash Attack - While running, press A.
- One hit - 9% - KO's at 200%
Pummel - Grab the opponent by pressing shield + attack [L by default], then press A to knee them senseless.
- Individual hit - 2% - they're not getting KO'd until you throw them, silly!
Forward Tilt - Tilt the stick/slide the pad forward slowly, then press A. It can be angled upward or downward.
- One hit - 9% - KO's at 231%
Up Tilt - Tilt the stick/slide the pad upward slowly, then press A.
- First hit - 4% - Never KO, set knockback to lead into second hit
- Second hit - 5% - KO's at 168%
Down Tilt - Tilt the stick/slide the pad downward slowly, then press A.
- One hit - 9-12% - KO's at 136% with strongest hit
A note about Smash attacks: They can be charged, so I will only list the percents from an uncharged hit and a fully charged hit.
Forward Smash - Move the stick/pad to the left/right quickly, and press A at the same time.
- One hit - 15-21% - KO's at 72% fully charged, 113% uncharged
Up Smash - Move the stick/pad upward quickly, and press A at the same time.
- First hit - 4-5% - Never KO's uncharged, must be at least half charged
- Second hit - 12-17% - KO's at 88% fully charged, 130% uncharged
Down Smash - Move the stick/pad downward quickly, and press A at the same time.
- One hit (applies to both sides of attack) - 15-21% - KO's at 104% fully charged, 152% uncharged
Falco isn't entirely grounded this go-around, however! He's got a whopping TWO great aerials, and three situational ones that aren't as good as the other two! Let's check them out!
Neutral Aerial [Nair]- Press A in midair. Wow.
Forward Aerial [Fair] - Press A in midair while holding the stick/pad forward.
Back Aerial [Bair] - Press A in midair while holding the stick/pad back.
Up Aerial [Uair] - Press A in midair while holding the stick/pad upward.
Down Aerial [Dair] - Press A in midair while holding the stick/pad downward.
- Four hits - each does 3% for a total of 12% - KO's at 230% if you can land the final hit.
Forward Aerial [Fair] - Press A in midair while holding the stick/pad forward.
- First four hits - 1% each - Never KO's
- Final hit - 4% (3% if you hit it upon landing) - KO's at 205%
Back Aerial [Bair] - Press A in midair while holding the stick/pad back.
- One hit - 13% - KO's at 125%
Up Aerial [Uair] - Press A in midair while holding the stick/pad upward.
- One hit - 11% - KO's at 144% if you hit with feet
Down Aerial [Dair] - Press A in midair while holding the stick/pad downward.
- One hit - 8% sourspot, 13% sweetspot - Spikes if you sweetspot it, KO's at 249% from ground.
Wow, I can't believe Falco can do things other than shoot people and say "Hands off my prey!" Of course he can! This thread is simply a rundown of all of Falco's standard attacks that aren't his specials, so I hope you got something out of reading this! Mix things up out there, you're fighting on the ground now!
I personally chose to cap things off at Falco's A button moves so as not to overwhelm new Falco players, but I can catalog his throws and B moves too if people want. I appreciate any criticism that goes toward improving this, and I hope this is appreciated! (but if not then I understand if people want this gone that's okay too ;__; )
Let me know what else to include, and discuss the utilities of Falco's standard attacks!