I would like to create a short and sweet peach training routine for daily practice (around 30 minutes.) I will put what I already have with duration for now, however it is subject to change. I would like ideas for this routine from the peach community here. Let me know if I should explain something more clearly or concisely or if I'm plainly using the wrong diction.
Abbreviations:
WD- Wavedash
DD- Dash dance
FC- Float Cancel
OOS- Out of Shield
DJ- Double Jump
DJC- Double Jump Cancel
DJL- Double Jump Land
Nair/ Fair/ Bair/ Uair- Neutral/ Forward/ Backward/ Up
Movement
____________
WD 2 Min
Dash- WD- Dash- WD 1 Min (by this I mean trying to link the end of your dash with a WD and then another dash followed by another WD)
DD- 2 Min
Land on platform with DJL (30 seconds)
Waveland/ Airdodge messing around (1 minutes)
WD OOS (30 seconds)
Run up shield WD back
Shield Dropping (1 minute)
Attacks
_____________
Grounded FC Nairs/bairs/uairs/fairs (emphasis on nairs/bairs) 2-3 minutes
Mid Level FC Nairs/bairs/uairs/fairs (emphasis on fairs)
OOS Grounded FC Nairs/bairs 2 minutes
Dash- Grounded FCnair 1 minute
DSmash over and over no lag between (30 seconds)
Jab-Grab-DSmash- FC Nair AFTER All FC attacks grounded mid and high (3 Minutes)
Recovery Options
__________________
DJ Regrab edge (let go of edge, DJ, and regrab) ( DJ'ing from different distances from stage) 30 seconds
DJ Waveland 30 seconds
Parasol Sweetspot 30 seconds
Float to ledge 15 seconds
WD to ledge 15 seconds
Tournament winner fadeback 30 seconds
Mess around with whacky recovery options (toad, p-bomber, etc) for fun
Punish game
______________
Punish game for the new player is probably the most important aspect of the game especially for the peach player.
20xx Hack Pack makes this type of training (punish game) much easier.
For each enemy you will practice different things about them more or less depending on the characters weight class.
The fast fallers (Fox, Falco, CF) will be completely different to combo from the floatier characters (sheik, marth, IC, peach.)
See what happens at different percents when you D-tilt, dash attack, D-Smash, and up-throw as these are your most important combo starting moves.
Final destination is different for comboing because of the lack of platforms always keep that in mind.
Watch this video for tips on getting sick combos on the fast-fallers https://www.youtube.com/watch?v=3AD5VY2peas
I would recommend over many different practices to combo the level 1 non 20xx or vanilla fox. Start him at different percents and see what you can do. For example at 0 percent you can practice grounded bair into dmash into techchase. If he lands on a platform attempt an autocanceled upair or waveland to grab. Overall keep watching armada and study his combos. Analyzing his punish game is the only way to success.
Abbreviations:
WD- Wavedash
DD- Dash dance
FC- Float Cancel
OOS- Out of Shield
DJ- Double Jump
DJC- Double Jump Cancel
DJL- Double Jump Land
Nair/ Fair/ Bair/ Uair- Neutral/ Forward/ Backward/ Up
Movement
____________
WD 2 Min
Dash- WD- Dash- WD 1 Min (by this I mean trying to link the end of your dash with a WD and then another dash followed by another WD)
DD- 2 Min
Land on platform with DJL (30 seconds)
Waveland/ Airdodge messing around (1 minutes)
WD OOS (30 seconds)
Run up shield WD back
Shield Dropping (1 minute)
Attacks
_____________
Grounded FC Nairs/bairs/uairs/fairs (emphasis on nairs/bairs) 2-3 minutes
Mid Level FC Nairs/bairs/uairs/fairs (emphasis on fairs)
OOS Grounded FC Nairs/bairs 2 minutes
Dash- Grounded FCnair 1 minute
DSmash over and over no lag between (30 seconds)
Jab-Grab-DSmash- FC Nair AFTER All FC attacks grounded mid and high (3 Minutes)
Recovery Options
__________________
DJ Regrab edge (let go of edge, DJ, and regrab) ( DJ'ing from different distances from stage) 30 seconds
DJ Waveland 30 seconds
Parasol Sweetspot 30 seconds
Float to ledge 15 seconds
WD to ledge 15 seconds
Tournament winner fadeback 30 seconds
Mess around with whacky recovery options (toad, p-bomber, etc) for fun
Punish game
______________
Punish game for the new player is probably the most important aspect of the game especially for the peach player.
20xx Hack Pack makes this type of training (punish game) much easier.
For each enemy you will practice different things about them more or less depending on the characters weight class.
The fast fallers (Fox, Falco, CF) will be completely different to combo from the floatier characters (sheik, marth, IC, peach.)
See what happens at different percents when you D-tilt, dash attack, D-Smash, and up-throw as these are your most important combo starting moves.
Final destination is different for comboing because of the lack of platforms always keep that in mind.
Watch this video for tips on getting sick combos on the fast-fallers https://www.youtube.com/watch?v=3AD5VY2peas
I would recommend over many different practices to combo the level 1 non 20xx or vanilla fox. Start him at different percents and see what you can do. For example at 0 percent you can practice grounded bair into dmash into techchase. If he lands on a platform attempt an autocanceled upair or waveland to grab. Overall keep watching armada and study his combos. Analyzing his punish game is the only way to success.
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