Nabbitnator
Smash Ace
The goal of this thread is to find what combos peach can use during battle and for every fellow peach main to be able to take some of these and add it to his or her game. With the help of the community we can accomplish this. Please post videos, or any findings that you may have here.
Color Key
Blue opponent almost aways be in the same position so it is may not be DIable.
Purple is for hard to DI.
Green is for useful combos recommended for bnbs other then blue.
Yellow is for somewhat inconsistent strings.
Orange inconsistent but can work at times.
Red you must read your opponents DI.
Down Throw
- dthrow> ftilt 3%-16% (After 38 percent it is no longer a true combo as the opponent flies too far)
- dthrow> bair 0-30% (Deals 20% each time) (DIable)
-dthrow>nair (21%)
-dthrow>up b (19%)
Up Throw (None are combos but can be followed up due to bad di.)
-Uthrow> up air (18%)
-Uthrow> up b (16%)
Down tilt
- dtilt> nair 0-60% (Deals a total of 20% each time)
- dtilt> uptilt 0-30% (after 30% the combo stops working) (In total it deals 15% for each time you successfully hit this.)
- dtilt> fair 20%-100% (20 to 40% you have to do an immediate float to fair to get the combo, then at 60% its a short hop then to 80% you do a full hop fair, at 100 percent its a double hop.)
-dtilt>up b 0%-125% (at low percents you can do a simple dtilt to up b for 18 damage at higher percent you only get 3 hits but that would be best for going for kills on light characters.)
-dtilt> side b works from 0-15% (No longer a true combo after 15)
-D-tilt> Fsmash* Tennis racket (20%) Golf club (22%) Pan (25%)(
-Dtilt-Ftilt (15%)
-Dtilt-upsmash
-dtilt> side b (17%)
-Dtilt>any throw
-Dtilt>dthrow>ftilt (22%)
-ditlt>dthrow>bair (22%)
-dtilt>dthrow>dtilt>bair
Down air
-dair>fair (26%)
-dair>bair (21%)
- dair>Nair (22%)
-dair > up b (17%)
-dair >up air (19%)
- short hop> dair>short hop> dair (17%)
-dair> dair>up b (33%)
Ground float up air
-uair> up b (17%)
-uair>ftilt (18%)
-up air- up tilt (18%)
Blue opponent almost aways be in the same position so it is may not be DIable.
Purple is for hard to DI.
Green is for useful combos recommended for bnbs other then blue.
Yellow is for somewhat inconsistent strings.
Orange inconsistent but can work at times.
Red you must read your opponents DI.
Down Throw
- dthrow> ftilt 3%-16% (After 38 percent it is no longer a true combo as the opponent flies too far)
- dthrow> bair 0-30% (Deals 20% each time) (DIable)
-dthrow>nair (21%)
-dthrow>up b (19%)
Up Throw (None are combos but can be followed up due to bad di.)
-Uthrow> up air (18%)
-Uthrow> up b (16%)
Down tilt
- dtilt> nair 0-60% (Deals a total of 20% each time)
- dtilt> uptilt 0-30% (after 30% the combo stops working) (In total it deals 15% for each time you successfully hit this.)
- dtilt> fair 20%-100% (20 to 40% you have to do an immediate float to fair to get the combo, then at 60% its a short hop then to 80% you do a full hop fair, at 100 percent its a double hop.)
-dtilt>up b 0%-125% (at low percents you can do a simple dtilt to up b for 18 damage at higher percent you only get 3 hits but that would be best for going for kills on light characters.)
-dtilt> side b works from 0-15% (No longer a true combo after 15)
-D-tilt> Fsmash* Tennis racket (20%) Golf club (22%) Pan (25%)(
-Dtilt-Ftilt (15%)
-Dtilt-upsmash
-dtilt> side b (17%)
-Dtilt>any throw
-Dtilt>dthrow>ftilt (22%)
-ditlt>dthrow>bair (22%)
-dtilt>dthrow>dtilt>bair
Down air
-dair>fair (26%)
-dair>bair (21%)
- dair>Nair (22%)
-dair > up b (17%)
-dair >up air (19%)
- short hop> dair>short hop> dair (17%)
-dair> dair>up b (33%)
Ground float up air
-uair> up b (17%)
-uair>ftilt (18%)
-up air- up tilt (18%)
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