Who are Satebo and Parabo? Well here they are
(Parabo on the left and Satebo on the right)
They are the mascot for Satellaview, the satellite modem add-on for Nintendo's Super Famicom.
These guys would be to the Super Nintendo as R.O.B. is to the NES and Mr Game & Watch is to the G&W.
Learn more here http://en.m.wikipedia.org/wiki/Satellaview
Why them? Simple, They would represent the Super Famicon/Nintendo and their design would make for a unique moveset. Like a cross between Rosalina and Ice Climbers, perhaps with a more teamwork focused moveset. The Satellaview is actually more important then you initially thought as it made way future systems like Xbox live and Virtual Console
Explanation on its important
Video explanation
Support List
Moveset
Comic featuring these two.
Just some music
Roster Maker Icon (courtesy of @taoxadasa ):
(Parabo on the left and Satebo on the right)
They are the mascot for Satellaview, the satellite modem add-on for Nintendo's Super Famicom.
These guys would be to the Super Nintendo as R.O.B. is to the NES and Mr Game & Watch is to the G&W.
Learn more here http://en.m.wikipedia.org/wiki/Satellaview
Why them? Simple, They would represent the Super Famicon/Nintendo and their design would make for a unique moveset. Like a cross between Rosalina and Ice Climbers, perhaps with a more teamwork focused moveset. The Satellaview is actually more important then you initially thought as it made way future systems like Xbox live and Virtual Console
Explanation on its important
Video explanation
Support List
8-bit man
fogbadge
Rosalina&Greninja
Chromvoy
Sobreviviente
Mega Bidoof
TORNADO BUS DRIVER
Hexaped
Xevious 1
Fawfulcopter
fogbadge
Rosalina&Greninja
Chromvoy
Sobreviviente
Mega Bidoof
TORNADO BUS DRIVER
Hexaped
Xevious 1
Fawfulcopter
Moveset
Working Progress, feel free to help contribute
Standard B: Parabo would call Satebo and place him in front of him and Satebo will stay there stationary, would cause damage to those where Satebo appears.
Side Special: Similar to Luma Shot, but Satebo will keep going even after his intial damaging phase and will bounce back and forth of walls and will go to the other side of the screen when he hits the blast line (Think Balloon Fight). the more you charge, the faster Satebo will travel.
Down Special: Where ever Satebo is, he will warp away causing an explosion damaging nearby opponents (Parabo can't be damaged from it though)
Up Special: Satebo will appear at Parabos feet and act as a spring for him similar to the mat from mappy for Pac-Man, however Satebo doesn't disappear, but instead every time you land on him, you go higher and higher and going to high can KO you. Satebo will also rotate left and right making it to land on him and can send you to places you don't want to be (Think the springs in Windy Hill zone)
Final Smash: A mixture of Zero Suit Samus Final Smash and Lucarios, Parabo will call forth a giant satellite at the top of the screen to fire giant lasers at people which you can aim. You can fire up to 5 laser beams. So think Zero Suit Samus' with the controls of Lucarios.
Side Smash - Parabo would send out a laser from the dish on his head out towards Satebo, when he isn't facing Satebo, it will go to the blast line and appear on the other side, when Satebo is waiting to be summoned he will just send sparks in front of him. It has the potential to have the largest range of any smash attack but it doesn't have much kill power
Up Smash - Very similar to Lucas' up smash, sending powerful sparks from his dish.
Down Smash - Sends out signals from either side of him similar to Lucarios aura and Pac-Mans ghosts for their down smash.
Neutral Air - Curls into a ball then and then stretches his body glowing with sparks.
Forward Air - Throws out a ball of energy that travels quickly to Satebo, travelling towards him just like his smash attack, power akin to Villagers slingshot
Back Air - Acts just like his forward air but sends the energy backwards.
Down Air - A powerful meteor smash that is similar to his up smash, obviously sending the sparks downwards.
Up Air - Sends a signal above him, pretty good and has some kill potential
standard - points finger in front of him, punchs with other hand and then starts causing sparks in front of him followed by a small bolt for a finisher.
Forward Tilt - does a 360 turn and hits in front with his tail (yep he has a tail)
Up Tilt - Pulls out an ancient tablet from one of the BS zelda and holds it above his head
Down Tilt - Lies down and swings his body around in a circle.
Dash - Dive bombs in front while sparks fly from his dish
Get up - Does a bit of push up while striking those in front with his dish and those behind with a tail
Edge get up - Gets up and points in front of him causing sparks
Grabs: Basic tries to grab with hands
Pummel: Headbutts the opponent hitting them with his his satellite with electrical effects.
Forward: Paralyzes the opponent followed by a drop kick
Up: Places opponent above head to multihit with electricity
Down: Slams on ground and whacks them away with his tail
Back: Throws them back, (I know, CREATIVE)
Standard B: Parabo would call Satebo and place him in front of him and Satebo will stay there stationary, would cause damage to those where Satebo appears.
Side Special: Similar to Luma Shot, but Satebo will keep going even after his intial damaging phase and will bounce back and forth of walls and will go to the other side of the screen when he hits the blast line (Think Balloon Fight). the more you charge, the faster Satebo will travel.
Down Special: Where ever Satebo is, he will warp away causing an explosion damaging nearby opponents (Parabo can't be damaged from it though)
Up Special: Satebo will appear at Parabos feet and act as a spring for him similar to the mat from mappy for Pac-Man, however Satebo doesn't disappear, but instead every time you land on him, you go higher and higher and going to high can KO you. Satebo will also rotate left and right making it to land on him and can send you to places you don't want to be (Think the springs in Windy Hill zone)
Final Smash: A mixture of Zero Suit Samus Final Smash and Lucarios, Parabo will call forth a giant satellite at the top of the screen to fire giant lasers at people which you can aim. You can fire up to 5 laser beams. So think Zero Suit Samus' with the controls of Lucarios.
Side Smash - Parabo would send out a laser from the dish on his head out towards Satebo, when he isn't facing Satebo, it will go to the blast line and appear on the other side, when Satebo is waiting to be summoned he will just send sparks in front of him. It has the potential to have the largest range of any smash attack but it doesn't have much kill power
Up Smash - Very similar to Lucas' up smash, sending powerful sparks from his dish.
Down Smash - Sends out signals from either side of him similar to Lucarios aura and Pac-Mans ghosts for their down smash.
Neutral Air - Curls into a ball then and then stretches his body glowing with sparks.
Forward Air - Throws out a ball of energy that travels quickly to Satebo, travelling towards him just like his smash attack, power akin to Villagers slingshot
Back Air - Acts just like his forward air but sends the energy backwards.
Down Air - A powerful meteor smash that is similar to his up smash, obviously sending the sparks downwards.
Up Air - Sends a signal above him, pretty good and has some kill potential
standard - points finger in front of him, punchs with other hand and then starts causing sparks in front of him followed by a small bolt for a finisher.
Forward Tilt - does a 360 turn and hits in front with his tail (yep he has a tail)
Up Tilt - Pulls out an ancient tablet from one of the BS zelda and holds it above his head
Down Tilt - Lies down and swings his body around in a circle.
Dash - Dive bombs in front while sparks fly from his dish
Get up - Does a bit of push up while striking those in front with his dish and those behind with a tail
Edge get up - Gets up and points in front of him causing sparks
Grabs: Basic tries to grab with hands
Pummel: Headbutts the opponent hitting them with his his satellite with electrical effects.
Forward: Paralyzes the opponent followed by a drop kick
Up: Places opponent above head to multihit with electricity
Down: Slams on ground and whacks them away with his tail
Back: Throws them back, (I know, CREATIVE)
Comic featuring these two.
Just some music
Roster Maker Icon (courtesy of @taoxadasa ):
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