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Palutena Rage Research Thread

Tristan_win

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All testing was done on Diddy kong in Vs mode so the results can be slightly different from character to character. Percents listed is when a attack would kill diddy kong with no DI. Uair was tested on Battlefield side platform while Final destination was used for everything else. If you want a move I didn't test then simply request it.

| Uair | Bair | Fsmash | Dsmash | Usmash | bthrow | Dthrow
Palutena 0% | 127% | 95% | 54% | 81% | 93% | 110% | 807%
Palutena 100% | 108% | 83% | 45% | 70% | 80% | 90% | 685%
Difference | 19 | 12 | 9 | 11 | 13 | 20 | 122


So what that all said just look at dthrow, dthrow has SUPER CRAZY rage effect on it which explains why such a good combo move isn't that good.

Bonus info:

I also tested grab pummeling a bit against level 9 cpus as Palutena here were my results

25% 1 hit into dthrow works
70% 2 hit into dthrow works
125% 3 hits into dthrow works
 
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JayWon

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Great Information! Could you do it for D-tilt and all moves at 150%? Rage caps at 150%
 

Maraphy

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Very nice, I was hoping someone would do this. Where on the stage did you test these? It seems kind of weird that B-Air killed that much earlier than U-Air, and that F-Smash killed so much earlier than U-Smash. And B-throw seemed kind of early as well. Did you use all those moves near the ledge? If so can I get a kill percentage near ledge and at midstage, and MAYBE one at the opposite end of the stage if you feel like going through all the trouble lol

...and could I also request U-tilt and Dash Attack? :u

P.S. was the D-Smash a sweetspot or sourspot?
 

Yoshi Kirishima

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Nice!

Very nice, I was hoping someone would do this. Where on the stage did you test these? It seems kind of weird that B-Air killed that much earlier than U-Air, and that F-Smash killed so much earlier than U-Smash. And B-throw seemed kind of early as well. Did you use all those moves near the ledge? If so can I get a kill percentage near ledge and at midstage, and MAYBE one at the opposite end of the stage if you feel like going through all the trouble lol

...and could I also request U-tilt and Dash Attack? :u

P.S. was the D-Smash a sweetspot or sourspot?
I was confused by this too but... it seems to be at the edge of the stage. It would be useful to know though how OP determined the distance and %. Did you go towards the end of the stage and then bump it up until Diddy dies? Or did you set a percent and then keep going until it's close enough for Diddy to die?
 
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Maraphy

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I did some testing.

These were all on FD in training mode, with Palu and Diddy. I tested with Palutena at 0% rage and 100% rage. I beat up Diddy to get him to the desired percent [U-smashes/Autoreticles, used some jabs/throws/f-airs etc to get exact percents], used the c-stick on Palutena's controller to attack while using Diddy's controller to DI / move, rinse, repeat. (this is painstaking @_@) The listed numbers are the percent at which I felt it was a guaranteed KO. (My results might not have been perfect, hence don't take these as fact but I think they're pretty close)

F-Smash (Uncharged):

(These are all with Diddy standing directly next to Palutena. The KB trajectory is different if you hit with it farther from her?? so I tried to hit with it up close for all of these) They were all uncharged f-smashes

__________PD (Close end of the stage)

0: 72%
100: 68%
*DI doesn't make much of a difference at this position

_____PD_____ (Mid)

0: 99% (no DI / wrong DI) - 113% (Optimal DI)
100: 97% - 116% (? higher than w/ 0% rage for some reason? someone can test this)

PD__________ (Far end of the stage)

0: 105% (Wrong DI) - 110% (No DI) - 146% (Optimal DI)
100: 105% - 110% - 149%
*I'm... honestly not sure about this one. Maybe someone can confirm, but rage actually lets the opponent live slightly longer when they're sent a further distance????
*Also I was... kind of hesitant about posting these, lol. If Diddys learned that they could live 30% longer on our F-smashes... there's no telling...

F-smash sends the opponent right and up at a little bit of an angle. Hitting them near the edge of the stage is most likely an earlier kill than U-Smash, and hitting them around midstage has about the same effect as an U-Smash, and hitting them to the opposite end of the stage kills a little bit later (Much later*, if they DI it right, but you have to DI immediately, so if they get surprised by the hit or don't know the correct way to DI for F-smash, you're probably safe)

B-Air:

__________PD (Close)

0: 107% (no DI)

_____PD_____ (Mid)

0: 147% (no DI)

PD__________ (Far)

0: ~178% (no DI) - ~190-200% (Optimal DI)

B-Air's KB has p much a horizontal trajectory... its kill potential is very very dependent on how far from the blast zone you hit them.


Some of the kill % numbers with 100% rage are higher than they are with 0% rage; from what I can gather this is due to a few factors: 1. Diddy has rage, which will decrease the knockback he takes, 2. Palutena's Fsmash may simply not benefit a ton from rage, and 3. spacing; F-smash seems to have more knockback the closer you are to Palutena, so it's possible I had Palutena and Diddy at slightly different distances away from eachother (though I tried not to)

I'm planning to do more testing, but I figured I'd dump what I got for now.
 
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