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Ayyyy!!
It is explained in the glossary.Can you explain what's FAF? Is it the whole frames duration?
It is explained in the glossary.
Basically, it is "First Actionable Frame". This is important, because the "whole frames" of Pac-Man's Fair is rather long, but it has a very early IASA on frame 26. Understanding that Fair autocancels at 43 but is IASA on 26 is a very important distinction, especially because the 16f landing lag is quite significant!
Reposting this here, as it's quite relevant. This is item toss frame data.It varies by character, as well as the type of throw.
I assume you're asking regarding Pac-Man specifically, so taken from sixriver:
- Forward: 8F
- Back: 11F
- Up: 12F
- Down: 7F
- Dash: 5F
- Discard (grounded neutral-Z): 6F
Example please. Feedback is always welcome.There's a lot missing from this frame data compilation..
I too would like to know the endlag. I know we're negative on a lot of our moveset, but I'd like to know exactly how much.Well I was wanting to know the frame advantage of pac-man's normals/smashes. which is why I was trying to find their endlag because that's the only thing I don't know about them atm.. also I was wanting to find the BKB/KBG of Bonus Fruit because only the Key has those statistics. I was trying to figure out how to use Dantarion's MasterCore, but I didn't know which moves are what in the data dump.
EDIT: I would also like to thank you for your effort in compiling all the frame data for not only pacman, but sm4sh as a whole.
They're articles and aren't in the same data pool as everything else. Aero told me before he doesn't have access to any BF data. Idk who would manKuroganeHammer
Did you ever say why the Fruits' knockback numbers and such aren't there? I'm asking because if they weren't readily accessible to you, are the people who data mine the patches looking for Pac-Man's fruits? There may be changes that we miss.