Wiseman.
Smash Rookie
-------------=Out of Shield Options=-------------
Comment: This text explains how many frames it takes for hitboxes to come out for the most commonly used moves out of shield. I have not been able to test shield dropping, but according to other sources
it would let you use an aerial after 2 frames, which allows you to shave off a few frames on such moves. As I began working on this on the 25th of December, you could supposedly call it a Christmas present from me.
All sidesteps give you invincibility on frame 2.
All rolls give you invincibility on frame 4.
Samus
Dair: 21 frames
DownB: 13 frames (partially invincible on frames 13-31 and 33-46)
UpB: 5 frames (invincible on frames 2-6)
Uair: 8 frames
Usmash: 13 frames
Grab: 18 frames
Nair: 8 frames
Bair: 12 frames
Fair: 7 frames
Yoshi
Grab: 18 frames
Link
Grab: 11 frames
UpB: 9 frames
Nair: 10 frames
Uair: 11 frames
Bair: 12 frames
Usmash: 12 frames
Fair: 20 frames
Bomb toss: 7 frames
Dair: 19 frames
Fox
Nair: 7 frames
Bair: 7 frames
Grab: 7 frames
Fair: 9 frames
Shine: 4 frames (invincible on frame 4)
Usmash: 8 frames (head is invincible on frames 2-10)
Uair: 11 frames (first hit) 14 (second hit)
Dair: 8 frames
Falco
Nair: 9 frames
Bair: 9 frames
Fair: 11 frames
Shine: 6 frames (invincible on frame 6)
Grab: 7 frames
Dair: 10 frames
Uair: 13 frames (first hit) 16 (second hit)
Usmash: 8 frames (head is invincible on frames 2-11)
Luigi
UpB: 7 frames (invincible on frames 6-9)
Grab: 7 frames
Nair: 7 frames
Usmash: 10 frames (head is invincible on frames 10-12)
Dair: 14 frames
Uair: 9 frames
Bair: 10 frames
Fair: 11 frames
Sheik
Usmash: 13 frames (first hit) 15 (second hit) (arms are invincible on frames 13-17)
Grab: 7 frames
Nair: 6 frames
Bair: 7 frames
Fair: 8 frames
Uair: 8 frames
Dair: 18 frames
Dr. Mario
UpB: 4 frames (invincible on frame 4)
Grab: 7 frames
Usmash: 10 frames (head is invincible on frames 10-12)
Nair: 7 frames
Bair: 10 frames
Dair: 14 frames
Uair: 8 frames
Fair: 22 frames
Marth
UpB: 6 frames (invincible on frame 6)
Grab: 7 frames
Usmash: 14 frames
Dair: 10 frames
Uair: 9 frames
Fair: 8 frames
Nair: 10 frames (first hit) 19 (second hit)
Bair: 11 frames
DownB: 9 frames
Mr. Game & Watch
UpB: 2 frames
Grab: 7 frames
Usmash: 25 frames (head is invincible on frames 25-29)
Nair: 24 frames
Dair: 16 frames
Bair: 14 frames
Uair: 11 frames (first hit) 25 (second hit)
Fair: 14 frames
Captain Falcon
UpB: 14 frames
Grab: 7 frames
Usmash: 22 frames (first hit) 28 (second hit)
Uair: 10 frames
Nair: 11 frames
Dair: 20 frames
Bair: 14 frames
Fair: 18 frames
Donkey Kong
UpB: 4 frames (invincible on frames 4-6)
Grab: 8 frames
Usmash: 15 frames (arms and head are invincible on frames 13-17)
Uair: 11 frames
Dair: 23 frames
Bair: 12 frames
Nair: 15 frames
Fair: 30 frames
Mario
UpB: 4 frames (invincible on frames 4-7)
Grab: 7 frames
Usmash: 10 frames (head is invincible on frames 10-12)
Nair: 7 frames
Bair: 10 frames
Fair: 22 frames
Uair: 8 frames
Dair: 14 frames
Bowser
UpB: 6 frames (fully invincible on frames 2-5, stomach is invincible on frames 7-50)
Grab: 9 frames
Usmash: 17 frames (invincible on frames 17-18)
Dair: 22 frames
Fair: 16 frames
Bair: 17 frames
Nair: 16 frames
Uair: 30 frames
Peach
UpB: 7 frames (invincible on frame 4)
Grab: 7 frames
Usmash: 14 frames (arms are invincible on frames 14-23)
Dair: 17 frames
Fair: 21 frames
Bair: 11 frames
Nair: 8 frames
Uair: 12 frames
Turnip toss: 10 frames
Jigglypuff
Usmash: 8 frames
Grab: 7 frames
Uair: 14 frames
Nair: 11 frames
Fair: 12 frames
Bair: 14 frames
Dair: 10 frames
Rest: 6 frames (invincible on frames 6-31)
Ganondorf
UpB: 14 frames
Grab: 7 frames
Usmash: 22 frames (first hit) 27 (second hit)
Uair: 12 frames
Nair: 13 frames
Bair: 16 frames
Fair: 20 frames
Dair: 22 frames
Ice Climbers
UpB: 26 frames (other climber is invincible on frames 14-25)
Bair: 11 frames
Dair: 6 frames
Fair: 22 frames
Nair: 9 frames
Uair: 9 frames
Usmash: 15 frames
Grab: 7 frames
Kirby
UpB: 24 frames
Usmash: 14 frames
Grab: 7 frames
Nair: 13 frames
Fair: 13 frames
Bair: 9 frames
Uair: 14 frames
Dair: 21 frames
Pikachu
Usmash: 9 frames
Grab: 7 frames
Nair: 6 frames
Bair: 7 frames
Fair: 13 frames
Uair: 6 frames
Dair: 17 frames
Young Link
UpB: 9 frames
Usmash: 12 frames
Grab: 11 frames
Nair: 8 frames
Fair: 18 frames
Bair: 10 frames
Uair: 9 frames
Dair: 17 frames
Bomb toss: 7 frames
Roy
UpB: 10 frames (invincible on frame 10)
Usmash: 16 frames
Grab: 7 frames
Fair: 10 frames
Dair: 12 frames
Bair: 13 frames
Nair: 12 frames (first hit) 22 (second hit)
Uair: 10 frames
DownB: 13 frames
Ness
Usmash: 13 frames
Grab: 8 frames
Fair: 12 frames
Dair: 24 frames
Nair: 9 frames
Uair: 12 frames
Bair: 14 frames
Pichu
Usmash: 10 frames
Grab: 7 frames
Nair: 6 frames
Fair: 13 frames
Bair: 7 frames
Uair: 7 frames
Dair: 17 frames
Zelda
Usmash: 6 frames
Grab: 12 frames
Nair: 12 frames
Fair: 14 frames
Bair: 11 frames
Uair: 20 frames
Dair: 20 frames
Mewtwo
Grab: 7 frames
Usmash: 10 frames
Nair: 10 frames
Fair: 10 frames
Dair: 23 frames
Bair: 17 frames
Uair: 14 frames
Comment: This text explains how many frames it takes for hitboxes to come out for the most commonly used moves out of shield. I have not been able to test shield dropping, but according to other sources
it would let you use an aerial after 2 frames, which allows you to shave off a few frames on such moves. As I began working on this on the 25th of December, you could supposedly call it a Christmas present from me.
All sidesteps give you invincibility on frame 2.
All rolls give you invincibility on frame 4.
Samus
Dair: 21 frames
DownB: 13 frames (partially invincible on frames 13-31 and 33-46)
UpB: 5 frames (invincible on frames 2-6)
Uair: 8 frames
Usmash: 13 frames
Grab: 18 frames
Nair: 8 frames
Bair: 12 frames
Fair: 7 frames
Yoshi
Grab: 18 frames
Link
Grab: 11 frames
UpB: 9 frames
Nair: 10 frames
Uair: 11 frames
Bair: 12 frames
Usmash: 12 frames
Fair: 20 frames
Bomb toss: 7 frames
Dair: 19 frames
Fox
Nair: 7 frames
Bair: 7 frames
Grab: 7 frames
Fair: 9 frames
Shine: 4 frames (invincible on frame 4)
Usmash: 8 frames (head is invincible on frames 2-10)
Uair: 11 frames (first hit) 14 (second hit)
Dair: 8 frames
Falco
Nair: 9 frames
Bair: 9 frames
Fair: 11 frames
Shine: 6 frames (invincible on frame 6)
Grab: 7 frames
Dair: 10 frames
Uair: 13 frames (first hit) 16 (second hit)
Usmash: 8 frames (head is invincible on frames 2-11)
Luigi
UpB: 7 frames (invincible on frames 6-9)
Grab: 7 frames
Nair: 7 frames
Usmash: 10 frames (head is invincible on frames 10-12)
Dair: 14 frames
Uair: 9 frames
Bair: 10 frames
Fair: 11 frames
Sheik
Usmash: 13 frames (first hit) 15 (second hit) (arms are invincible on frames 13-17)
Grab: 7 frames
Nair: 6 frames
Bair: 7 frames
Fair: 8 frames
Uair: 8 frames
Dair: 18 frames
Dr. Mario
UpB: 4 frames (invincible on frame 4)
Grab: 7 frames
Usmash: 10 frames (head is invincible on frames 10-12)
Nair: 7 frames
Bair: 10 frames
Dair: 14 frames
Uair: 8 frames
Fair: 22 frames
Marth
UpB: 6 frames (invincible on frame 6)
Grab: 7 frames
Usmash: 14 frames
Dair: 10 frames
Uair: 9 frames
Fair: 8 frames
Nair: 10 frames (first hit) 19 (second hit)
Bair: 11 frames
DownB: 9 frames
Mr. Game & Watch
UpB: 2 frames
Grab: 7 frames
Usmash: 25 frames (head is invincible on frames 25-29)
Nair: 24 frames
Dair: 16 frames
Bair: 14 frames
Uair: 11 frames (first hit) 25 (second hit)
Fair: 14 frames
Captain Falcon
UpB: 14 frames
Grab: 7 frames
Usmash: 22 frames (first hit) 28 (second hit)
Uair: 10 frames
Nair: 11 frames
Dair: 20 frames
Bair: 14 frames
Fair: 18 frames
Donkey Kong
UpB: 4 frames (invincible on frames 4-6)
Grab: 8 frames
Usmash: 15 frames (arms and head are invincible on frames 13-17)
Uair: 11 frames
Dair: 23 frames
Bair: 12 frames
Nair: 15 frames
Fair: 30 frames
Mario
UpB: 4 frames (invincible on frames 4-7)
Grab: 7 frames
Usmash: 10 frames (head is invincible on frames 10-12)
Nair: 7 frames
Bair: 10 frames
Fair: 22 frames
Uair: 8 frames
Dair: 14 frames
Bowser
UpB: 6 frames (fully invincible on frames 2-5, stomach is invincible on frames 7-50)
Grab: 9 frames
Usmash: 17 frames (invincible on frames 17-18)
Dair: 22 frames
Fair: 16 frames
Bair: 17 frames
Nair: 16 frames
Uair: 30 frames
Peach
UpB: 7 frames (invincible on frame 4)
Grab: 7 frames
Usmash: 14 frames (arms are invincible on frames 14-23)
Dair: 17 frames
Fair: 21 frames
Bair: 11 frames
Nair: 8 frames
Uair: 12 frames
Turnip toss: 10 frames
Jigglypuff
Usmash: 8 frames
Grab: 7 frames
Uair: 14 frames
Nair: 11 frames
Fair: 12 frames
Bair: 14 frames
Dair: 10 frames
Rest: 6 frames (invincible on frames 6-31)
Ganondorf
UpB: 14 frames
Grab: 7 frames
Usmash: 22 frames (first hit) 27 (second hit)
Uair: 12 frames
Nair: 13 frames
Bair: 16 frames
Fair: 20 frames
Dair: 22 frames
Ice Climbers
UpB: 26 frames (other climber is invincible on frames 14-25)
Bair: 11 frames
Dair: 6 frames
Fair: 22 frames
Nair: 9 frames
Uair: 9 frames
Usmash: 15 frames
Grab: 7 frames
Kirby
UpB: 24 frames
Usmash: 14 frames
Grab: 7 frames
Nair: 13 frames
Fair: 13 frames
Bair: 9 frames
Uair: 14 frames
Dair: 21 frames
Pikachu
Usmash: 9 frames
Grab: 7 frames
Nair: 6 frames
Bair: 7 frames
Fair: 13 frames
Uair: 6 frames
Dair: 17 frames
Young Link
UpB: 9 frames
Usmash: 12 frames
Grab: 11 frames
Nair: 8 frames
Fair: 18 frames
Bair: 10 frames
Uair: 9 frames
Dair: 17 frames
Bomb toss: 7 frames
Roy
UpB: 10 frames (invincible on frame 10)
Usmash: 16 frames
Grab: 7 frames
Fair: 10 frames
Dair: 12 frames
Bair: 13 frames
Nair: 12 frames (first hit) 22 (second hit)
Uair: 10 frames
DownB: 13 frames
Ness
Usmash: 13 frames
Grab: 8 frames
Fair: 12 frames
Dair: 24 frames
Nair: 9 frames
Uair: 12 frames
Bair: 14 frames
Pichu
Usmash: 10 frames
Grab: 7 frames
Nair: 6 frames
Fair: 13 frames
Bair: 7 frames
Uair: 7 frames
Dair: 17 frames
Zelda
Usmash: 6 frames
Grab: 12 frames
Nair: 12 frames
Fair: 14 frames
Bair: 11 frames
Uair: 20 frames
Dair: 20 frames
Mewtwo
Grab: 7 frames
Usmash: 10 frames
Nair: 10 frames
Fair: 10 frames
Dair: 23 frames
Bair: 17 frames
Uair: 14 frames