Here we go again.
For those who are unfamiliar, the Official Custom Move Project is a Smashboards-centric problem to help solve the logistics of custom moves for tournament play. Unlocking and selecting custom moves on the fly at a large scale in tournaments is impractical for a lot of reasons, but if movesets are builts ahead of time, there's no selection time, and since movesets can be transferred from a 3DS to a Wii U, one 3DS with all custom moves can be used to seed an indefinite number of Wii Us with movesets. There are 10 slots available for custom moves per character, and for almost every character, the best 10 custom movesets (plus the always available default) put together can easily satisfy the overwhelming majority of players. This can let us have our cake and eat it too; we can avoid the logistical hassles of custom moves while allowing players to enjoy the enhanced balance and gameplay variety custom moves offer. With EVO, the largest fighting game tournament of the year, announcing their intention to use custom moves, we knew it was going to be a large priority to get these moves correct.
These movesets were developed with the collaboration of the entire community. We went to every character board to consult them for advice and their preferences on moves for their specific characters, and from each, a variety of players including many top players discussed, debated, and reasoned to either produce a list outright or to provide us with clear guidance on the kind of movesets appropriate for each character. We then assembled a dream team panel of custom move experts consisting of myself, @Thinkaman, @John12346, @NinjaLink, and @TheReflexWonder to parse through all of the input from all of the various character mains, verify the soundness of their logic, and fill in any gaps that remained. All movesets for all characters were highly consistent with the conclusions of the character boards and agreed upon by the mutual consent of the entire panel.
For those who understand things better in video form, here are a few videos I made discussing custom moves and the project:
[collapse=Explanation Videos]
[/collapse]
Without further adieu, here are the movesets in 3DS character select screen order for convenience:
[collapse=Moveset List]
Mario :
2312, 2332, 2212, 2232, 1312, 1313, 1332, 1212, 1213, 2213
Luigi :
1311, 1211, 3311, 3211, 3111, 1312, 3312, 3212, 2311, 3231
Peach :
2111, 2211, 2311, 2112, 2212, 2312, 1211, 1311, 2331, 2332
Bowser :
1211, 1311, 3211, 3311, 1212, 1213, 1312, 1313, 2211, 2311
Yoshi :
3111, 2111, 1211, 1311, 3211, 3311, 2211, 2311, 2113, 3112
Rosalina & Luma :
2311, 2313, 2321, 2323, 2111, 2121, 2211, 2221, 1311, 2331
Bowser Jr. and Koopalings :
1113, 1121, 1123, 1211, 1213, 1313, 3111, 3113, 3213, 1112
Wario :
1211, 1212, 1213, 1112, 1113, 1313, 2211, 2111, 1221, 1122
Mr. Game & Watch :
3331, 3321, 3311, 1331, 1321, 1311, 3323, 3131, 2331, 2311
Donkey Kong :
3233, 3231, 3232, 1233, 1231, 1232, 2233, 2231, 2232, 1333
Diddy Kong :
1121, 1123, 1113, 1131, 1133, 1211, 3111, 1213, 1112, 3121
Link :
1211, 1213, 2211, 2213, 1311, 1313, 2311, 2313, 1231, 3211
Zelda :
1213, 1313, 1212, 1312, 1223, 1323, 3212, 3312, 2213, 2312
Sheik :
2211, 2111, 1211, 2311, 1311, 1213, 3213, 2212, 2312, 2231
Ganondorf :
2121, 2122, 2321, 2322, 2132, 2332, 2222, 3122, 3121, 3112
Toon Link :
2111, 2121, 2131, 2113, 2133, 2112, 2211, 2213, 3131, 1113
Samus :
1211, 1221, 1231, 1212, 1222, 1232, 2211, 2231, 3211, 1213
Zero Suit Samus :
1311, 1312, 1112, 2311, 2111, 2312, 2112, 1211, 1332, 1132
Pit :
3111, 3112, 1113, 2113, 3113, 2111, 2112, 1112, 3311, 3121
Palutena :
2322, 2312, 1322, 1312, 2122, 1122, 2332, 1332, 2313, 2323
Marth :
3113, 3123, 1123, 3133, 1133, 3121, 1121, 3111, 1131, 3131
Ike :
2222, 2122, 2212, 2232, 3222, 3122, 3212, 3232, 2111, 3111
Robin :
2111, 3111, 2311, 3311, 1311, 2132, 3132, 1132, 3113, 3131
Kirby :
3231, 3232, 3233, 1231, 1131, 3133, 3131, 2231, 3221, 3331
King Dedede :
3112, 3122, 3312, 3322, 1122, 1312, 1322, 2112, 2122, 2312
Meta Knight :
1211, 1311, 2211, 2111, 2311, 1212, 1312, 1121, 1112, 3111
Little Mac :
2111, 2113, 2112, 2211, 2213, 2212, 2311, 2313, 2312, 2121
Fox :
2132, 2332, 3132, 2122, 2322, 3322, 1131, 1331, 2131, 3131
Falco :
1123, 1121, 1133, 1131, 3123, 3121, 3133, 3131, 2123, 2133
Pikachu :
1311, 2311, 2312, 1312, 1313, 1331, 2313, 2331, 3311, 1321
Charizard :
1311, 1313, 1331, 1333, 1113, 1211, 1213, 3311, 2311, 1321
Lucario :
2111, 3111, 1112, 2112, 3112, 1211, 2211, 1121, 3121, 1311
Jigglypuff :
1121, 1122, 1321, 1322, 2121, 2122, 2321, 2322, 3121, 1221
Greninja :
1112, 3112, 3111, 1312, 1311, 3312, 3311, 3113, 2112, 2111
Duck Hunt :
3121, 3123, 3122, 1121, 1123, 3132, 1132, 3111, 3221, 3323
R.O.B. :
1231, 1233, 1331, 1333, 1332, 2233, 1131, 1133, 1221, 1223
Ness :
1112, 1121, 1122, 1311, 1312, 1321, 1322, 1212, 2111, 1113
Captain Falcon :
2111, 2112, 2113, 2121, 2122, 2123, 2221, 2211, 2133, 3111
Villager :
1122, 1322, 2322, 1121, 1321, 1312, 3322, 1332, 2122, 2121
Olimar and Alph :
1112, 1311, 1312, 1212, 2112, 2212, 2211, 2312, 2131, 3312
Wii Fit Trainer :
2321, 1321, 3321, 3221, 2221, 3323, 1323, 1121, 2322, 2311
Dr. Mario :
2312, 2332, 2212, 2232, 2211, 1311, 1332, 1212, 1211, 2322
Dark Pit :
3111, 3112, 1113, 2113, 3113, 2111, 2112, 1112, 3311, 3121
Lucina :
3113, 3123, 1123, 3133, 1133, 3121, 1121, 3111, 1131, 3131
Shulk :
1113, 2113, 3113, 1123, 3123, 3213, 1122, 3122, 1213, 2123
Pac-Man :
1132, 1131, 1122, 1121, 2132, 2131, 2122, 3131, 3132, 3121
Mega Man :
1313, 1312, 1311, 1323, 1322, 1112, 1122, 3323, 3313, 1333
Sonic :
1213, 1211, 1313, 1311, 1113, 1321, 2213, 3213, 1223, 1331
Mii Brawler :
Shortest Height, Thinnest Weight Mii(8 sets)
2122, 1122, 2132, 1132, 2222, 1222, 2232, 1232
Middle Height, Middle Weight Mii(4 sets)
2122, 1122, 2132, 1132
Mii Swordfighter :
1/4 Height, Thinnest Weight Mii(18 sets)
2131, 2111, 2132, 2112, 2133, 2113, 2231, 2211, 2232, 2212, 2233, 2213, 1332, 1312, 1132, 1112, 1232, 1212
Mii Gunner :
1/4 Height, Thinnest Weight Mii(19 sets)
3122, 3121, 3123, 3112, 3111, 3113, 3322, 3321, 3323, 3312, 3311, 3313, 1122, 1121, 1123, 3132, 3131, 3133, 1312*
*Due to an oversight, 1312 Mii Gunner was inadvertently left out of the first release. If you already programmed your 3ds and did not include it, it's acceptable to let it be. If you did not program your 3ds prior to this very early edit, do not leave this set out.
[/collapse]
There are several important things that should be known to use this list effectively:
1. Sets follow a four digit numeric code of NSUD. The first digit N is the neutral special, the second S is the side special, the third U is the up special, and the fourth D is the down special. When implementing these sets, the moves must be set as such and then the set should be renamed to include that four digit code. It is suggested to shorten the name of the system owner Mii on the 3DS in Mii Maker to three letters or less and use it as a prefix for the four digit code; this will allow you to avoid deleting the owner Mii name every time and will allow you to "sign" the sets. For instance, EVO could rename the system owner Miis on all of their 3DSes to "EVO" so in-game all of the sets would have names similar to "EVO2312". Also, when naming Mii Brawler sets, be sure to indicate the size after the four digit moveset code. I suggest "D" for the default sets and "S" for sets with the small Mii. For instance, the first set with the small Mii Brawler in this project would have a code of ABC2122S with ABC being whatever name you chose to give your system Mii to "sign" your sets.
2. The movesets are ordered in a general order of usefulness so users won't have to scroll down as much to use the absolute best sets. For Mii Fighters, the game will show sets in reverse order of creation; it is advised to make the Miis starting with Mii Gunner's last set and working backwards. Most importantly, the bottom two sets for every character are "optional" for any tournament that allows free uploading of movesets on the spot. The largest of tournaments like EVO are only going to allow the quickly selectable pre-sets and should be sure to fill up all 10 slots for every character, but most other tournaments can and probably should allow users to import their own movesets from their own 3DS consoles and may want to leave those two spots open to expedite that process. Imported sets should not be "signed" to indicate they are not sets installed by the TO.
3. DLC characters do not have custom specials and, implicitly, will always use the "default" set.
4. Mii Fighters raise a few complications as they are not typical characters, but they do represent three complete, unique characters and are a substantial and important part of the game. In principle, to use a Mii Fighter a Mii must be created in the Mii Maker, the archetype of fighter (Brawler, Swordfighter, or Gunner) must be selected, the fighter is given a name, custom moves are selected, and then that particular fighter will take one of the 100 slots available for Mii Fighters. This is cumbersome, but the good news is that Mii Fighters can be imported from a 3DS just like other custom pre-sets saving all of that hassle. In terms of the hand-crafted Mii, the only parameters that have a gameplay effect are the size parameters (height and weight). These can be made by hand (or for the default sized character, the pre-installed guest Miis may be used), but in order to save time and to minimize the possibility of incorrectly setting sliders (since a small error in setting the 1/4 height slider will have a slight gameplay effect), we have provided QR codes of Miis matching the specifications used in this project. The same Mii can be used for every moveset matching the same height/weight parameters. The QR codes are below:
[collapse=Mii QR codes]
Mii Brawler (Smallest, Thinnest):
Swordfighter (1/4 Height, Thinnest):
Gunner (1/4 Height, Thinnest):
Brawler (Default Height and Weight, also feel free to use any guest Mii, ideally Guest A, D, or E for visual distinctiveness):
[/collapse]
If any TOs, for the sake of their own entertainment, wish to make fancier Miis or decorate the fighters with hats or outfits, they can go on ahead as it has no gameplay effect. It should be noted that the 3DS size slider is a bit wonky. You will need to set it between the first two marks. Setting it directly in-between is impossible; you need to err on setting it one tick "too high". Again, if that sounds imposing, just don't bother and use the QR codes... which is probably the best idea in the first place.
I have promised an explanation for why the movesets are the way they are. Unfortunately, it has become clear to me that won't really be possible in that incredible detail I wanted to give. I was writing stuff up, but there were various reasons for last minute adjustments and for that matter the answer to almost every character is that we closely followed the discussion of the boards and applied our collective expertise. I will instead take any questions about the reasons and answer them all to the best of my ability.
A change list from the previous version also simply cannot be provided due to the magnitude of the changes. We in general were expanding the set counts greatly, and we cast a much wider net this time than we did before when it came to input so we made a ton of changes. A change list would likely be non-meaningful; sorry to those who adopted the project before, but it may very well be easier for you to start from scratch for this update instead of trying to figure out the massive number of changes. I do, however, promise that there will not be another update until the autumn at the absolute earliest, likely even later than that, so you can trust that you will be able to use these sets for a long time.
A link to the previous version of the project can be found here:
http://smashboards.com/threads/official-standard-custom-moveset-project-initial-release.381395/
Other helpful resources:
[collapse=Custom Special Resources]
Quickly Rack up Custom Parts on Smash 3DS's Classic Mode by GameXplain:
Video Link: https://www.youtube.com/watch?v=dElvzsxcVdo
Custom Specials Demonstrations by NairoMK:
Playlist: https://www.youtube.com/playlist?list=PLHBCQLRFbEEP9K9N470s96ocjd-JOJoDo
Printer Friendly Cheat Sheets for all Custom Specials(Miis not included):
Page 1: http://i.imgur.com/GscIQpB.png
Page 2: http://i.imgur.com/EmpTBf6.png
EVO Custom Sets and Brief Custom Specials Descriptions:
Spreadsheet: https://docs.google.com/spreadsheets/d/13sH3F_-MsF-ymosxVIO6VLHJNoMs0pJgUJEicwLypWs/edit#gid=0
Custom Moves Reference Sheet Android App:
Smashboards Link: http://smashboards.com/threads/app-project-cm-v1-0-2-custom-moveset-reference.395694/
Direct Download: https://play.google.com/store/apps/details?id=com.ronin.projectcm&hl=en
[/collapse]
For those who are unfamiliar, the Official Custom Move Project is a Smashboards-centric problem to help solve the logistics of custom moves for tournament play. Unlocking and selecting custom moves on the fly at a large scale in tournaments is impractical for a lot of reasons, but if movesets are builts ahead of time, there's no selection time, and since movesets can be transferred from a 3DS to a Wii U, one 3DS with all custom moves can be used to seed an indefinite number of Wii Us with movesets. There are 10 slots available for custom moves per character, and for almost every character, the best 10 custom movesets (plus the always available default) put together can easily satisfy the overwhelming majority of players. This can let us have our cake and eat it too; we can avoid the logistical hassles of custom moves while allowing players to enjoy the enhanced balance and gameplay variety custom moves offer. With EVO, the largest fighting game tournament of the year, announcing their intention to use custom moves, we knew it was going to be a large priority to get these moves correct.
These movesets were developed with the collaboration of the entire community. We went to every character board to consult them for advice and their preferences on moves for their specific characters, and from each, a variety of players including many top players discussed, debated, and reasoned to either produce a list outright or to provide us with clear guidance on the kind of movesets appropriate for each character. We then assembled a dream team panel of custom move experts consisting of myself, @Thinkaman, @John12346, @NinjaLink, and @TheReflexWonder to parse through all of the input from all of the various character mains, verify the soundness of their logic, and fill in any gaps that remained. All movesets for all characters were highly consistent with the conclusions of the character boards and agreed upon by the mutual consent of the entire panel.
For those who understand things better in video form, here are a few videos I made discussing custom moves and the project:
[collapse=Explanation Videos]
Without further adieu, here are the movesets in 3DS character select screen order for convenience:
[collapse=Moveset List]
Mario :
2312, 2332, 2212, 2232, 1312, 1313, 1332, 1212, 1213, 2213
Luigi :
1311, 1211, 3311, 3211, 3111, 1312, 3312, 3212, 2311, 3231
Peach :
2111, 2211, 2311, 2112, 2212, 2312, 1211, 1311, 2331, 2332
Bowser :
1211, 1311, 3211, 3311, 1212, 1213, 1312, 1313, 2211, 2311
Yoshi :
3111, 2111, 1211, 1311, 3211, 3311, 2211, 2311, 2113, 3112
Rosalina & Luma :
2311, 2313, 2321, 2323, 2111, 2121, 2211, 2221, 1311, 2331
Bowser Jr. and Koopalings :
1113, 1121, 1123, 1211, 1213, 1313, 3111, 3113, 3213, 1112
Wario :
1211, 1212, 1213, 1112, 1113, 1313, 2211, 2111, 1221, 1122
Mr. Game & Watch :
3331, 3321, 3311, 1331, 1321, 1311, 3323, 3131, 2331, 2311
Donkey Kong :
3233, 3231, 3232, 1233, 1231, 1232, 2233, 2231, 2232, 1333
Diddy Kong :
1121, 1123, 1113, 1131, 1133, 1211, 3111, 1213, 1112, 3121
Link :
1211, 1213, 2211, 2213, 1311, 1313, 2311, 2313, 1231, 3211
Zelda :
1213, 1313, 1212, 1312, 1223, 1323, 3212, 3312, 2213, 2312
Sheik :
2211, 2111, 1211, 2311, 1311, 1213, 3213, 2212, 2312, 2231
Ganondorf :
2121, 2122, 2321, 2322, 2132, 2332, 2222, 3122, 3121, 3112
Toon Link :
2111, 2121, 2131, 2113, 2133, 2112, 2211, 2213, 3131, 1113
Samus :
1211, 1221, 1231, 1212, 1222, 1232, 2211, 2231, 3211, 1213
Zero Suit Samus :
1311, 1312, 1112, 2311, 2111, 2312, 2112, 1211, 1332, 1132
Pit :
3111, 3112, 1113, 2113, 3113, 2111, 2112, 1112, 3311, 3121
Palutena :
2322, 2312, 1322, 1312, 2122, 1122, 2332, 1332, 2313, 2323
Marth :
3113, 3123, 1123, 3133, 1133, 3121, 1121, 3111, 1131, 3131
Ike :
2222, 2122, 2212, 2232, 3222, 3122, 3212, 3232, 2111, 3111
Robin :
2111, 3111, 2311, 3311, 1311, 2132, 3132, 1132, 3113, 3131
Kirby :
3231, 3232, 3233, 1231, 1131, 3133, 3131, 2231, 3221, 3331
King Dedede :
3112, 3122, 3312, 3322, 1122, 1312, 1322, 2112, 2122, 2312
Meta Knight :
1211, 1311, 2211, 2111, 2311, 1212, 1312, 1121, 1112, 3111
Little Mac :
2111, 2113, 2112, 2211, 2213, 2212, 2311, 2313, 2312, 2121
Fox :
2132, 2332, 3132, 2122, 2322, 3322, 1131, 1331, 2131, 3131
Falco :
1123, 1121, 1133, 1131, 3123, 3121, 3133, 3131, 2123, 2133
Pikachu :
1311, 2311, 2312, 1312, 1313, 1331, 2313, 2331, 3311, 1321
Charizard :
1311, 1313, 1331, 1333, 1113, 1211, 1213, 3311, 2311, 1321
Lucario :
2111, 3111, 1112, 2112, 3112, 1211, 2211, 1121, 3121, 1311
Jigglypuff :
1121, 1122, 1321, 1322, 2121, 2122, 2321, 2322, 3121, 1221
Greninja :
1112, 3112, 3111, 1312, 1311, 3312, 3311, 3113, 2112, 2111
Duck Hunt :
3121, 3123, 3122, 1121, 1123, 3132, 1132, 3111, 3221, 3323
R.O.B. :
1231, 1233, 1331, 1333, 1332, 2233, 1131, 1133, 1221, 1223
Ness :
1112, 1121, 1122, 1311, 1312, 1321, 1322, 1212, 2111, 1113
Captain Falcon :
2111, 2112, 2113, 2121, 2122, 2123, 2221, 2211, 2133, 3111
Villager :
1122, 1322, 2322, 1121, 1321, 1312, 3322, 1332, 2122, 2121
Olimar and Alph :
1112, 1311, 1312, 1212, 2112, 2212, 2211, 2312, 2131, 3312
Wii Fit Trainer :
2321, 1321, 3321, 3221, 2221, 3323, 1323, 1121, 2322, 2311
Dr. Mario :
2312, 2332, 2212, 2232, 2211, 1311, 1332, 1212, 1211, 2322
Dark Pit :
3111, 3112, 1113, 2113, 3113, 2111, 2112, 1112, 3311, 3121
Lucina :
3113, 3123, 1123, 3133, 1133, 3121, 1121, 3111, 1131, 3131
Shulk :
1113, 2113, 3113, 1123, 3123, 3213, 1122, 3122, 1213, 2123
Pac-Man :
1132, 1131, 1122, 1121, 2132, 2131, 2122, 3131, 3132, 3121
Mega Man :
1313, 1312, 1311, 1323, 1322, 1112, 1122, 3323, 3313, 1333
Sonic :
1213, 1211, 1313, 1311, 1113, 1321, 2213, 3213, 1223, 1331
Mii Brawler :
Shortest Height, Thinnest Weight Mii(8 sets)
2122, 1122, 2132, 1132, 2222, 1222, 2232, 1232
Middle Height, Middle Weight Mii(4 sets)
2122, 1122, 2132, 1132
Mii Swordfighter :
1/4 Height, Thinnest Weight Mii(18 sets)
2131, 2111, 2132, 2112, 2133, 2113, 2231, 2211, 2232, 2212, 2233, 2213, 1332, 1312, 1132, 1112, 1232, 1212
Mii Gunner :
1/4 Height, Thinnest Weight Mii(19 sets)
3122, 3121, 3123, 3112, 3111, 3113, 3322, 3321, 3323, 3312, 3311, 3313, 1122, 1121, 1123, 3132, 3131, 3133, 1312*
*Due to an oversight, 1312 Mii Gunner was inadvertently left out of the first release. If you already programmed your 3ds and did not include it, it's acceptable to let it be. If you did not program your 3ds prior to this very early edit, do not leave this set out.
[/collapse]
There are several important things that should be known to use this list effectively:
1. Sets follow a four digit numeric code of NSUD. The first digit N is the neutral special, the second S is the side special, the third U is the up special, and the fourth D is the down special. When implementing these sets, the moves must be set as such and then the set should be renamed to include that four digit code. It is suggested to shorten the name of the system owner Mii on the 3DS in Mii Maker to three letters or less and use it as a prefix for the four digit code; this will allow you to avoid deleting the owner Mii name every time and will allow you to "sign" the sets. For instance, EVO could rename the system owner Miis on all of their 3DSes to "EVO" so in-game all of the sets would have names similar to "EVO2312". Also, when naming Mii Brawler sets, be sure to indicate the size after the four digit moveset code. I suggest "D" for the default sets and "S" for sets with the small Mii. For instance, the first set with the small Mii Brawler in this project would have a code of ABC2122S with ABC being whatever name you chose to give your system Mii to "sign" your sets.
2. The movesets are ordered in a general order of usefulness so users won't have to scroll down as much to use the absolute best sets. For Mii Fighters, the game will show sets in reverse order of creation; it is advised to make the Miis starting with Mii Gunner's last set and working backwards. Most importantly, the bottom two sets for every character are "optional" for any tournament that allows free uploading of movesets on the spot. The largest of tournaments like EVO are only going to allow the quickly selectable pre-sets and should be sure to fill up all 10 slots for every character, but most other tournaments can and probably should allow users to import their own movesets from their own 3DS consoles and may want to leave those two spots open to expedite that process. Imported sets should not be "signed" to indicate they are not sets installed by the TO.
3. DLC characters do not have custom specials and, implicitly, will always use the "default" set.
4. Mii Fighters raise a few complications as they are not typical characters, but they do represent three complete, unique characters and are a substantial and important part of the game. In principle, to use a Mii Fighter a Mii must be created in the Mii Maker, the archetype of fighter (Brawler, Swordfighter, or Gunner) must be selected, the fighter is given a name, custom moves are selected, and then that particular fighter will take one of the 100 slots available for Mii Fighters. This is cumbersome, but the good news is that Mii Fighters can be imported from a 3DS just like other custom pre-sets saving all of that hassle. In terms of the hand-crafted Mii, the only parameters that have a gameplay effect are the size parameters (height and weight). These can be made by hand (or for the default sized character, the pre-installed guest Miis may be used), but in order to save time and to minimize the possibility of incorrectly setting sliders (since a small error in setting the 1/4 height slider will have a slight gameplay effect), we have provided QR codes of Miis matching the specifications used in this project. The same Mii can be used for every moveset matching the same height/weight parameters. The QR codes are below:
[collapse=Mii QR codes]
Mii Brawler (Smallest, Thinnest):
Swordfighter (1/4 Height, Thinnest):
Gunner (1/4 Height, Thinnest):
Brawler (Default Height and Weight, also feel free to use any guest Mii, ideally Guest A, D, or E for visual distinctiveness):
[/collapse]
If any TOs, for the sake of their own entertainment, wish to make fancier Miis or decorate the fighters with hats or outfits, they can go on ahead as it has no gameplay effect. It should be noted that the 3DS size slider is a bit wonky. You will need to set it between the first two marks. Setting it directly in-between is impossible; you need to err on setting it one tick "too high". Again, if that sounds imposing, just don't bother and use the QR codes... which is probably the best idea in the first place.
I have promised an explanation for why the movesets are the way they are. Unfortunately, it has become clear to me that won't really be possible in that incredible detail I wanted to give. I was writing stuff up, but there were various reasons for last minute adjustments and for that matter the answer to almost every character is that we closely followed the discussion of the boards and applied our collective expertise. I will instead take any questions about the reasons and answer them all to the best of my ability.
A change list from the previous version also simply cannot be provided due to the magnitude of the changes. We in general were expanding the set counts greatly, and we cast a much wider net this time than we did before when it came to input so we made a ton of changes. A change list would likely be non-meaningful; sorry to those who adopted the project before, but it may very well be easier for you to start from scratch for this update instead of trying to figure out the massive number of changes. I do, however, promise that there will not be another update until the autumn at the absolute earliest, likely even later than that, so you can trust that you will be able to use these sets for a long time.
A link to the previous version of the project can be found here:
http://smashboards.com/threads/official-standard-custom-moveset-project-initial-release.381395/
Other helpful resources:
[collapse=Custom Special Resources]
Quickly Rack up Custom Parts on Smash 3DS's Classic Mode by GameXplain:
Video Link: https://www.youtube.com/watch?v=dElvzsxcVdo
Custom Specials Demonstrations by NairoMK:
Playlist: https://www.youtube.com/playlist?list=PLHBCQLRFbEEP9K9N470s96ocjd-JOJoDo
Printer Friendly Cheat Sheets for all Custom Specials(Miis not included):
Page 1: http://i.imgur.com/GscIQpB.png
Page 2: http://i.imgur.com/EmpTBf6.png
EVO Custom Sets and Brief Custom Specials Descriptions:
Spreadsheet: https://docs.google.com/spreadsheets/d/13sH3F_-MsF-ymosxVIO6VLHJNoMs0pJgUJEicwLypWs/edit#gid=0
Custom Moves Reference Sheet Android App:
Smashboards Link: http://smashboards.com/threads/app-project-cm-v1-0-2-custom-moveset-reference.395694/
Direct Download: https://play.google.com/store/apps/details?id=com.ronin.projectcm&hl=en
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