emilywaves
Smash Apprentice
- Joined
- Apr 4, 2012
- Messages
- 83
THIS IS A RECURRING EVENT. PLEASE CHECK UPDATES HERE TO CONFIRM THIS WEEK'S EVENT IS GOING ON:https://www.facebook.com/NebulousGaming/events
STREAM: twitch.tv/ninjalink
WII U SETUPS:
You'll get a $5 discount off venue fee for bringing a setup that is used throughout the ENTIRE event (MUST stay until 7pm)!
Note: A setup is a WiiU + HDMI Cable + Power Cables + WiiU Gamecube adapter WITH ALL DLC! Gamepads are highly recommended!
Travel: Google maps is your friend. It does full directions including walking and public transport. For your convenience, here are some links:
From Penn Station: http://bit.ly/1KlB3TA
From Grand Central: http://bit.ly/1NfPlug
From Port Authority: http://bit.ly/1Jmg7vW
From WTC Path Train: http://bit.ly/1EltNdD
From a custom location: http://bit.ly/1MRa8Uo
SCHEDULE:
12:00 PM - Setup
1:00 PM - Venue Opens & Smash WiiU Doubles & Singles Registration Begins
1:45 PM - Smash WiiU Doubles Registration Ends
2:00 PM - Smash WiiU Doubles Begins
3:30 PM - Smash WiiU Singles Registration Ends
4:00 PM - Smash WiiU Singles Begins
6:30 PM - Side Events Begin
We aim to start on time so BE on time!
FEES:
$10 Venue ($5 if you bring a WiiU setup)
$5 Per Event ($10 per team)
PAYOUTS (< 64 entrants):
60/30/10
PAYOUTS (64 - 127 entrants):
45/20/15/10/5/5
PAYOUTS (128+ entrants):
40/20/15/10/5/5/2.5/2.5
-------------------------------------------------------------------------------
SM4SH Wii U RULE SET:
* Singles: 2 stocks and 6 minutes.
* Sets are best of 3. Finals are best of 5.
* Items set to “off” and “none.”
* Custom fighters is set to OFF.
* Equipment is banned.
* Mii Fighters are legal. Each player may make one Mii Fighter of each type (Brawler/Gunner/Swordfighter) during a set. All Mii Fighters must be created at the beginning of the set. Players must use a system default Mii and may choose any special combination of their preference. Specials cannot be changed mid-set. Players may not alter their character’s appearance or equipment. Players are not allowed to transfer any existing Miis to a setup.
* Amiibos may not be entered into the tournament (as a sub for the player themselves nor as a teammate for doubles).
* Either player may call for a double blind character selection for the first match.
* Quitting out of a match before it is over will result in a loss for the player who quit.
* If time runs out, the player who is winning by stock and percent is declared the victor. In the case of a stock and percent tie, a 1 stock 3 minute match will be played with the same characters and stage.
* If a match goes to sudden death due to a suicide move, the player who initiated the move is declared the victor.
* No coaching is permitted during a match. Consulting someone between matches is allowed as long as it doesn’t hold up the next match.
* Gentleman's clause is allowed for stages. However, players may NOT agree to change the number of matches to be played in a set, the time limit, the stock count, or other rules.
* Stage Clause: A player/team may not pick the stage they most recently won on during the set, unless agreed upon by both players.
-------------------------------------------------------------------------------
SMASH 4 Wii U STAGE LIST (subject to change):
2 bans per player
Starter Stages:
Battlefield/Miiverse (Last strike chooses preference)
Final Destination
Smashville
Town and City
Dreamland
Counterpick Stages:
Battleship Halberd
Delfino Plaza
Castle Siege
Lylat Cruise
Duck Hunt
Miiverse (banning BF bans this CP as well)
Omega Stages (banning FD bans this CP as well)
Set procedure:
1. Before the set begins,the the players engage in rock paper scissors. The loser strikes the first neutral stage, then the winner strikes the second one. Game one is played on the remaining neutral stage. If the last remaining stage is Battlefield/Miiverse, the last player striking chooses preference.
2. After game one, the winning player bans two stages, meaning that the losing player cannot counterpick to those stages (banning Final Destination bans the ability to pick any variant of Final Destination, and banning Battlefield bans Miiverse).
3. The loser announces their counterpick stage.
4. The winner announces their character.
5. The loser selects a character and then the next game begins. Repeat this process until one player has won two games (or three in finals).
-------------------------------------------------------------------------------
amiibo TOURNAMENT RULESET:
All rules and procedures from the Wii U ruleset apply, with these changes:
- Only amiibos may enter. Owners will go through the normal stage selection and character selection procedures.
- amiibos may use any combination of equipment and custom special moves.
- In the event of a timeout, the winner is decided by stock and percent. If this is also a tie, sudden death is played out to decide the winner.
-------------------------------------------------------------------------------
ADDITIONAL TOURNAMENT RULES:
- Any player using a wireless controller of any type MUST disconnect/desync the controller and take out the batteries when not playing a match so that they do not interfere with other matches that may happen on setups they have played on. Anyone using a Wii U Pro Controller must have the battery removed at all times. Failure to follow these rules will result in loss of games or disqualification at the TO's discretion.
- Players are not allowed to modify the length, nor change the other rules of the set without consulting the TO, even if both players agree. Any players found to be doing this will BOTH be disqualified, and face forfeiture of prize money.
- Any player entering with a misleading tag (such as a good player entering with a random tag, or a player entering using another player's tag / a variation of it) without alerting the TOs will face complete disqualification, and forfeiture of prize money.
- Any players colluding or manipulating the bracket will also be disqualified and face forfeiture of prize money.
- TOs have full discretion to override or change rules as
they see fit, when circumstances warrant it.
STREAM: twitch.tv/ninjalink
WII U SETUPS:
You'll get a $5 discount off venue fee for bringing a setup that is used throughout the ENTIRE event (MUST stay until 7pm)!
Note: A setup is a WiiU + HDMI Cable + Power Cables + WiiU Gamecube adapter WITH ALL DLC! Gamepads are highly recommended!
Travel: Google maps is your friend. It does full directions including walking and public transport. For your convenience, here are some links:
From Penn Station: http://bit.ly/1KlB3TA
From Grand Central: http://bit.ly/1NfPlug
From Port Authority: http://bit.ly/1Jmg7vW
From WTC Path Train: http://bit.ly/1EltNdD
From a custom location: http://bit.ly/1MRa8Uo
SCHEDULE:
12:00 PM - Setup
1:00 PM - Venue Opens & Smash WiiU Doubles & Singles Registration Begins
1:45 PM - Smash WiiU Doubles Registration Ends
2:00 PM - Smash WiiU Doubles Begins
3:30 PM - Smash WiiU Singles Registration Ends
4:00 PM - Smash WiiU Singles Begins
6:30 PM - Side Events Begin
We aim to start on time so BE on time!
FEES:
$10 Venue ($5 if you bring a WiiU setup)
$5 Per Event ($10 per team)
PAYOUTS (< 64 entrants):
60/30/10
PAYOUTS (64 - 127 entrants):
45/20/15/10/5/5
PAYOUTS (128+ entrants):
40/20/15/10/5/5/2.5/2.5
-------------------------------------------------------------------------------
SM4SH Wii U RULE SET:
* Singles: 2 stocks and 6 minutes.
* Sets are best of 3. Finals are best of 5.
* Items set to “off” and “none.”
* Custom fighters is set to OFF.
* Equipment is banned.
* Mii Fighters are legal. Each player may make one Mii Fighter of each type (Brawler/Gunner/Swordfighter) during a set. All Mii Fighters must be created at the beginning of the set. Players must use a system default Mii and may choose any special combination of their preference. Specials cannot be changed mid-set. Players may not alter their character’s appearance or equipment. Players are not allowed to transfer any existing Miis to a setup.
* Amiibos may not be entered into the tournament (as a sub for the player themselves nor as a teammate for doubles).
* Either player may call for a double blind character selection for the first match.
* Quitting out of a match before it is over will result in a loss for the player who quit.
* If time runs out, the player who is winning by stock and percent is declared the victor. In the case of a stock and percent tie, a 1 stock 3 minute match will be played with the same characters and stage.
* If a match goes to sudden death due to a suicide move, the player who initiated the move is declared the victor.
* No coaching is permitted during a match. Consulting someone between matches is allowed as long as it doesn’t hold up the next match.
* Gentleman's clause is allowed for stages. However, players may NOT agree to change the number of matches to be played in a set, the time limit, the stock count, or other rules.
* Stage Clause: A player/team may not pick the stage they most recently won on during the set, unless agreed upon by both players.
-------------------------------------------------------------------------------
SMASH 4 Wii U STAGE LIST (subject to change):
2 bans per player
Starter Stages:
Battlefield/Miiverse (Last strike chooses preference)
Final Destination
Smashville
Town and City
Dreamland
Counterpick Stages:
Battleship Halberd
Delfino Plaza
Castle Siege
Lylat Cruise
Duck Hunt
Miiverse (banning BF bans this CP as well)
Omega Stages (banning FD bans this CP as well)
Set procedure:
1. Before the set begins,the the players engage in rock paper scissors. The loser strikes the first neutral stage, then the winner strikes the second one. Game one is played on the remaining neutral stage. If the last remaining stage is Battlefield/Miiverse, the last player striking chooses preference.
2. After game one, the winning player bans two stages, meaning that the losing player cannot counterpick to those stages (banning Final Destination bans the ability to pick any variant of Final Destination, and banning Battlefield bans Miiverse).
3. The loser announces their counterpick stage.
4. The winner announces their character.
5. The loser selects a character and then the next game begins. Repeat this process until one player has won two games (or three in finals).
-------------------------------------------------------------------------------
amiibo TOURNAMENT RULESET:
All rules and procedures from the Wii U ruleset apply, with these changes:
- Only amiibos may enter. Owners will go through the normal stage selection and character selection procedures.
- amiibos may use any combination of equipment and custom special moves.
- In the event of a timeout, the winner is decided by stock and percent. If this is also a tie, sudden death is played out to decide the winner.
-------------------------------------------------------------------------------
ADDITIONAL TOURNAMENT RULES:
- Any player using a wireless controller of any type MUST disconnect/desync the controller and take out the batteries when not playing a match so that they do not interfere with other matches that may happen on setups they have played on. Anyone using a Wii U Pro Controller must have the battery removed at all times. Failure to follow these rules will result in loss of games or disqualification at the TO's discretion.
- Players are not allowed to modify the length, nor change the other rules of the set without consulting the TO, even if both players agree. Any players found to be doing this will BOTH be disqualified, and face forfeiture of prize money.
- Any player entering with a misleading tag (such as a good player entering with a random tag, or a player entering using another player's tag / a variation of it) without alerting the TOs will face complete disqualification, and forfeiture of prize money.
- Any players colluding or manipulating the bracket will also be disqualified and face forfeiture of prize money.
- TOs have full discretion to override or change rules as
they see fit, when circumstances warrant it.