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Canada Capital City Smash - Ottawa - Featuring: Ally, Holy, SuperGirlKels, JPeds, &more

Capital City Smash - Ottawa - Featuring: Ally, Holy, SuperGirlKels, JPeds, &more
Posted by PND
The Huguette Labelle Hall in the Tabaret Building, University of Ottawa
Saturday, November 14, 2015 - 01:00 PM
Until: Saturday, November 14, 2015 - 11:00 PM
(Adjusted for timezone: America/New_York)
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All times have been adjusted for the timezone: America/New_York

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PND

Smash Champion
Joined
Aug 12, 2007
Messages
2,754
Location
Back in the 613

Ottawa's Monthly Smash Tournament Series is Finally Here!

613Smash and Student Association for the Less Fortunate proudly present Capital City Smash, a monthly tournament series at the Huguette Labelle Hall in the University of Ottawa.

Featured at the tournament:

Super Smash Bros. for Wii U - Singles and Doubles
Project: M - Singles, Crew Battle (if time permits)
Rivals of Aether - Singles

---------

Featured Guests:

Boreal | Ally
Boreal | HolyNightmare
DTN8 | HoH | SuperGirlKels
HoH| Venom
JPeds
Bkr | BreaD

& way, way more.

---------

When?

Saturday, November 14th. From 1 p.m. to 11 p.m.

2 pm: Smash 4 Doubles will begin.
3 pm: Rivals of Aether Singles will begin.
3 pm: Project: M Singles will begin.
5 pm: Smash 4 singles will begin.

** Please make sure to register in person 30 minutes before your event is scheduled to start. **

---------

Where?

University of Ottawa -- The Huguette Labelle Hall in the Tabaret building. The location is directly adjacent to the Laurier Bus Stop, fairly close to a Subway and Starbucks, and only a short walk away from the Rideau Centre.

550 Cumberland St, Ottawa, ON K1N 6N5

---------

How much?

Smash 4 - Singles: $10 entry fee
Smash 4 - Doubles: $10 entry fee per team ($5 per player)
Project M: Singles - $5 entry fee
Rivals of Aether: $5 entry fee

Entry fees go into prize pots for the winning players.

If there are under 32 competitors for an event, the top 3 placing players will be paid out in a 60/30/10 split.
If there are between 32 and 63 competitors in an event, the top 6 placing players will be paid out in a 50/25/13/6/3/3 split. (Tie for 5th place).
If an event has 64 or more competititors, the top 8 placing players will be paid out in a 50/20/13/7/3/3/2/2 split. (Tie for 5th place, tie for 7th place). There will also be Round Robin pools for the event at 64 players or more.

In addition, there is a one time Venue fee of $10.

If you are able to bring a partial setup (A game console with the game being played, OR a display (monitor, TV) that fee will be reduced to $5.
If you are able to bring a full set up (A display AND a game console with game for it) the venue fee will be FREE.


** There is no fee for spectators or players looking to play friendly matches. **
Tournament matches will be prioritized over friendly matches, but any setups not being used for tournament purposes are open for friendly play.

Proceeds raised via the venue fee go to the Student Association for the Less Fortunate, as well as a portion going to the Smash 4, Project: M, and Rivals of Aether communities for equipment upgrades.

---------

Who?

Capital City Smash is brought to you by 613Smash and SALF, the Student Association for the Less Fortunate.

The head organizers of the event are Mike Bosak, AKA PND, and Victor Borba, AKA Atlas

The Smash 4 TO will be the 613 Smash team, headed by Lady D
The PM TO will be BRodz
The RoA TO will be INS| RoC


You can also hit us up on Twitter @613Smash

**Feel free to contact us with any questions you may have.**

---------

Rules:

Smash 4 Rules:
2 stock, 6 minutes for Singles.
3 stock, 8 minutes for Doubles.
Team Attack and Stock Sharing are set to On. Customs are set to Off. Items are set to Off and None.
Miis are restricted to 1111, 2222, or 3333. Must be set to default height and weight.
--
All sets are Best of 3, except Winner's Finals, Loser's Finals, and Grand Finals, which will be Best of 5.
--
Starter Stages:
Battlefield
Final Destination
Smashville
Town & City
Lylat Cruise
Counterpick Stages:
Dreamland 64
Duck Hunt
Delfino Plaza
Halberd
Castle Siege
Kongo Jungle 64 (DOUBLES ONLY)
--
Set Procedure
1. Players select their characters. Either player may elect to do Double Blind Character Selection (see next section)
2. Use Stage Striking to determine the first stage
3. The players play the first match of the set
4. Winning player of the preceding match may ban up to 2 stages. A player may expend one ban to ban all Omegas, or split that one ban to ban up-to-three specific Omegas, leaving the others as valid stage picks.
5. The losing player of the preceding match picks a stage for the next match
6. The winning player of the preceding match may choose to change characters.
7. The losing player of the preceding match may choose to change characters.
8. The next match is played.
9. Repeat Steps 4 through 8 for all subsequent matches until the set is complete.
● Stage Selection Clause: Any stage may be played on if both players agree to it.
Players may NOT agree to change the number of matches to be played.
A player/team may not pick any stage they previously won on during the set -- UNLESS the other player/team agrees to it.
● Double Blind Character Selection: Either player may request that a double blind selection occur. In this situation, a 3rd party should be told, in secret, each of player’s choices for the first round. Both players are to then select their first round character, with the 3rd party validating that the character selected is the same as their word.
● Port Priority: If an agreement cannot be made as to who gets what port, the players may enact a best of 1 game of Rock Paper Scissors. Winner gets their port selection, loser selects any other port.
● Stalling is banned: The act of stalling is intentionally making the game unplayable. Stalling tactics include but are not limited to becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you. Any action that can prevent the game from continuing (i.e., pausing, freeze glitches, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
● Bowser Jr’s Clown Car Glitch: If the Bowser Jr.’s Clown Car Glitch happens, players are to pause the match and call a TO or a referee over to confirm the glitch has happened. Once confirmed, players will reset the match to the same stocks and get as close to the percents as they had when the Glitch took place. (The Bowser Jr. Clown Car Glitch happens when the car respawns after using Up B right before the player loses their stock. The character starts to teleport around, also hit boxes and animations for Bowser Jr. change.)
● Time Outs / Ties: The winner of a match that goes to time (time out) will be determined by stocks and percentage. When the timer hits 0:00 player with the higher stock count is the winner. If both players are tied in stocks the player with the lower percentage is the winner. In the event of a percentage tie, or a match in which both players lost their last stock simultaneously, a 1 stock tiebreaker will be played with time limit of 3 minutes. Sudden Death is not to be played at all, and will not count.
● Self-Destruct Moves: We go by what the game says. If the game declares a winner, they win the match. If the game goes to sudden death, we will go by time-out rules above (stock, then percent.) If there is a debate about final percentages, save the replay and a TO will review it and declare a winner.
● Stock sharing is allowed in doubles.
● Colorblind Rule: Players may request that their opponent change colors to accommodate colorblindness or if their color is indistinguishable from either the other team color or the stage background. The request must be made before the match starts.
● Team Colors: Players’ character colors must match their team's color when possible, to avoid confusion (ex: Luigi on the green team must use the green costume).
● Warmups: Warmup periods, button checks, and “handwarmers” may not exceed 30 seconds on the game clock. Violation of this rule may result in an automatic forfeit at the discretion of the TO.
● Stage Striking: Players eliminate stages from the Starter/Neutral list until there is one stage remaining. If both players agree, the first match can be decided by random select of the 5 starters.
● Controllers: Alternate or custom controllers/adapters are allowed. WiiPad, due to how expensive the pad is, is banned. Any illegal modifications to controllers (Turbo, Macro, etc) are banned, and are liable to get you DQ'ed at TO discretion.
● Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
Any malfunctions or errors associated with your controller are your responsibility, so make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of a controller problem.

No alcohol, drugs, or illegal substances will be permitted on the premises. Anyone found in possession of, or under the influence of, such substances will be expelled from the venue with no refund given.

No harassment, verbal or physical, will be tolerated. No discrimination of any kind will be permitted.

Be cool. Have fun.

Bring your own controller.

---------

Stream:

Event will be streamed on: www.twitch.tv/613smash

---------

RSVP:

Please fill out your information on this Google Doc if you are interested in attending:
https://docs.google.com/spreadsheets/d/1PqrpAYA8cD5Ll85qm_Q8Nq5UkUgGKQca9qne6kVCR6I/edit?usp=sharing


---------


See you all there!



 

PND

Smash Champion
Joined
Aug 12, 2007
Messages
2,754
Location
Back in the 613
WAVE ONE OF POOLS

Pool One:

HoH_AkaGenesis
Arby
Clark
HylianKid
Lamortdeboo
0atmeel

Pool Two:
Bkr| Atlas
HoH_DKsean
Grimmace
wTT| JayPuff
Sanic
Yuri-Ka

Pool Three:
Epik
Fogel
wTT| KCired
Nyxard
PARS
DTN8| HoH_SuperGirlKels

Pool Four:
Cwic-bēam
wTT| Fwed
Bkr| Paubu
Splashgod
HoH_Venom
Wizznob

Pool Five:
AlphaRam
wTT| Erra
Glitch
King Kong
Latino
SNeKi

Pool Six:
Artryuu
Cloud Cotni
Kevon
MAZ
wTT| Vanniboi
Xakym

Pool Seven:
Bkr| BreaD
Freshilla Man
wTT| Kampi
Medal
Mr. Humble
Sacked

Pool Eight:
ColorCrimson
Joreo
CDS| Raiju
wTT| So Phat
Splitbreed
AoD| Time

WAVE TWO OF POOLS

Pool Nine:
Chicklovin
INS| Classic
HoH_Dunston
Kai
MasagoYaki
AoD| Nos

Pool Ten:
HoH_Darkwolf
PND| Divine Haze
evilblade
Fuzz
GrosMinou
JFortune

Pool Eleven:
CGM
Nuke
oREEo
INS| TRI
Trushi
Ziek

Pool Twelve:
INS| Bravehard
Heartless
P4nda
Rev
Tao Chan
wTT| Wawasi

Pool Thirteen:
INS| Killion
Love Birb
Boreal| Morks
No Tech
wTT| Ramzy
UAF| Witeout

Pool Fourteen:
B-Millz
Boreal| HolyNightmare
Olloyollo
Platy
QB
Rich Face McGee

Pool Fifteen:
Boreal| Ally
Antho
OmegaRaider
Ozzy
PND| Stunulink
Bkr| TCorp

Pool Sixteen:
~DEATH POOL~
Any signups we get at the door go into this pool.
 
Last edited:
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