smashkirby
Smash Hero
From left to right: Goose, Hawk, Kiwi, Lark, Hooter, and Ibis (from Pilot Wings 64)
Nintendo's high-flying heroes join Super Smash Bros.!
What is Pilot Wings, you ask?
Well, Pilot Wings is a series of flight simulation games from Nintendo starting as a launch title on the Super Nintendo Entertainment System in 1990/1991/1992, and as a result, has continued the tradition of being a launch title for the Nintendo 64, (Pilot Wings 64, 1996/1997) and for the Nintendo 3DS. (Pilot Wings Resort, 2011) The games themselves have gotten great reception from many a gamer. Mainly, the games normally involve the player flying a variety of flight vehicles and earning your flight license through these flying lessons which are, but not limited to: Planes, Rocket Belts, (Jet Packs) Hang Gliders, and many more.
I don't know...Honestly, It seems all you do is fly around...
I've always thought the Pilot Wings games had enough personality to garner a character from its series and maybe give the series the recognition it truly deserves. As a matter of fact, the series itself is highly acclaimed, but has the unfortunate issue of being released on small occasions, so the series is not well known. The games themselves have more to do than just "fly around". There are many missions in the series that have somewhat specific objectives within the missions that can give more for the player to do.
But there isn't even a main character for the series! Sakurai would be having a hard time figuring out who can rep the series!
Yes, I am aware that Pilot Wings doesn't exactly have any one person to rep the "ENTIRE" franchise, but don't forget, there are other series who are in a similar situation, such as Rhythm Heaven, and even Nintendo's "Wars" series. Who's to say that Pilot Wings does not have the same issue? I mean Sakurai could probably choose the "Golden Pilot", the main protagonist of the first Pilot Wings game for SNES, or even (and this character is my personal preference) Lark from Pilot Wings 64. Overall, there are many choices Sakurai can choose from who are actually unique for this game, without making them seem generic, and the cast of Pilot Wings has a lot of personality, despite detractors. I've always thought the Pilot Wings games had enough personality to garner a character from its series and maybe give the series the recognition it truly deserves. The series itself also has a large cult following as it is.
Okay, so why does this series deserve a playable character in Smash?
Well, I've always thought that the cast of Pilot Wings is considered to have some unique designs and a bit of personality to them. As I said before, I've always thought the Pilot Wings games had enough personality to garner a character from its series and maybe give the series the recognition it truly deserves. As a matter of fact, the series itself is highly acclaimed, but has the unfortunate issue of being released on small occasions, so the series is not well known.
How would they fight?
Well, while I know Pilot Wings is not a fighting game (and in some cases, not in the fighting sense) Sakurai could probably make a creative moveset out of a Pilot Wings character and really let them shine from other characters. I mean look at what he managed to pull off with characters like the Wii Fit Trainer(s) and the Villager(s). Yes, I know that's a constantly used "excuse" for "off-the-wall" characters like someone from Pilot Wings, but I've always thought this series could garner a character and I've thought they could get the special gimmick of having them excel in the air rather than the ground. They'd basically be the opposite of Little Mac's gimmick. Basically, this is how I envision a Pilot Wings character:
"I personally would think that a Pilot Wings character would be a bit varied, in the sense that in the air, a Pilot Wings character's power and other strong points and talents would truly shine since they would be able to combo/juggle in mid-air like it was nobody's business. At the same, they would be a bit weaker on the ground so their power would be a bit decreased, but their speed would be increased by a decent margin, where they could things like rack up damage with their flight suit's "Birdman" wings, doing things such Falco's side smash attack in Brawl and spin along the ground with their wings. Their Up+B could be using the Rocket Belt that has appear in every installment of the Pilot Wings series so far to burn opponents before take-off and it could act like Firefox from Fox McCloud."
So as you can see, the series would have special gimmicks that allow them to be balanced from other characters.
To get a better idea of how a PW character would fight, here's a moveset I made for my most wanted PW character, Lark! (BTW, I also envision that Kiwi (also from PW 64) will be an alt. skin of Lark, so she will fight identically to Lark, and all of her animations will be the same as well. All differences between the two kids are cosmetic.)
Playstyle and Moveset:
Ground Speed - 5/10: Lark has decent speed on the ground.
Air Speed - 9/10: I'm intending for Lark to have an AMAZING air game, if not the best air game in the Smash series as a whole to reference his being a pilot (or pilot-in-training?) and all.
Size 5(?)-6(?)/10: I've envisioned him to be, say, 's height? Maybe a bit taller.
Weight 4/10: Lark is a light-ish character that can be launched fairly easily. Not to Glass Cannon proportions obviously, but still somewhat light due to his size and all. Again, the slight lightness referencing his whole pilot persona. Overall, about as light as .
Fall Speed 4/10: Again, referencing his whole pilot persona from the Pilot Wings games, Lark falls at an unusually slow rate.
Jump Height 10/10: Lark's jump height is definitely above average. Because he can fly with the help of his Birdman suit! (For 3 jumps.)
Traction 3/10: Lark has somewhat decent traction, but he does slide just a tad bit when turning.
Lark's playstyle and moveset involves him using various pilot gear to fight as well as utilizng his Birdman suit from Pilot Wings 64, resulting in him using some moves similar to Falco, but different in function. I wanted to make Lark somewhat average on the ground, decent speed, power, and endurance. But in the air, that's where Lark would TRULY shine. Speedy, Durable, and his air game overall would equip him with some of the most deadly combos.
Normal Attacks:
Jab Combo: Lark begins with one large poke from the right wing of his Birdman suit. A swipe from the left wing, and a forced slam from both wings, Very similar to 's side smash. Only difference is that the wind box is not as large, and the knockback is nowhere near as great. This move can be infinitely held, with Lark rapidly "poking" his opponents with the tip of the wings, ending the wing slam.
Side Tilt: A VERY large swipe with the left wing of his Birdman suit. Similar to 's side tilt, but a windbox is produced, destroying weak projectiles, and not as much knockback.
Up Tilt: Performs an upwards triple kick with the Jumble Hopper spring shoes in the style of and 's UTilts. The final kick does a lot more knockback, but just enough so that Lark can follow up with a multitude of aerial attacks
Down Tilt: Lark sweeps the floor with the right wing. No knockback or wind box, but can be used rapidly and repeatedly to trip opponents
Dash Attack: Lark rushes in with a big headbutt to his opponents, courtesy of his helmet. Does amazing knockback, and can KO at very high percentages.
Ground Speed - 5/10: Lark has decent speed on the ground.
Air Speed - 9/10: I'm intending for Lark to have an AMAZING air game, if not the best air game in the Smash series as a whole to reference his being a pilot (or pilot-in-training?) and all.
Size 5(?)-6(?)/10: I've envisioned him to be, say, 's height? Maybe a bit taller.
Weight 4/10: Lark is a light-ish character that can be launched fairly easily. Not to Glass Cannon proportions obviously, but still somewhat light due to his size and all. Again, the slight lightness referencing his whole pilot persona. Overall, about as light as .
Fall Speed 4/10: Again, referencing his whole pilot persona from the Pilot Wings games, Lark falls at an unusually slow rate.
Jump Height 10/10: Lark's jump height is definitely above average. Because he can fly with the help of his Birdman suit! (For 3 jumps.)
Traction 3/10: Lark has somewhat decent traction, but he does slide just a tad bit when turning.
Lark's playstyle and moveset involves him using various pilot gear to fight as well as utilizng his Birdman suit from Pilot Wings 64, resulting in him using some moves similar to Falco, but different in function. I wanted to make Lark somewhat average on the ground, decent speed, power, and endurance. But in the air, that's where Lark would TRULY shine. Speedy, Durable, and his air game overall would equip him with some of the most deadly combos.
Normal Attacks:
Jab Combo: Lark begins with one large poke from the right wing of his Birdman suit. A swipe from the left wing, and a forced slam from both wings, Very similar to 's side smash. Only difference is that the wind box is not as large, and the knockback is nowhere near as great. This move can be infinitely held, with Lark rapidly "poking" his opponents with the tip of the wings, ending the wing slam.
Side Tilt: A VERY large swipe with the left wing of his Birdman suit. Similar to 's side tilt, but a windbox is produced, destroying weak projectiles, and not as much knockback.
Up Tilt: Performs an upwards triple kick with the Jumble Hopper spring shoes in the style of and 's UTilts. The final kick does a lot more knockback, but just enough so that Lark can follow up with a multitude of aerial attacks
Down Tilt: Lark sweeps the floor with the right wing. No knockback or wind box, but can be used rapidly and repeatedly to trip opponents
Dash Attack: Lark rushes in with a big headbutt to his opponents, courtesy of his helmet. Does amazing knockback, and can KO at very high percentages.
Smash Attacks:
Side: Lark performs a grounded dive, sliding into any opponents in his path. Similar to his dash attack, but doesn't travel as far, and does more knockback. Can KO earlier than his dash attack as well.
Up: With the help of his Jumble Hopper spring boots, Lark hops upwards with SO much force, that his helmet sends opponents flying straight upwards, allowing him to follow up with many aerial attacks. KO at...I don't know. 100%? 110%? 120%?
Down: Lark rapidly spins along the ground, similar to , but attacking with his right foot and left wing. Does a lot of damage, but the knockback will leave a bit to be desired. The most damaging of all his Smash Attacks, but has the least knockback.
Grabs:
Lark will grab with one hand.
Pummel: Lark head-bangs the opponent with his helmet.
Forward: Lark performs a Judo Throw, sending opponents flying headfirst. Has a VERY small windbox for nearby opponents.
Backward: Lark tosses the opponent over his head and behind him, backhand-punching the opponent away.
Up: Lark tosses the opponent upwards, using his helmet to send them further upward.
Down: Lark tosses his opponent downwards, jumping high into the air, and then landing, performing a big body slam onto them. Supposed to reference the Skydiving mini game from Pilot Wings 64.
Aerials:
This is where I thought Lark would TRULY shine in terms of attacks and combos BTW, with the exception of his DAir, all of his aerial attacks are multi-hitting.
NAir: Lark performs a seriously rapid spin in the air, similar to , but more damaging, and the knockback is almost non-existent, meaning he could folow up with some more aerials
FAir: Lark spreads the wings of his Birdman suit extending them forward, rapidly jabbing at his opponents.
BAir: Basically performs a "winged" version of Fox's FAir, but instead the wings are directly behind him, rather than directing them diagonally like Fox's feet when he performs his FAir.
UAir: Lark rapidly flaps the wings of his Birdman suit above him, doing multiple hits. Has a windbox that goes a distance. Think of 's UAir in Smash 4, but the windbox isn't as strong (Don't know if 's UAir in Brawl had the same effect.)
DAir: Lark sends himself downwards, head-first. Can meteor smash at any frame, but only if the opponent is hit by his "actual" head. The opponent will NOT be meteor smashed if they are hit by the side of Lark's head or any other part of his body. (Think of the 's Headache Maker DSpecial.)
Specials:
B: Boost Ring - Although not necessarily used in this manner in the games, this move utilizes the floating rings/orbs that are a staple of the Pilot Wings games. When used, Lark places a floating ring in front of him which can be passed to give him an instant momentum boost to dash into opponents, sending them flying from the collision. However, opponents can also go through this ring as well, which can be used to their advantage as well, rushing into other opponents (including Lark!), and doing damage to them as well. As a matter of fact, if the opponent uses the ring to crash into Lark, he actually takes more knockback, similar to if 's Trick Shot is sent flying back at them. BTW, depending on the character's weight, the move could cause less knockback or more. For example: if goes through a ring, his knockback is very small, so you don't need to worry about lightweights. If or any middleweights walk through, the knockback is...decent, to say the least. But, if any heavyweights, such as were to go through, watch out! Get out of the way as soon as possible or you'll be sent flying into next week! Don't worry though, because if you happen to place the ring just right, it could be used as a trap to rush an opponent offstage, sending them so far away, so fast, it won't be too likely that they'll be able to make it back to the stage.
Side+B: Penguin Dive - Lark tosses a Penguin in the direction he is facing which opponents can send sliding back at him, if he's not careful. When sliding into opponents, the Penguin will do decent knockback and damage if it hits. If the Penguin does NOT hit, opponents may trip over the VERY small trail of ice it leaves behind. The Penguin can be struck away like the Waddle Dees. Upon landing on the ground, the penguins will just waddle around and do nothing, before disappearing. Sometimes they might steal an item and bring it back to Lark.
Up+B: Rocket Belt - This move works as a recovery (similar to 's U-Special), but the thrusters burn opponents behind or below you. Unlike the item, this Rocket Belt cannot be used "infinitely" like the item, and instead bursts upwards with blazing speed and does great knockback at the start of takeoff. Similar to 's Rocket Jump, but travels MUCH higher vertically. Sadly, this move has little to no horizontal recovery.
Down+B: Parachute - This move would work like 's N-Air in Melee, and would also grant you super slow falling speed like 's U-Special. However, the move itself does NOT give Lark extra altitude, but it is great for covering long horizontal distances while falling. (Only damages the second it opens. Afterwards, if you're not careful, Lark can be gimped from recovering if the opponent were to hit him. If they end up hitting the parachute, the opponent takes damage)
Side: Lark performs a grounded dive, sliding into any opponents in his path. Similar to his dash attack, but doesn't travel as far, and does more knockback. Can KO earlier than his dash attack as well.
Up: With the help of his Jumble Hopper spring boots, Lark hops upwards with SO much force, that his helmet sends opponents flying straight upwards, allowing him to follow up with many aerial attacks. KO at...I don't know. 100%? 110%? 120%?
Down: Lark rapidly spins along the ground, similar to , but attacking with his right foot and left wing. Does a lot of damage, but the knockback will leave a bit to be desired. The most damaging of all his Smash Attacks, but has the least knockback.
Grabs:
Lark will grab with one hand.
Pummel: Lark head-bangs the opponent with his helmet.
Forward: Lark performs a Judo Throw, sending opponents flying headfirst. Has a VERY small windbox for nearby opponents.
Backward: Lark tosses the opponent over his head and behind him, backhand-punching the opponent away.
Up: Lark tosses the opponent upwards, using his helmet to send them further upward.
Down: Lark tosses his opponent downwards, jumping high into the air, and then landing, performing a big body slam onto them. Supposed to reference the Skydiving mini game from Pilot Wings 64.
Aerials:
This is where I thought Lark would TRULY shine in terms of attacks and combos BTW, with the exception of his DAir, all of his aerial attacks are multi-hitting.
NAir: Lark performs a seriously rapid spin in the air, similar to , but more damaging, and the knockback is almost non-existent, meaning he could folow up with some more aerials
FAir: Lark spreads the wings of his Birdman suit extending them forward, rapidly jabbing at his opponents.
BAir: Basically performs a "winged" version of Fox's FAir, but instead the wings are directly behind him, rather than directing them diagonally like Fox's feet when he performs his FAir.
UAir: Lark rapidly flaps the wings of his Birdman suit above him, doing multiple hits. Has a windbox that goes a distance. Think of 's UAir in Smash 4, but the windbox isn't as strong (Don't know if 's UAir in Brawl had the same effect.)
DAir: Lark sends himself downwards, head-first. Can meteor smash at any frame, but only if the opponent is hit by his "actual" head. The opponent will NOT be meteor smashed if they are hit by the side of Lark's head or any other part of his body. (Think of the 's Headache Maker DSpecial.)
Specials:
B: Boost Ring - Although not necessarily used in this manner in the games, this move utilizes the floating rings/orbs that are a staple of the Pilot Wings games. When used, Lark places a floating ring in front of him which can be passed to give him an instant momentum boost to dash into opponents, sending them flying from the collision. However, opponents can also go through this ring as well, which can be used to their advantage as well, rushing into other opponents (including Lark!), and doing damage to them as well. As a matter of fact, if the opponent uses the ring to crash into Lark, he actually takes more knockback, similar to if 's Trick Shot is sent flying back at them. BTW, depending on the character's weight, the move could cause less knockback or more. For example: if goes through a ring, his knockback is very small, so you don't need to worry about lightweights. If or any middleweights walk through, the knockback is...decent, to say the least. But, if any heavyweights, such as were to go through, watch out! Get out of the way as soon as possible or you'll be sent flying into next week! Don't worry though, because if you happen to place the ring just right, it could be used as a trap to rush an opponent offstage, sending them so far away, so fast, it won't be too likely that they'll be able to make it back to the stage.
Side+B: Penguin Dive - Lark tosses a Penguin in the direction he is facing which opponents can send sliding back at him, if he's not careful. When sliding into opponents, the Penguin will do decent knockback and damage if it hits. If the Penguin does NOT hit, opponents may trip over the VERY small trail of ice it leaves behind. The Penguin can be struck away like the Waddle Dees. Upon landing on the ground, the penguins will just waddle around and do nothing, before disappearing. Sometimes they might steal an item and bring it back to Lark.
Up+B: Rocket Belt - This move works as a recovery (similar to 's U-Special), but the thrusters burn opponents behind or below you. Unlike the item, this Rocket Belt cannot be used "infinitely" like the item, and instead bursts upwards with blazing speed and does great knockback at the start of takeoff. Similar to 's Rocket Jump, but travels MUCH higher vertically. Sadly, this move has little to no horizontal recovery.
Down+B: Parachute - This move would work like 's N-Air in Melee, and would also grant you super slow falling speed like 's U-Special. However, the move itself does NOT give Lark extra altitude, but it is great for covering long horizontal distances while falling. (Only damages the second it opens. Afterwards, if you're not careful, Lark can be gimped from recovering if the opponent were to hit him. If they end up hitting the parachute, the opponent takes damage)
Final Smash:
Cannon: The cannon from PW 64 is used by Lark in a manner almost identical to that of the Dragoon item in Brawl and Smash 4. A colossal cannon comes out of nowhere, dropping from the sky. Excitedly, Lark hops inside preparing to fire himself at his opponents from the foreground. Be very careful though, as Lark has quite a small window of time to fire himself at his opponents. He has a span of 15 seconds. If he does not fire himself in that window of time, the FS will abruptly cancel itself, and Lark will return to the stage as if nothing had just happened. If he does fire himself however, Lark will deal MASSIVE damage and knockback to whoever he manages to hit, to the point where it is almost always going to be a OHKO. BTW, it should be noted that the FS one-use only, so Lark must time the attack right, and position himself carefully.
Taunts:
Side: Lark makes a funny face in whatever direction he's facing.
Up: Lark takes off his helmet, blows on it, uses his elbow to wipe it clean, and straps it back on his head. BTW, during the time Lark's helmet is taken off, his messy, unkempt, semi-spiky hair can be seen. Obviously, this will be the only giveaway that Lark and Nester, the mascot of Nintendo Power, ARE in fact, the exact same person.
Down: Lark attempts to rapidly flap the wings of his Birdman suit, actually lifting himself off of the ground for about 3-5 seconds, he then gets tired and falls back down onto the ground, landing on his butt. All with a cheerful little smile.
Entrance:
Lark flies in via his Gyrocopter, and uses a parachute to float safely down to the ground.
Victory Poses:
1. Lark jumps up high into the air happily shouting "Yahoo!!!" Kiwi will yell "I won!"
2. The little penguin from Lark's side special attempts to waddle over to Lark, but instead Lark walks over to it, picks it up and gives it a big hug over their victory.
3. Lark basically performs his entrance animation from the start of a match, but this time, the parachute covers his whole body, and he can't get out from under it..
I would REALLY appreciate it if someone could help me with palette swaps. I'm planning on having it that Kiwi (also from Pilot Wings 64) would be an alt. skin of Lark. I envision the costumes to be like this:
Lark:
Normal outfit (Red, white, yellow, orange) (Blue jeans) (Red sneakers) (Red and white helmet)
Goose (A character also from Pilot Wings 64) (United States-themed (Red, white, and blue) version of Lark's pilot outfit) (Red jeans) (Blue sneakers) (United States-themed helmet)
Hawk (Pilot Wings 64 character) (Red, Navy blue, and black version of Lark's pilot outfit) (Black jeans) (Black sneakers) (Yellow and green helmet)
Civilian outfit (Red baseball cap turned backwards, Black t-shirt with the #28 written on it) (Blue jeans) (Red sneakers)
Kiwi:
Normal outfit (Pink, cyan, purple, and orange pilot suit) (Pink shorts) (Orange shoes) (Pink helmet)
Ibis (PW 64 character) (Green, orange, and black version of Kiwi's pilot outfit) (Green shorts) (Yellow shoes) (Black helmet)
Hooter (PW 64 character) (Blue, white, and yellow version of Kiwi's pilot outfit) (Blue shorts) (Black shoes) (Blue and cyan helmet)
Civilian outfit (Yellow dress) (Cute little brown dress shoes)
Cannon: The cannon from PW 64 is used by Lark in a manner almost identical to that of the Dragoon item in Brawl and Smash 4. A colossal cannon comes out of nowhere, dropping from the sky. Excitedly, Lark hops inside preparing to fire himself at his opponents from the foreground. Be very careful though, as Lark has quite a small window of time to fire himself at his opponents. He has a span of 15 seconds. If he does not fire himself in that window of time, the FS will abruptly cancel itself, and Lark will return to the stage as if nothing had just happened. If he does fire himself however, Lark will deal MASSIVE damage and knockback to whoever he manages to hit, to the point where it is almost always going to be a OHKO. BTW, it should be noted that the FS one-use only, so Lark must time the attack right, and position himself carefully.
Taunts:
Side: Lark makes a funny face in whatever direction he's facing.
Up: Lark takes off his helmet, blows on it, uses his elbow to wipe it clean, and straps it back on his head. BTW, during the time Lark's helmet is taken off, his messy, unkempt, semi-spiky hair can be seen. Obviously, this will be the only giveaway that Lark and Nester, the mascot of Nintendo Power, ARE in fact, the exact same person.
Down: Lark attempts to rapidly flap the wings of his Birdman suit, actually lifting himself off of the ground for about 3-5 seconds, he then gets tired and falls back down onto the ground, landing on his butt. All with a cheerful little smile.
Entrance:
Lark flies in via his Gyrocopter, and uses a parachute to float safely down to the ground.
Victory Poses:
1. Lark jumps up high into the air happily shouting "Yahoo!!!" Kiwi will yell "I won!"
2. The little penguin from Lark's side special attempts to waddle over to Lark, but instead Lark walks over to it, picks it up and gives it a big hug over their victory.
3. Lark basically performs his entrance animation from the start of a match, but this time, the parachute covers his whole body, and he can't get out from under it..
I would REALLY appreciate it if someone could help me with palette swaps. I'm planning on having it that Kiwi (also from Pilot Wings 64) would be an alt. skin of Lark. I envision the costumes to be like this:
Lark:
Normal outfit (Red, white, yellow, orange) (Blue jeans) (Red sneakers) (Red and white helmet)
Goose (A character also from Pilot Wings 64) (United States-themed (Red, white, and blue) version of Lark's pilot outfit) (Red jeans) (Blue sneakers) (United States-themed helmet)
Hawk (Pilot Wings 64 character) (Red, Navy blue, and black version of Lark's pilot outfit) (Black jeans) (Black sneakers) (Yellow and green helmet)
Civilian outfit (Red baseball cap turned backwards, Black t-shirt with the #28 written on it) (Blue jeans) (Red sneakers)
Kiwi:
Normal outfit (Pink, cyan, purple, and orange pilot suit) (Pink shorts) (Orange shoes) (Pink helmet)
Ibis (PW 64 character) (Green, orange, and black version of Kiwi's pilot outfit) (Green shorts) (Yellow shoes) (Black helmet)
Hooter (PW 64 character) (Blue, white, and yellow version of Kiwi's pilot outfit) (Blue shorts) (Black shoes) (Blue and cyan helmet)
Civilian outfit (Yellow dress) (Cute little brown dress shoes)
Well, I know that, but the thing is Sakurai had Villager had a lot of representation in SSBB, and he/she did not show up to be playable in that game himself/herself. Come SSB4, and now he/she is playable with about the same amount of representation the series got in Brawl. My point is, if Sakurai could add the Villager(s) in SSB4, and then have all that showing up in the same game, who's to say Sakurai would pull the same issue he pulled in SSBB, and do the same thing in this game? Don't forget, the Rocket Belt has a different design in each game, and the one in SSB4 does not use any design from the Pilot Wings games, so he must have came up with a new design all by himself.
Wow! They sound pretty cool! So can I support them?
Why of course! Here's the support list right now!
Pilot Wings's high-flying heroes!
smashkirby
shinhed-echi
StaffofSmashing
Oracle_Summon
bksbestbwoy
Da Black Rabbit
Arcadenik
Hippopotasauce
BillyTheKid
PigmaskColonel
AfroDude
DonkaFjord
Mr.J
8-peacock-8
Azure Warrior
BluePikmin11
ϟPlazzapϟ
ClubbyBear
SSBCandidates
Freduardo
Kevandre
POKEMANSPIKA
falcomaster925
BoltDragon
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