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New Olimar Match-up Thread - Preventing Extinction

Capt. Olimar

Smash Cadet
Joined
Aug 17, 2010
Messages
35
_PREVENTING EXTINCTION_
Olimar Match-up Thread


Consider this the "Match-up Social".
This thread is for general match-up discussion. Feel free to discuss match-ups, post new findings about specific match-ups, ask questions about match-ups, etc.
Discussion in this thread may be used in specific match-up discussions.

This particular thread isn't limited to one single discussion.

Match-up summaries and discussion material will be copied to this thread one-by-one as they are finished. If a summary cannot be written, a listing of important posts will be provided and the match-up will be rediscussed at a later time (possibly on AIM/Skype).
Logs from AIM/Skype discussions will be posted if they are made available and the date/character will be posted directly under this summary.

MATCH-UP SUMMARIES

[collapse="Falco"]
DISCUSSION INCOMPLETE - INFORMATION MAY BE OUTDATED OR INCORRECT!

Discussion thread
Notable posts: 1, 2, 3

Advantage/Disadvantage: -2

-STAGES-
"Best" starters for Oli: Delfino, Smashville, Castle Siege
"Worst" starters for Oli: Battlefield, Final Destination (?)
"Best" counterpicks for Oli: Delfino, Smashville, Frigate Orpheon
"Worst" counterpicks for Oli: Battlefield (?), Final Destination (?)

Notable "move beats move" situations:
- Our Utilt clanks with Falco's Side Special and leaves him vulnerable for 48 frames. The earliest we can act is frame 16, leaving 32 frames for action.

- Our Dtilt beats Falco's UpB.

Opponent's primary tools:
Jab - Beats out many of our moves.
Chaingrab - Falco has a chaingrab on us until 30% damage (assuming his Dthrow is fresh)
If his Dthrow is completely staled (nine times), he can CG until 43%.

How we can deal with opponent's primary tools:
Jab - You can powershield between Jab1 and Jab2 with crouch canceling. You can DI the multijab.
Chaingrab - Camp until you reach 30+%, regardless of current percentage.

Summary:

Mindgames -
Good combos from a grab -
1. Dthrow to Purple toss to Purple Toss to Regrab
2. Dthrow to Dair to Usmash

Options when he's offstage -
1. Tether the edge, but DI onto the stage to get him to land onstage.
2. Use any tilt, Nair, or Fsmash on his SideB.

Other notes:
- Laser Lock - Failure to tech a move may result in a laser lock.
- Dthrow to Jab to Laser - May result in a laser lock if you DI down on the Jab.

More will be added soon, I'm out of time right now.
[/collapse]

[collapse="Pikachu"]
Discussion thread
Notable posts: 1, 2, 3, 4

Advantage/Disadvantage: +2

-STAGES-
"Best" starters for Oli: Lylat Cruise, ?
"Worst" starters for Oli: ?
"Best" counterpicks for Oli: Lylat Cruise, ?
"Worst" counterpicks for Oli: ?

Notable "move beats move" situations:
- Pivot grab beats most (if not, all) non-Thunder Jolt approaches.

- Fair beats Thunder Jolt.

Opponent's primary tools:
Fair - Used to approach
Thunder Jolt - Used to camp/approach
Ftilt - Option after landing close

How we can deal with opponent's primary tools:
Fair - Usmash OoS between hits or after move ends.
Thunder Jolt - Powershield, Pikmin toss, Fsmash, Fair, Bair depending on the angle.
Ftilt - Shieldgrab

Summary:

Other notes:
- We can Usmash OoS between hits of Pikachu's Fair.

- Pikachu's Ftilt is fairly safe on our shield. We can shieldgrab it, though.

- Don't ban Brinstar unless the Pikachu has a personal preference for the stage.

More will be added soon.
[/collapse]

[collapse="Sonic"]
DISCUSSION INCOMPLETE - INFORMATION MAY BE OUTDATED OR INCORRECT!

Discussion thread
Notable posts: 1, 2, 3

Advantage/Disadvantage: +2

-STAGES-
"Best" starters for Oli: Battlefield, Lylat Cruise
"Worst" starters for Oli: Yoshi's Island
"Best" counterpicks for Oli: Battlefield, Lylat Cruise
"Worst" counterpicks for Oli: Yoshi's Island, Pictochat (based on personal preference)

Notable "move beats move" situations:

Opponent's primary tools:
Aerial DownB - Approach

How we can deal with opponent's primary tools:

Summary:

Other notes:

More will be added soon.
[/collapse]

[collapse="Mario"]
Discussion thread
Notable posts: 1, 2, 3, 4, 5, 6, 7

Advantage/Disadvantage: 0

-STAGES-
"Best" starters for Oli: Final Destination, Yoshi's Island, Smashville
"Worst" starters for Oli: ?
"Best" counterpicks for Oli: Halberd, Final Destination
"Worst" counterpicks for Oli: Brinstar

Notable "move beats move" situations:
- Mario's Nair beats Usmash. Nair on-shield can be followed up by Jab before Olimar can react.

Opponent's primary tools:
Nair - Used to approach/beat Usmash.

Fireball - Used to camp/approach.

How we can deal with opponent's primary tools:
Nair - Bait it and pivot grab

Summary:

Other notes:

More will be added soon.
[/collapse]

[collapse="Wolf"]
Discussion thread
Notable posts: 1, 2, 3

Advantage/Disadvantage: -1

-STAGES-
"Best" starters for Oli: Lylat, Halberd, Castle Siege, Battlefield
"Worst" starters for Oli: Final Destination
"Best" counterpicks for Oli: Lylat, Halberd, Castle Siege
"Worst" counterpicks for Oli: Final Destination

Notable "move beats move" situations:

Opponent's primary tools:
How we can deal with opponent's primary tools:

Summary:

Other notes:
[/collapse]

[collapse="King Dedede"]
Discussion thread
Notable posts: 1, 2, 3

Advantage/Disadvantage: +2

-STAGES-
"Best" starters for Oli: Battlefield, Final Destination, Yoshi's Island
"Worst" starters for Oli: Smashville
"Best" counterpicks for Oli: Halberd, Lylat Cruise
"Worst" counterpicks for Oli: Smashville, Rainbow Cruise

Notable "move beats move" situations:

Opponent's primary tools:
How we can deal with opponent's primary tools:

Summary:

Other notes:
[/collapse]

[collapse="Yoshi"]
Discussion thread
Notable posts: 1, 2, 3

Advantage/Disadvantage: 0

-STAGES-
"Best" starters for Oli:
"Worst" starters for Oli:
"Best" counterpicks for Oli:
"Worst" counterpicks for Oli:

Notable "move beats move" situations:

Opponent's primary tools:
How we can deal with opponent's primary tools:

Summary:

Other notes:
[/collapse]

[collapse="Donkey Kong"]
Discussion thread
Notable posts: 1, 2, 3

Advantage/Disadvantage: +2

-STAGES-
"Best" starters for Oli:
"Worst" starters for Oli:
"Best" counterpicks for Oli:
"Worst" counterpicks for Oli:

Notable "move beats move" situations:

Opponent's primary tools:
How we can deal with opponent's primary tools:

Summary:

Other notes:
[/collapse]

[collapse="Diddy Kong"]
Discussion thread
Notable posts: 1, 2, 3

Advantage/Disadvantage: 0

-STAGES-
"Best" starters for Oli: Battlefield
"Worst" starters for Oli: Final Destination
"Best" counterpicks for Oli:
"Worst" counterpicks for Oli: Final Destination

Notable "move beats move" situations:

Opponent's primary tools:
How we can deal with opponent's primary tools:

Summary:

Other notes:
[/collapse]

[collapse="Marth"]
Discussion thread
Notable posts: 1, 2, 3

Advantage/Disadvantage: -1

-STAGES-
"Best" starters for Oli:
"Worst" starters for Oli: Battlefield
"Best" counterpicks for Oli:
"Worst" counterpicks for Oli: Battlefield

Notable "move beats move" situations:

Opponent's primary tools:
How we can deal with opponent's primary tools:

Summary:

Other notes:
[/collapse]

[collapse="Toon Link"]
Discussion thread
Notable posts: 1, 2, 3

Advantage/Disadvantage: +1

-STAGES-
"Best" starters for Oli:
"Worst" starters for Oli:
"Best" counterpicks for Oli:
"Worst" counterpicks for Oli:

Notable "move beats move" situations:

Opponent's primary tools:
How we can deal with opponent's primary tools:

Summary:

Other notes:
[/collapse]

[collapse="Lucario"]
Discussion thread
Notable posts: 1, 2, 3

Advantage/Disadvantage: 0

-STAGES-
"Best" starters for Oli:
"Worst" starters for Oli:
"Best" counterpicks for Oli:
"Worst" counterpicks for Oli:

Notable "move beats move" situations:

Opponent's primary tools:
How we can deal with opponent's primary tools:

Summary:

Other notes:
[/collapse]

[collapse="Zero Suit Samus"]
Discussion thread
Notable posts: 1, 2, 3

Advantage/Disadvantage: 0

-STAGES-
"Best" starters for Oli:
"Worst" starters for Oli:
"Best" counterpicks for Oli:
"Worst" counterpicks for Oli:

Notable "move beats move" situations:

Opponent's primary tools:
How we can deal with opponent's primary tools:

Summary:

Other notes:
[/collapse]

[collapse="Kirby"]
Discussion thread
Notable posts: 1, 2, 3

Advantage/Disadvantage: +2

-STAGES-
"Best" starters for Oli:
"Worst" starters for Oli:
"Best" counterpicks for Oli:
"Worst" counterpicks for Oli:

Notable "move beats move" situations:

Opponent's primary tools:
How we can deal with opponent's primary tools:

Summary:

Other notes:
[/collapse]

[collapse="Sheik"]
Discussion thread
Notable posts: 1, 2, 3

Advantage/Disadvantage: +1

-STAGES-
"Best" starters for Oli:
"Worst" starters for Oli:
"Best" counterpicks for Oli:
"Worst" counterpicks for Oli:

Notable "move beats move" situations:

Opponent's primary tools:
How we can deal with opponent's primary tools:

Summary:

Other notes:
[/collapse]

[collapse="Fox"]
Discussion thread
Notable posts: 1, 2, 3

Advantage/Disadvantage: +1

-STAGES-
"Best" starters for Oli:
"Worst" starters for Oli:
"Best" counterpicks for Oli:
"Worst" counterpicks for Oli:

Notable "move beats move" situations:

Opponent's primary tools:
How we can deal with opponent's primary tools:

Summary:

Other notes:
[/collapse]

[collapse="Peach"]
Discussion thread
Notable posts: 1, 2, 3

Advantage/Disadvantage: -1

-STAGES-
"Best" starters for Oli:
"Worst" starters for Oli:
"Best" counterpicks for Oli:
"Worst" counterpicks for Oli:

Notable "move beats move" situations:

Opponent's primary tools:
How we can deal with opponent's primary tools:

Summary:

Other notes:
[/collapse]

[collapse="Wario"]
Discussion thread
Notable posts: 1, 2, 3

Advantage/Disadvantage: 0

-STAGES-
"Best" starters for Oli:
"Worst" starters for Oli:
"Best" counterpicks for Oli:
"Worst" counterpicks for Oli:

Notable "move beats move" situations:

Opponent's primary tools:
How we can deal with opponent's primary tools:

Summary:

Other notes:
[/collapse]

[collapse="Ice Climbers"]
Discussion thread
Notable posts: 1, 2, 3

Advantage/Disadvantage: -1

-STAGES-
"Best" starters for Oli:
"Worst" starters for Oli:
"Best" counterpicks for Oli:
"Worst" counterpicks for Oli:

Notable "move beats move" situations:

Opponent's primary tools:
How we can deal with opponent's primary tools:

Summary:

Other notes:
[/collapse]

[collapse="Luigi"]
Discussion thread
Notable posts: 1, 2, 3

Advantage/Disadvantage: -1

-STAGES-
"Best" starters for Oli:
"Worst" starters for Oli:
"Best" counterpicks for Oli:
"Worst" counterpicks for Oli:

Notable "move beats move" situations:

Opponent's primary tools:
How we can deal with opponent's primary tools:

Summary:

Other notes:
[/collapse]

AIM/SKYPE DISCUSSIONS

No AIM/Skype Discussions completed yet.


TO DO - AIM/SKYPE DISCUSSIONS

No AIM/Skype Discussions to do yet.


OTHER IMPORTANT LINKS

Previous Match-up Discussion Thread - Several match-ups were discussed. Information may be slightly outdated, but it's still useful.

The Impact Site - Summaries were created by various members of the boards. Information may be slightly outdated, but it's still useful.

[Collapse=Unsorted Stuff]
Falco
http://vgbootcamp.com/entry.php?13-Metagame-Minute-How-to-DI-Against-Falco
- Can crouch cancel his Jab1 into a powershield to punish.
- Can't whistle his Fair
- Dtilt is easier to land on his SideB
- Stay grounded
- We can duck under Falco's Reflector.
- Don't get grabbed.
- Whistling Falco's Bair gives a free hit.
- Watch for Bair as a killing move.
- Study SideB habits.
- Can face away from his SideB and grab after it ends
- Yellows make hitting through Phantasm easy






Pikachu
- Aim for Yellows/Purples
- Bait and wait to pivot grab until the last second.
- If they approach, stutterstep Fsmash covers a lot.
- Stay grounded.
- Keep aerials random and infrequent.






Sonic
- Stay grounded
- Pivot grab beats ground approaches
- Sonic's Aerial DownB is a primary approach. It takes time to charge up
- When in the air, focus primarily on getting grounded. Don't get predictable, as he can punish our landings really well.
- His Dsmash beats whistle.
- He can lay a spring under us as we respawn to prevent us from plucking pikmin
- Strike YI, ban YI/Pictochat.
- Aim for Battlefield, Lylat
- Mix up whistle, airdodge, and attacking in the air to avoid getting read.

Powershield allows an Usmash OoS

Sonic doesn't HAVE to release the DownB, so it becomes a game of Rock-Paper-Scissors.
If Olimar takes initiative and Sonic doesn't react, Sonic takes a hit.

On taking an aerial DownB on a normal shield:
- We can Usmash OoS, but they can beat this by shielding to cancel and grabbing.
- If we stay in shield, they can apply pressure using the rest of the spin or cancel it into a grab.
- If we try to grab, they can just jab or grab us because of shield stun and our grab speed.
Shieldgrabbing is generally our worst option, but it depends on the Sonic.

Olimar's grab beats Sonic's shield
Sonic's shield into grab beats Olimar's grab
Olimar's Usmash beats Sonic's shield into grab
Sonic's shield blocks usmash
(assuming frame precision)

Shorthopped Bair is another approach option for Sonic.

Mix up pivot grab with stutterstepped Fsmash. It's a trap the Sonic has to fall into.

Nair beats Sonic's SideB/DownB (?)

His Bair is hard to Usmash OoS.

Dash away to stutterstepped Fsmash

Some Sonics like to Fthrow-Fair the first time, then Fthrow-wait the second time. Don't airdodge impulsively.
Fake a pivot grab to provoke a jump to DownB, then do a real pivot grab.








Mario
- Cape and Fludd affect Olimar during whistle super armor...making them viable against Olimar's recovery.
- Mario's Nair beats the majority of Olimar's attacks in priority. This includes Usmash from all pikmin. This does not include Uair from most angles though.
- If Mario hit's Olimar's shield with a weak SHNair, the following jab will hit before Olimar's shieldgrab comes out. The only way for Olimar to win in that scenario is to consciously wait for the jab, or just don't let Mario nair your shield in the first place.
- Olimar's Fsmash will beat Mario's planking. Spaced properly, it cuts off many of Mario's options from the ledge.
=-Camping-=
- Camp at mid-range.
- Avoid close-range combat.
- Fireballs are easy to powershield. Punish what he does to your shield afterward.
- Punish Mario when he's getting off pikmin.
- Don't mindlessly camp. Keep active and cut off approaches.
- Cape is good for getting pikmin off and reflecting them, making long range combat somewhat inviable. Camping mid-range allows for punishment.
- Pivot grab beats non-Fireball approaches.
=-Stages-=
- Ban Brinstar
- CP FD or Halberd
- Don't fall for SHDair to Nair
- We COULD Usmash OoS his Nair (?)
The way I see it, it's a rock paper scissors match:
Mario camp, Aggressive Olimar wins.
Olimar camp + Mario camp, Olimar wins.
Olimar Camp, Aggressive Mario wins.
Aggresive Olimar + Aggressive Mario... really depends on the player from there











Wolf
- Olimar can Dthrow 2x>Usmash>Uair (We can DI the Uair or avoid it Pikmin dependent I think). Our Dthrow wrecks Olimar, but our usual ability to tech chase with Dthrow when Olimar is still feet up isn't as good because Olimar's instinctively GRAB GRAB GRAB.
- Avoid SV
- Play aggressively
- Fair beats a number of Wolf's moves
- Only purples can stop Wolf's camping
- On the ground, wold has two great mixups, fsmash and grab,
- at fsmash range, he can grab us if we try to wait for the fsmash or he can run in and dsmash if we try to react with our smash or pivot grab.
- if he fsmashes and we predicted grab, our smashes will be outprioritized except for yellow fsmash, and our grab with be broken.
- Wolf can't handle olimar at a spacing just outside dsmash because his attacks are too slow compared to olimar
- I prefer to throw wolf up at any % greater than 40%, just because he is extremely susceptible to all of olimar's juggling tools, ESPECIALLY uptilt :p.
- Try for Lylat, Halberd, Castle Siege, BF (in that order)
- CP Lylat, Halberd, Castle Siege (in that order)
- Ban FD
- If you dashgrab-dthrow, you can follow up with dair, then Usmash








Dedede
- Strike to BF, FD, YI
- Strike SV
- Ban SV, RC
- Pick Halberd, Lylat
- Mindset: Keep moving, stay grounded.
- Refresh moves on Waddle Dees
- Aerial approaches: Bair (shieldgrab it), reverse inhale (roll behind on reaction/prediction)
- Can also run away and camp
- Pivot grab Ground approaches
- Ftilt (), Dtilt
- His Dair can beat our aerials and put us in a bad position.
- Grab is used for punishing landings
- Don't mindlessly spam ground attacks. Charge smashes and pivot grab for unpredictability.
- Recover high and whistle Bair. Be careful of sourspotted Bair.
- Fsmash/Fair his inhale.
- Dtilt if in a spot dodge battle with him.
- Use platforms to assist juggling.
- Roll under him when he's in the air.
- His mindset: Aggressive, get offstage







Diddy
- Remember that we can use aerials while holding a banana if you use the aerial after whistling.
We can also Fsmash if you hold an attack button after grabbing a banana and input the Fsmash. I have a shoulder button set to Attack for this.
- It was stated in a previous discussion that the yellow costume helps hide held bananas.
- PS the bananas, jump up and grab them, then throw down. Diddy will probably catch bananas thrown at him.
- Don't think of the bananas as belonging to Diddy.
- Don't just throw the bananas back.
- If he has two bananas, throw out a couple of SideBs and a Fsmash.
- If you grab Diddy near the ledge at 0%, do Dthrow-fair-dair. Don't double jump for the dair, just do it right away.
- Remember to use platforms for landing and camping
- Strike FD
- Strike to BF (?)




Marth
- Stutterstep fsmash is the absolute key to this MU. It gives you the extra inch you need when Marth jumps in and fairs. Just dash away, the slightly charge an Fsmash. Walking Fsmash is also a good trap.
- When you shield dancing blades, its a free grab after. Or usmash after the third one.
- Olimar is NOT safe in his shield in this MU.
- Feel free to slowly walk around and wait for Marth to do something, then pivot grab at the last possible moment.
- Dthrow-fair Marth, the quickly land and shield because they will usually try to fair
- Sometimes Marth will jump above Olimar and not do anything right away in an attempt to scare Olimar into his shield. So sometimes I'll meet Marth with a surprise fair.
- Don't be a ledge magnet. Marth is really good at keeping us offstage.
- If you're caught in the air, don't bother challenging Marth, especially if he is above you. Uair destroys everything we have so it's best to just try to whistle away and land. If you're offstage and he's more horizontal towards you, you can sometimes challenge with a fair of your own, since in this horizontal position they may try to wait for your dodge/whistle.
- If Marth is somewhat above you, feel free to meet him with a surprise Uair
- Watch for his Nair/Fair into Jab.
- Speedhug his recovery and punish the landing with Fair or something.
- Strike/ban BF, Strike SV
- CP Halberd (?)[/collapse]
 

Capt. Olimar

Smash Cadet
Joined
Aug 17, 2010
Messages
35
CURRENT SCHEDULE
WEEK 1
Falco
Pikachu

WEEK 2
Sonic
Mario

WEEK 3
Wolf
King Dedede

WEEK 4
Yoshi
D.K.

WEEK 5
Diddy Kong
Marth

WEEK 6
Toon Link
Lucario

WEEK 7
Zero Suit Samus
Kirby

WEEK 8
Sheik
Fox

WEEK 9
Peach
Wario

WEEK 10
Ice Climbers
Luigi

WEEK 11
Snake
Ike

WEEK 12
Metaknight
Bowser

WEEK 13
Olimar
C. Falcon

WEEK 14
Mr. Game & Watch
R.O.B.

WEEK 15
Pokemon Trainer

WEEK 16
Ness
Jigglypuff

WEEK 17
Pit
Lucas

WEEK 18
Samus
Zelda

WEEK 19
Link
Ganondorf​

Items in RED will be rediscussed later.
Items in YELLOW have been discussed, but may be rediscussed later.
Items in BLUE have been completed.
 

Sky Pirate

The best defense is a lot of frigging healing
Joined
Mar 10, 2009
Messages
3,660
Location
Elgin, Texas
NNID
SkyPirateCoud
3DS FC
1590-4884-8497
Don't freak out and rage quit if things aren't being discussed RIGHT AWAY.
I understand that the end of the semester will be ending soon (I'm a little over a month away myself), and some things might get a rediscussion at some point if nobody contributes, especially if it's a match-up that REALLY needs to be discussed.
Also, I might leave some discussions up for longer than a week when it appears that school is applying its Pressure (pardon the bad Pokemon reference).
 

Dnyce

Smash Master
Joined
Mar 10, 2010
Messages
3,049
Location
Allen, TX
I don't mind contributing; however, as I mentioned before, I'm done spoon feeding ;o
 

Cracker1204

Smash Apprentice
Joined
Aug 24, 2008
Messages
108
I play vs mr-R alot and getting back from the edge really is a pain, marth's nair pretty much beats everything. you should really watch marth closely and time a ledge jump (i know this sounds dumb vs marth but trust me xD also don't immediatly attack or down b, this will get you *****) or go with a instant return thingy. if he's misspaces you can try a roll but thats not really a good option and neither is getup or attack (if marth is spacing nairs). airdodge can be good too.
 

Sky Pirate

The best defense is a lot of frigging healing
Joined
Mar 10, 2009
Messages
3,660
Location
Elgin, Texas
NNID
SkyPirateCoud
3DS FC
1590-4884-8497
There really isn't a set way to get onstage against Marth.
You just have to bait, test and react to his edge-guarding method.

He has so much crap to keep us offstage. T_T

Also, I'll get the week 2 discussions up tonight.
You guys can keep posting in the older discussions, BTW. They aren't going to be closed and any information helps.
 

Dnyce

Smash Master
Joined
Mar 10, 2010
Messages
3,049
Location
Allen, TX
Actually, I changed my mind. All these discussions seem to deal in absolute 'right'/'wrong' answers, and I don't like dealing in binaries... so I probably won't contribute at all, lol.
 

Sky Pirate

The best defense is a lot of frigging healing
Joined
Mar 10, 2009
Messages
3,660
Location
Elgin, Texas
NNID
SkyPirateCoud
3DS FC
1590-4884-8497
Which is, of course, why everyone has the same opinions and states everything in completely objective terms. T_T
 

Sky Pirate

The best defense is a lot of frigging healing
Joined
Mar 10, 2009
Messages
3,660
Location
Elgin, Texas
NNID
SkyPirateCoud
3DS FC
1590-4884-8497
LOL

Mayyyyyybe I shouldn't use the "Social" tag for this. XD


EDIT: AIM/Skype discussions will start sometime this summer if more Olimar mains become active as classes end.
 

DtJ Hilt

Little Lizard
Joined
Feb 28, 2008
Messages
8,531
Location
Minnow Brook
Haha, I was just about to ask about that, actually. I might sit in on a couple of those when they happen.
 

D Who?

Smash Journeyman
Joined
May 4, 2010
Messages
456
Location
Auburndale, Florida
Can someone give me some quick MU knowledge about how to play a R.O.B player.

And some levels to CP to would be nice to know as well. Thank you

Never mind. I lost, but at least I can cat daddy when I duggie.
 

Sky Pirate

The best defense is a lot of frigging healing
Joined
Mar 10, 2009
Messages
3,660
Location
Elgin, Texas
NNID
SkyPirateCoud
3DS FC
1590-4884-8497
I know some people are taking finals this week and next. Break for this week.
Does anyone want to go on to the next discussions next week or will finals be too much?
 

Sky Pirate

The best defense is a lot of frigging healing
Joined
Mar 10, 2009
Messages
3,660
Location
Elgin, Texas
NNID
SkyPirateCoud
3DS FC
1590-4884-8497
No discussion this week as well, as it's finals week for a number of people.
I'll be starting the next discussion this Saturday or Sunday rather than the usual Monday night.
 

Sky Pirate

The best defense is a lot of frigging healing
Joined
Mar 10, 2009
Messages
3,660
Location
Elgin, Texas
NNID
SkyPirateCoud
3DS FC
1590-4884-8497
Sorry for not being more involved with the Yoshi/D.K. discussions.
I was really looking forward to participating in those two, but some issues of a personal nature arose.

Anyway, the next two discussions are up!
I think some people are still taking finals this/next week, but we really can't wait any longer.
 

Sky Pirate

The best defense is a lot of frigging healing
Joined
Mar 10, 2009
Messages
3,660
Location
Elgin, Texas
NNID
SkyPirateCoud
3DS FC
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I really don't think a whole lot has to be said about Marth, but I was kinda hoping more people would have something to say about Diddy. :<

Oh well, next two match-ups (Toon Link and Lucario) will probably go up tonight.

EDIT: I'm also going to be working on summaries since I have time now, so I might occasionally bump a thread or two with questions.
Going to pace myself so that I don't miss or fail to analyze anything said in the threads.

5/29/2011

I'll put up the next two discussions tomorrow afternoon or evening.
Kind of disappointed that nobody really had anything to say about Lucario, but oh well. Can't dwell on that, onward and upward! ^_^

Also, I'd like to start talking about occasionally holding Olimar skype chats since a few Olimars are being more active.
I'll post a topic about it at some point in the near future.

6/06/2011

Sorry, but I've been REALLY busy this past week and will be busy for the rest of the week, so I can't try to push discussion this week.
Next match-up discussion will be going up this Thursday, Friday, or Saturday unless someone else REALLY wants to discuss Sheik and Fox.

EDIT: Also, I've had a collection of the main points for *most* of the match-ups discussed so far for... quite some time. I've just been too busy (and/or lazy) to actually organize them.
Thinking of just putting them up there and sorting them later.

6/14/2011

Okay, I'm done missing deadlines because of stupid bull****.
Next match-up discussion will be up tonight. The match-up discussion threads are always open in case there isn't enough time to cover everything anyway.

6/19/2011

Well, I didn't expect a whole lot this week because of the communities we were involving and the amount of time allotted.
Actually got a little more information that I expected, but it was still... not enough for a complete analysis.
The Sheik boards have a bit of information that could possibly supplement what little came from that one.

Anyway, next two'll be going up tonight. Both match-ups I enjoy, particularly Wario. ^_^
 

Sky Pirate

The best defense is a lot of frigging healing
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O-kay, back in business!
Next two'll be going up tonight, Luigi and ICs.
 

Dnyce

Smash Master
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Allen, TX
Things I have learned since this started:

1.


*will update along with the discussions*
 

FOUREYES

Smash Journeyman
Joined
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305
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Seattle, WA
Is this even still happening? It's been almost a month since the last ones went up, and the threads are both dead.
 

Sky Pirate

The best defense is a lot of frigging healing
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Ah. I posted it in the social thread a while back, but perhaps it should also be posted here.
I'm taking a break from this. There was a lot more activity and interest in the beginning, but then it waned as it always does.

Hopefully after a bit of time has passed, people will be interested in discussing this again. Rather than
starting over with yet another match-up discussion, we should just pick up where we left off so that we may at least establish facts about the discussions we never get around to when we make match-up discussions.
 

IcyLight

Smash Lord
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I think we need to add a tips and tricks section to each individual character match up. The really small things can really make the difference between winning and losing.

something like this for instance, for the snake matchup...

If you get snake right off the stage and he doesn't go too far, 90% of the time he will ALWAYS immediately jump, and you can predict it and get a free tether on him and possibly knock him out of his upb. This has worked on every single snake I have fought so far, even the top level ones.


I don't really notice people giving advice on any of the really small things, and when I asked rich for MK advice and dabuz for IC advice, they gave me a pretty good paragraph of things that are rarely mentioned in the actual matchup thread for those characters.
 

xzx

Smash Lord
Joined
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Hi guys, I just wanna discuss the R.O.B. vs Olimar MU and ratio for a bit. Okay, let's begin.
The MU is of course in ROB's favour, but let's take a look how bad it actually is...

The first thing that comes to my mind is ROB's ground game: his ultra fast tilts, his gyro, his jab and his (annoying) dsmash. These things completely shuts down the *** out of Olimar. I mean, come on... Olimar can't even grab ROB because of ROB's dtilt disturbing the grab (most of the time). Second, the gyro spinning on the ground (or the gyro itself) prevents Olimar's aproach game (and it kills Pikmin/knock them off way to easily), and the jab and dsmash have great frame data, meaning that Olimar has a hard time to find an opening. Especially the dsmash. It sweeps Olimar and his Pikmin way to easily. This was the ground game part. If you haven't figured it out yet, ROB's ground game completely shuts down Olimar. On top of that, ROB ultra ***** Olimar offstage. Heck, I am not even going on to the details, because everyone know how ridicolous it is (backthrow/fthrow to fair/bair and a stock's gone...)! Oh, and ROB's grab... is just annoyingly fast. Yes, even ROB's get up attack (100%) destroys Olimar, if Olimar is hit behind it (it gives a backward knockback, meaning ROB has a great opportunity to gimp Olimar)! And Olimar spam doesn't work since ROB is having that up-tilt, shaking them off.

Seriously, the only thing I see Olimar >>> ROB is the juggling game. Okay, Olimar can juggle ROB to death, but that is nothing compared to the fact that ROB can gimp Olimar at nearly any percent. Oh, and if ROB gets juggled, he can just go to the edges/offstage, because Olimar can't go offstage without taking the biggest risk! The laser is good too to keep Olimar on track.

Yep, what do you think guys? I hope you have realized that ROB is actually having the favour over Olimar, not vise versa! I would say this MU is like 60:40 ROB's favour, or even more...

Notice that I am NOT an Olimar user or a R.O.B. user. This is just what I think about the MU, so take me and this post with a grain of salt (although I am serious)!

60:40 R.O.B.'s favour or possibly more.
 

xzx

Smash Lord
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;P I just wrote "take this with a grain of salt". I hope you didn't took me THAT serious. (I am half serious!) =) I am not trolling, just having some fun! ;)
 

ccst

Smash Ace
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But it's true; R.O.B. has the favour over Olimar. I'm going to quote my own post in the R.O.B. boards: "Ugh, the yellow and purple ones are pain in the *ss. However, R.O.B.'s ground game shuts down Olimar's and we can gimp him really easy (well, not easier than Ivysaur LoL). Definitely in R.O.B.'s favour; 55:45 or more. Olimar kills and juggles us, but we gimp him. I promise you guys that it's in R.O.B.'s favour, no matter what." Also R.O.B.'s tilts are gerat in this MU (D-tilt/F-tilt can get us freed from your grab and the gyro is just... awesome etc).
 

DtJ Hilt

Little Lizard
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Oh well if you say that it's true, then it must be.

Edit: Okay, okay. I'll fill you in. So coming to the Olimar Boards and talking about the ROB matchup is a terrible idea for several reasons, if you have any hopes of getting a straight answer/response. Regarding the ROB matchup, there's about three types of people in the Olimar Boards. Those that are tired of having discussed the matchup as much as we have for the past three years, but know that the matchup is either even or in Olimar's favor (like me!), because, well, c'mon. Good luck getting a straight response out of these guys! Then there's those that probably don't know anything about the matchup (or most, to a point of being able to debate or give advice) and probably don't even read this thread. This is a large, large portion of the Olimar Boards. Why? Who cares. Then there's the third group. A good while ago, back during the whole Blood fiasco, there was a big thing going around where the Olimar Boards (and even some of the ROBs!) started trolling people, saying that ROB hard counters Olimar. Some of them still pop up to confuse unsuspecting ROB mains, because it's kinda fun, not gonna lie. Thing is, most of the responses are gonna come from them. So good luck getting a straight response/answer if you want to talk about this, of all matchups.
 

Asa

Smash Hero
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spoken like a true hero

and yeah robs ability to gimp olimar isn't really all that great
 

ccst

Smash Ace
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Oh sorry, didn't know that. I'm really sorry if it's confusing but I'm not trolling. =/
Well, this is my last post here in Olimar boards for now.
 

xzx

Smash Lord
Joined
May 1, 2009
Messages
1,139
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Sweden
Oh, sorry, I didn't knew that, honestly. I'm sorry, but I thought that the meta-game has evolved and ROB knows what to do against Olimar etc.

@Asa: Maybe, but ROB can edgehog! ;)

Again, sorry, not going to happen twice.
 
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