Capt. Olimar
Smash Cadet
- Joined
- Aug 17, 2010
- Messages
- 35
_PREVENTING EXTINCTION_
Olimar Match-up Thread
Consider this the "Match-up Social".
Olimar Match-up Thread
Consider this the "Match-up Social".
This thread is for general match-up discussion. Feel free to discuss match-ups, post new findings about specific match-ups, ask questions about match-ups, etc.
Discussion in this thread may be used in specific match-up discussions.
This particular thread isn't limited to one single discussion.
Discussion in this thread may be used in specific match-up discussions.
This particular thread isn't limited to one single discussion.
Match-up summaries and discussion material will be copied to this thread one-by-one as they are finished. If a summary cannot be written, a listing of important posts will be provided and the match-up will be rediscussed at a later time (possibly on AIM/Skype).
Logs from AIM/Skype discussions will be posted if they are made available and the date/character will be posted directly under this summary.
Logs from AIM/Skype discussions will be posted if they are made available and the date/character will be posted directly under this summary.
MATCH-UP SUMMARIES
[collapse="Falco"]
DISCUSSION INCOMPLETE - INFORMATION MAY BE OUTDATED OR INCORRECT!
Discussion thread
Notable posts: 1, 2, 3
Advantage/Disadvantage: -2
-STAGES-
"Best" starters for Oli: Delfino, Smashville, Castle Siege
"Worst" starters for Oli: Battlefield, Final Destination (?)
"Best" counterpicks for Oli: Delfino, Smashville, Frigate Orpheon
"Worst" counterpicks for Oli: Battlefield (?), Final Destination (?)
Notable "move beats move" situations:
- Our Utilt clanks with Falco's Side Special and leaves him vulnerable for 48 frames. The earliest we can act is frame 16, leaving 32 frames for action.
- Our Dtilt beats Falco's UpB.
Opponent's primary tools:
Jab - Beats out many of our moves.
Chaingrab - Falco has a chaingrab on us until 30% damage (assuming his Dthrow is fresh)
If his Dthrow is completely staled (nine times), he can CG until 43%.
How we can deal with opponent's primary tools:
Jab - You can powershield between Jab1 and Jab2 with crouch canceling. You can DI the multijab.
Chaingrab - Camp until you reach 30+%, regardless of current percentage.
Summary:
Mindgames -
Good combos from a grab -
1. Dthrow to Purple toss to Purple Toss to Regrab
2. Dthrow to Dair to Usmash
Options when he's offstage -
1. Tether the edge, but DI onto the stage to get him to land onstage.
2. Use any tilt, Nair, or Fsmash on his SideB.
Other notes:
- Laser Lock - Failure to tech a move may result in a laser lock.
- Dthrow to Jab to Laser - May result in a laser lock if you DI down on the Jab.
More will be added soon, I'm out of time right now.
[/collapse]
[collapse="Pikachu"]
Discussion thread
Notable posts: 1, 2, 3, 4
Advantage/Disadvantage: +2
-STAGES-
"Best" starters for Oli: Lylat Cruise, ?
"Worst" starters for Oli: ?
"Best" counterpicks for Oli: Lylat Cruise, ?
"Worst" counterpicks for Oli: ?
Notable "move beats move" situations:
- Pivot grab beats most (if not, all) non-Thunder Jolt approaches.
- Fair beats Thunder Jolt.
Opponent's primary tools:
Fair - Used to approach
Thunder Jolt - Used to camp/approach
Ftilt - Option after landing close
How we can deal with opponent's primary tools:
Fair - Usmash OoS between hits or after move ends.
Thunder Jolt - Powershield, Pikmin toss, Fsmash, Fair, Bair depending on the angle.
Ftilt - Shieldgrab
Summary:
Other notes:
- We can Usmash OoS between hits of Pikachu's Fair.
- Pikachu's Ftilt is fairly safe on our shield. We can shieldgrab it, though.
- Don't ban Brinstar unless the Pikachu has a personal preference for the stage.
More will be added soon.
[/collapse]
[collapse="Sonic"]
DISCUSSION INCOMPLETE - INFORMATION MAY BE OUTDATED OR INCORRECT!
Discussion thread
Notable posts: 1, 2, 3
Advantage/Disadvantage: +2
-STAGES-
"Best" starters for Oli: Battlefield, Lylat Cruise
"Worst" starters for Oli: Yoshi's Island
"Best" counterpicks for Oli: Battlefield, Lylat Cruise
"Worst" counterpicks for Oli: Yoshi's Island, Pictochat (based on personal preference)
Notable "move beats move" situations:
Opponent's primary tools:
Aerial DownB - Approach
How we can deal with opponent's primary tools:
Summary:
Other notes:
More will be added soon.
[/collapse]
[collapse="Mario"]
Discussion thread
Notable posts: 1, 2, 3, 4, 5, 6, 7
Advantage/Disadvantage: 0
-STAGES-
"Best" starters for Oli: Final Destination, Yoshi's Island, Smashville
"Worst" starters for Oli: ?
"Best" counterpicks for Oli: Halberd, Final Destination
"Worst" counterpicks for Oli: Brinstar
Notable "move beats move" situations:
- Mario's Nair beats Usmash. Nair on-shield can be followed up by Jab before Olimar can react.
Opponent's primary tools:
Nair - Used to approach/beat Usmash.
Fireball - Used to camp/approach.
How we can deal with opponent's primary tools:
Nair - Bait it and pivot grab
Summary:
Other notes:
More will be added soon.
[/collapse]
[collapse="Wolf"]
Discussion thread
Notable posts: 1, 2, 3
Advantage/Disadvantage: -1
-STAGES-
"Best" starters for Oli: Lylat, Halberd, Castle Siege, Battlefield
"Worst" starters for Oli: Final Destination
"Best" counterpicks for Oli: Lylat, Halberd, Castle Siege
"Worst" counterpicks for Oli: Final Destination
Notable "move beats move" situations:
Opponent's primary tools:
How we can deal with opponent's primary tools:
Summary:
Other notes:
[/collapse]
[collapse="King Dedede"]
Discussion thread
Notable posts: 1, 2, 3
Advantage/Disadvantage: +2
-STAGES-
"Best" starters for Oli: Battlefield, Final Destination, Yoshi's Island
"Worst" starters for Oli: Smashville
"Best" counterpicks for Oli: Halberd, Lylat Cruise
"Worst" counterpicks for Oli: Smashville, Rainbow Cruise
Notable "move beats move" situations:
Opponent's primary tools:
How we can deal with opponent's primary tools:
Summary:
Other notes:
[/collapse]
[collapse="Yoshi"]
Discussion thread
Notable posts: 1, 2, 3
Advantage/Disadvantage: 0
-STAGES-
"Best" starters for Oli:
"Worst" starters for Oli:
"Best" counterpicks for Oli:
"Worst" counterpicks for Oli:
Notable "move beats move" situations:
Opponent's primary tools:
How we can deal with opponent's primary tools:
Summary:
Other notes:
[/collapse]
[collapse="Donkey Kong"]
Discussion thread
Notable posts: 1, 2, 3
Advantage/Disadvantage: +2
-STAGES-
"Best" starters for Oli:
"Worst" starters for Oli:
"Best" counterpicks for Oli:
"Worst" counterpicks for Oli:
Notable "move beats move" situations:
Opponent's primary tools:
How we can deal with opponent's primary tools:
Summary:
Other notes:
[/collapse]
[collapse="Diddy Kong"]
Discussion thread
Notable posts: 1, 2, 3
Advantage/Disadvantage: 0
-STAGES-
"Best" starters for Oli: Battlefield
"Worst" starters for Oli: Final Destination
"Best" counterpicks for Oli:
"Worst" counterpicks for Oli: Final Destination
Notable "move beats move" situations:
Opponent's primary tools:
How we can deal with opponent's primary tools:
Summary:
Other notes:
[/collapse]
[collapse="Marth"]
Discussion thread
Notable posts: 1, 2, 3
Advantage/Disadvantage: -1
-STAGES-
"Best" starters for Oli:
"Worst" starters for Oli: Battlefield
"Best" counterpicks for Oli:
"Worst" counterpicks for Oli: Battlefield
Notable "move beats move" situations:
Opponent's primary tools:
How we can deal with opponent's primary tools:
Summary:
Other notes:
[/collapse]
[collapse="Toon Link"]
Discussion thread
Notable posts: 1, 2, 3
Advantage/Disadvantage: +1
-STAGES-
"Best" starters for Oli:
"Worst" starters for Oli:
"Best" counterpicks for Oli:
"Worst" counterpicks for Oli:
Notable "move beats move" situations:
Opponent's primary tools:
How we can deal with opponent's primary tools:
Summary:
Other notes:
[/collapse]
[collapse="Lucario"]
Discussion thread
Notable posts: 1, 2, 3
Advantage/Disadvantage: 0
-STAGES-
"Best" starters for Oli:
"Worst" starters for Oli:
"Best" counterpicks for Oli:
"Worst" counterpicks for Oli:
Notable "move beats move" situations:
Opponent's primary tools:
How we can deal with opponent's primary tools:
Summary:
Other notes:
[/collapse]
[collapse="Zero Suit Samus"]
Discussion thread
Notable posts: 1, 2, 3
Advantage/Disadvantage: 0
-STAGES-
"Best" starters for Oli:
"Worst" starters for Oli:
"Best" counterpicks for Oli:
"Worst" counterpicks for Oli:
Notable "move beats move" situations:
Opponent's primary tools:
How we can deal with opponent's primary tools:
Summary:
Other notes:
[/collapse]
[collapse="Kirby"]
Discussion thread
Notable posts: 1, 2, 3
Advantage/Disadvantage: +2
-STAGES-
"Best" starters for Oli:
"Worst" starters for Oli:
"Best" counterpicks for Oli:
"Worst" counterpicks for Oli:
Notable "move beats move" situations:
Opponent's primary tools:
How we can deal with opponent's primary tools:
Summary:
Other notes:
[/collapse]
[collapse="Sheik"]
Discussion thread
Notable posts: 1, 2, 3
Advantage/Disadvantage: +1
-STAGES-
"Best" starters for Oli:
"Worst" starters for Oli:
"Best" counterpicks for Oli:
"Worst" counterpicks for Oli:
Notable "move beats move" situations:
Opponent's primary tools:
How we can deal with opponent's primary tools:
Summary:
Other notes:
[/collapse]
[collapse="Fox"]
Discussion thread
Notable posts: 1, 2, 3
Advantage/Disadvantage: +1
-STAGES-
"Best" starters for Oli:
"Worst" starters for Oli:
"Best" counterpicks for Oli:
"Worst" counterpicks for Oli:
Notable "move beats move" situations:
Opponent's primary tools:
How we can deal with opponent's primary tools:
Summary:
Other notes:
[/collapse]
[collapse="Peach"]
Discussion thread
Notable posts: 1, 2, 3
Advantage/Disadvantage: -1
-STAGES-
"Best" starters for Oli:
"Worst" starters for Oli:
"Best" counterpicks for Oli:
"Worst" counterpicks for Oli:
Notable "move beats move" situations:
Opponent's primary tools:
How we can deal with opponent's primary tools:
Summary:
Other notes:
[/collapse]
[collapse="Wario"]
Discussion thread
Notable posts: 1, 2, 3
Advantage/Disadvantage: 0
-STAGES-
"Best" starters for Oli:
"Worst" starters for Oli:
"Best" counterpicks for Oli:
"Worst" counterpicks for Oli:
Notable "move beats move" situations:
Opponent's primary tools:
How we can deal with opponent's primary tools:
Summary:
Other notes:
[/collapse]
[collapse="Ice Climbers"]
Discussion thread
Notable posts: 1, 2, 3
Advantage/Disadvantage: -1
-STAGES-
"Best" starters for Oli:
"Worst" starters for Oli:
"Best" counterpicks for Oli:
"Worst" counterpicks for Oli:
Notable "move beats move" situations:
Opponent's primary tools:
How we can deal with opponent's primary tools:
Summary:
Other notes:
[/collapse]
[collapse="Luigi"]
Discussion thread
Notable posts: 1, 2, 3
Advantage/Disadvantage: -1
-STAGES-
"Best" starters for Oli:
"Worst" starters for Oli:
"Best" counterpicks for Oli:
"Worst" counterpicks for Oli:
Notable "move beats move" situations:
Opponent's primary tools:
How we can deal with opponent's primary tools:
Summary:
Other notes:
[/collapse]
AIM/SKYPE DISCUSSIONS
No AIM/Skype Discussions completed yet.
TO DO - AIM/SKYPE DISCUSSIONS
No AIM/Skype Discussions to do yet.
OTHER IMPORTANT LINKS
Previous Match-up Discussion Thread - Several match-ups were discussed. Information may be slightly outdated, but it's still useful.
The Impact Site - Summaries were created by various members of the boards. Information may be slightly outdated, but it's still useful.
[Collapse=Unsorted Stuff]
Falco
http://vgbootcamp.com/entry.php?13-Metagame-Minute-How-to-DI-Against-Falco
- Can crouch cancel his Jab1 into a powershield to punish.
- Can't whistle his Fair
- Dtilt is easier to land on his SideB
- Stay grounded
- We can duck under Falco's Reflector.
- Don't get grabbed.
- Whistling Falco's Bair gives a free hit.
- Watch for Bair as a killing move.
- Study SideB habits.
- Can face away from his SideB and grab after it ends
- Yellows make hitting through Phantasm easy
Pikachu
- Aim for Yellows/Purples
- Bait and wait to pivot grab until the last second.
- If they approach, stutterstep Fsmash covers a lot.
- Stay grounded.
- Keep aerials random and infrequent.
Sonic
- Stay grounded
- Pivot grab beats ground approaches
- Sonic's Aerial DownB is a primary approach. It takes time to charge up
- When in the air, focus primarily on getting grounded. Don't get predictable, as he can punish our landings really well.
- His Dsmash beats whistle.
- He can lay a spring under us as we respawn to prevent us from plucking pikmin
- Strike YI, ban YI/Pictochat.
- Aim for Battlefield, Lylat
- Mix up whistle, airdodge, and attacking in the air to avoid getting read.
Powershield allows an Usmash OoS
Sonic doesn't HAVE to release the DownB, so it becomes a game of Rock-Paper-Scissors.
If Olimar takes initiative and Sonic doesn't react, Sonic takes a hit.
On taking an aerial DownB on a normal shield:
- We can Usmash OoS, but they can beat this by shielding to cancel and grabbing.
- If we stay in shield, they can apply pressure using the rest of the spin or cancel it into a grab.
- If we try to grab, they can just jab or grab us because of shield stun and our grab speed.
Shieldgrabbing is generally our worst option, but it depends on the Sonic.
Olimar's grab beats Sonic's shield
Sonic's shield into grab beats Olimar's grab
Olimar's Usmash beats Sonic's shield into grab
Sonic's shield blocks usmash
(assuming frame precision)
Shorthopped Bair is another approach option for Sonic.
Mix up pivot grab with stutterstepped Fsmash. It's a trap the Sonic has to fall into.
Nair beats Sonic's SideB/DownB (?)
His Bair is hard to Usmash OoS.
Dash away to stutterstepped Fsmash
Some Sonics like to Fthrow-Fair the first time, then Fthrow-wait the second time. Don't airdodge impulsively.
Fake a pivot grab to provoke a jump to DownB, then do a real pivot grab.
Mario
- Cape and Fludd affect Olimar during whistle super armor...making them viable against Olimar's recovery.
- Mario's Nair beats the majority of Olimar's attacks in priority. This includes Usmash from all pikmin. This does not include Uair from most angles though.
- If Mario hit's Olimar's shield with a weak SHNair, the following jab will hit before Olimar's shieldgrab comes out. The only way for Olimar to win in that scenario is to consciously wait for the jab, or just don't let Mario nair your shield in the first place.
- Olimar's Fsmash will beat Mario's planking. Spaced properly, it cuts off many of Mario's options from the ledge.
=-Camping-=
- Camp at mid-range.
- Avoid close-range combat.
- Fireballs are easy to powershield. Punish what he does to your shield afterward.
- Punish Mario when he's getting off pikmin.
- Don't mindlessly camp. Keep active and cut off approaches.
- Cape is good for getting pikmin off and reflecting them, making long range combat somewhat inviable. Camping mid-range allows for punishment.
- Pivot grab beats non-Fireball approaches.
=-Stages-=
- Ban Brinstar
- CP FD or Halberd
- Don't fall for SHDair to Nair
- We COULD Usmash OoS his Nair (?)
The way I see it, it's a rock paper scissors match:
Mario camp, Aggressive Olimar wins.
Olimar camp + Mario camp, Olimar wins.
Olimar Camp, Aggressive Mario wins.
Aggresive Olimar + Aggressive Mario... really depends on the player from there
Wolf
- Olimar can Dthrow 2x>Usmash>Uair (We can DI the Uair or avoid it Pikmin dependent I think). Our Dthrow wrecks Olimar, but our usual ability to tech chase with Dthrow when Olimar is still feet up isn't as good because Olimar's instinctively GRAB GRAB GRAB.
- Avoid SV
- Play aggressively
- Fair beats a number of Wolf's moves
- Only purples can stop Wolf's camping
- On the ground, wold has two great mixups, fsmash and grab,
- at fsmash range, he can grab us if we try to wait for the fsmash or he can run in and dsmash if we try to react with our smash or pivot grab.
- if he fsmashes and we predicted grab, our smashes will be outprioritized except for yellow fsmash, and our grab with be broken.
- Wolf can't handle olimar at a spacing just outside dsmash because his attacks are too slow compared to olimar
- I prefer to throw wolf up at any % greater than 40%, just because he is extremely susceptible to all of olimar's juggling tools, ESPECIALLY uptilt .
- Try for Lylat, Halberd, Castle Siege, BF (in that order)
- CP Lylat, Halberd, Castle Siege (in that order)
- Ban FD
- If you dashgrab-dthrow, you can follow up with dair, then Usmash
Dedede
- Strike to BF, FD, YI
- Strike SV
- Ban SV, RC
- Pick Halberd, Lylat
- Mindset: Keep moving, stay grounded.
- Refresh moves on Waddle Dees
- Aerial approaches: Bair (shieldgrab it), reverse inhale (roll behind on reaction/prediction)
- Can also run away and camp
- Pivot grab Ground approaches
- Ftilt (), Dtilt
- His Dair can beat our aerials and put us in a bad position.
- Grab is used for punishing landings
- Don't mindlessly spam ground attacks. Charge smashes and pivot grab for unpredictability.
- Recover high and whistle Bair. Be careful of sourspotted Bair.
- Fsmash/Fair his inhale.
- Dtilt if in a spot dodge battle with him.
- Use platforms to assist juggling.
- Roll under him when he's in the air.
- His mindset: Aggressive, get offstage
Diddy
- Remember that we can use aerials while holding a banana if you use the aerial after whistling.
We can also Fsmash if you hold an attack button after grabbing a banana and input the Fsmash. I have a shoulder button set to Attack for this.
- It was stated in a previous discussion that the yellow costume helps hide held bananas.
- PS the bananas, jump up and grab them, then throw down. Diddy will probably catch bananas thrown at him.
- Don't think of the bananas as belonging to Diddy.
- Don't just throw the bananas back.
- If he has two bananas, throw out a couple of SideBs and a Fsmash.
- If you grab Diddy near the ledge at 0%, do Dthrow-fair-dair. Don't double jump for the dair, just do it right away.
- Remember to use platforms for landing and camping
- Strike FD
- Strike to BF (?)
Marth
- Stutterstep fsmash is the absolute key to this MU. It gives you the extra inch you need when Marth jumps in and fairs. Just dash away, the slightly charge an Fsmash. Walking Fsmash is also a good trap.
- When you shield dancing blades, its a free grab after. Or usmash after the third one.
- Olimar is NOT safe in his shield in this MU.
- Feel free to slowly walk around and wait for Marth to do something, then pivot grab at the last possible moment.
- Dthrow-fair Marth, the quickly land and shield because they will usually try to fair
- Sometimes Marth will jump above Olimar and not do anything right away in an attempt to scare Olimar into his shield. So sometimes I'll meet Marth with a surprise fair.
- Don't be a ledge magnet. Marth is really good at keeping us offstage.
- If you're caught in the air, don't bother challenging Marth, especially if he is above you. Uair destroys everything we have so it's best to just try to whistle away and land. If you're offstage and he's more horizontal towards you, you can sometimes challenge with a fair of your own, since in this horizontal position they may try to wait for your dodge/whistle.
- If Marth is somewhat above you, feel free to meet him with a surprise Uair
- Watch for his Nair/Fair into Jab.
- Speedhug his recovery and punish the landing with Fair or something.
- Strike/ban BF, Strike SV
- CP Halberd (?)[/collapse]