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Nerfing Mewtwo?

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Astro Bro

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I've heard a lot since Mewtwo's release, whether he's bad or not. One thing I have a question about, is Mewtwo's Shadow Ball. If you ever have a lucky encounter with a camper, chances are they'll play a little volleyball with you. Thing is, Mewtwo's fully charged Shadow Ball can put some hurt on you. IT WILL EVEN DEFEAT YOU OR CAUSE 51% WHEN IT IS REFLECTED TWICE. My question is, should this be nerfed or kept in the game because he "needs at least one good move"? Oh yeah, and his recovery is pretty gnarly too.
 

Xermo

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all projectiles amplify upon reflection; there's nothing to nerf about it. Instead of challenging mewtwo's confusion, avoid reflecting shadow ball altogether.
 
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Ampetrix

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Mewtwo's shadowball is ezbreez if you have absorbers or nullifiers like Link's Hylian Shield.
 

JS2D

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I've heard a lot since Mewtwo's release, whether he's bad or not. One thing I have a question about, is Mewtwo's Shadow Ball. If you ever have a lucky encounter with a camper, chances are they'll play a little volleyball with you. Thing is, Mewtwo's fully charged Shadow Ball can put some hurt on you. IT WILL EVEN DEFEAT YOU OR CAUSE 51% WHEN IT IS REFLECTED TWICE. My question is, should this be nerfed or kept in the game because he "needs at least one good move"? Oh yeah, and his recovery is pretty gnarly too.
The move takes a while to fully charge, and has a some start up upon releasing the shadow ball. If you choose to dodge it or block it, it shouldn't be that hard to do so.
 

Buffoon

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Mewtwo is lighter than a feather, he KO's as fast as he can get KO'ed by anyone else.
 
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