Stage policy is tricky and has been a major thorn in the community's side for years now. There are very divergent philosophies on what constitutes good stage policy, and actually winning these arguments has proven quite impossible for everyone. I've discussed this before, but the way we have done things in the past is basically the worst possible way. To this day, different events run different rules, and going region to region you can be jumping into a new metagame on the basis of the rules being different so the game is literally a different game. Even worse, just staying in the same place, the game tends to change with time; your relative ability as a player can grow or shrink not because of anything you've done yourself but just because the rules have changed to favor you more or less. The debates tend to be long and drawn out, and they sap the morale of everyone involved while generally giving an oversized voice to the naturally loudest among us.
We need to do things differently with smash 4, and after a lot of thought, I think I've figured out the best way forward if we can all agree to work together on it. I'll start with what I believe are two principles we all can and must agree on:
1. Uniform and consistent rules are more important than the particulars of the rules. We need to decide on the permanent stage list early in the game's lifespan, and we need to ensure it is uniformly used across all of North America, Europe, and Australia. From there, tournament players can prepare for whatever we decide it is going to be, and we never have to worry about the implications of changing rules because the rules aren't going to change.
2. We must respect the will of the people. All tournament players are equally and directly affected by the stage list. Even more, we've proven that the best minds in the community simply cannot come to an agreement on principles; relying simply on a few elite to make decisions here is not going to accomplish anything.
We can discuss these two points if necessary, but I strongly feel that we all need to get on the same page that those two things are right and true if we're going to do a good job with stage policy.
Before we can craft a stage list of particular stages, we have to agree on the procedure of how we pick stages in tournaments. This procedure has to work for stage lists with any number of stages whether it's a very large number or a very small number. I propose we use the flexible ruleset scheme previously used by the PlayStation All-Stars Battle Royale community. We'll do stage striking from the full list of stages for game one. Stages struck in the first half of stages struck are banned for the set, and of course the last stage remaining is used for game one. This allows all players to avoid rough counterpicks while enshrining a large degree of diversity and avoiding the inevitable biases of declaring certain legal stages "starters". This too can be discussed if necessary; it's merely what I see as the best out of many suggested options. Whatever we decide on this, I do trust that just procedure is non-controversial enough that we can reach a good consensus.
Once we agree on all of that stuff, we can move on to what we're actually going to do about picking which stages are and are not legal, a topic I expect we're never going to come to a consensus agreement on. We need to start big and go small; proposals to go the other way are simply unrealistic as people don't learn the intricacies of stages without playing on them so stages not initially allowed would never be allowed (matches on stages that players don't know well always look "worse" than the stage should really allow). Starting from a presumption of all stages being potentially legal, I suggest we ban stages in three steps:
One week after the game comes out, we open a general poll to the public asking which stages are clearly broken and should be immediately banned. Any stage which receives over 80% of the votes to ban it after let's say four days will be banned. It should be expected that relatively few stages will be banned at this point, but this step is very necessary to filter out stages like Temple that don't even approximate playability and would corrupt early tournaments to an unacceptable extent.
One months after the game comes out, we move to the first serious stage of voting. We open individual topics to the general public to vote on every remaining stage over the course of two weeks. In order to vote, any user must submit proof of having played in an in-person smash 4 tournament of the game version in question; a link to a tournament results thread showing their name would be an example of sufficient proof. Since these are going to be rules for tournament play, this is the most fair way. All tournament players get an equal voice, and all non-tournament players get no voice. Any stage that receives a 2/3 majority voting to ban it is immediately banned. Any stage that receives a 2/3 majority voting not to ban it is enshrined as legal forever. Stages with voting percentages somewhere in the middle move to step three.
One month after the previous voting closes, we move to make our final decisions on the borderline stages. Each side of these disputes will be asked to gather their thoughts and submit the best argument they can on why they're right. Threads containing arguments in both directions will be made for every remaining stage, and a last round of voting will occur with the voting requirement naturally being having participated in a smash 4 tournament for the version in question over the previous month. At this point, any stage with more than 50% of voters supporting a ban after two weeks is banned. If this leaves an even number of stages, we will now take a corrective action to make it an odd number. If it's a single digit even number, the stage banned by the narrowest of margins is legalized. If it's a double digit even number, the stage allowed by the narrowest of margins is banned. This will be our permanent ruleset, and we'll have it right at three months after the game comes out.
I can imagine many potential concerns people may have, but I see little virtue in carrying on for a few dozen more pages arguing against every objection I can imagine. The virtue I see is that we will inevitably get a pretty fair ruleset, and just as importantly it will be one that truly reflects our collective will as a community. We can just skip the debates on principle that no one ever wins since we don't actually share principles, and we can avoid any charges of bias in rule making since we're all in on it. I'm bringing this up now as we still have tons of time to talk things over and consider our best course of action; I know it's a hefty topic, but as a community we simply cannot afford to just wing it. We need a good plan, and whatever we ultimately decide on, we all have to be on the same page doing the same thing if we want a good outcome.
We need to do things differently with smash 4, and after a lot of thought, I think I've figured out the best way forward if we can all agree to work together on it. I'll start with what I believe are two principles we all can and must agree on:
1. Uniform and consistent rules are more important than the particulars of the rules. We need to decide on the permanent stage list early in the game's lifespan, and we need to ensure it is uniformly used across all of North America, Europe, and Australia. From there, tournament players can prepare for whatever we decide it is going to be, and we never have to worry about the implications of changing rules because the rules aren't going to change.
2. We must respect the will of the people. All tournament players are equally and directly affected by the stage list. Even more, we've proven that the best minds in the community simply cannot come to an agreement on principles; relying simply on a few elite to make decisions here is not going to accomplish anything.
We can discuss these two points if necessary, but I strongly feel that we all need to get on the same page that those two things are right and true if we're going to do a good job with stage policy.
Before we can craft a stage list of particular stages, we have to agree on the procedure of how we pick stages in tournaments. This procedure has to work for stage lists with any number of stages whether it's a very large number or a very small number. I propose we use the flexible ruleset scheme previously used by the PlayStation All-Stars Battle Royale community. We'll do stage striking from the full list of stages for game one. Stages struck in the first half of stages struck are banned for the set, and of course the last stage remaining is used for game one. This allows all players to avoid rough counterpicks while enshrining a large degree of diversity and avoiding the inevitable biases of declaring certain legal stages "starters". This too can be discussed if necessary; it's merely what I see as the best out of many suggested options. Whatever we decide on this, I do trust that just procedure is non-controversial enough that we can reach a good consensus.
Once we agree on all of that stuff, we can move on to what we're actually going to do about picking which stages are and are not legal, a topic I expect we're never going to come to a consensus agreement on. We need to start big and go small; proposals to go the other way are simply unrealistic as people don't learn the intricacies of stages without playing on them so stages not initially allowed would never be allowed (matches on stages that players don't know well always look "worse" than the stage should really allow). Starting from a presumption of all stages being potentially legal, I suggest we ban stages in three steps:
One week after the game comes out, we open a general poll to the public asking which stages are clearly broken and should be immediately banned. Any stage which receives over 80% of the votes to ban it after let's say four days will be banned. It should be expected that relatively few stages will be banned at this point, but this step is very necessary to filter out stages like Temple that don't even approximate playability and would corrupt early tournaments to an unacceptable extent.
One months after the game comes out, we move to the first serious stage of voting. We open individual topics to the general public to vote on every remaining stage over the course of two weeks. In order to vote, any user must submit proof of having played in an in-person smash 4 tournament of the game version in question; a link to a tournament results thread showing their name would be an example of sufficient proof. Since these are going to be rules for tournament play, this is the most fair way. All tournament players get an equal voice, and all non-tournament players get no voice. Any stage that receives a 2/3 majority voting to ban it is immediately banned. Any stage that receives a 2/3 majority voting not to ban it is enshrined as legal forever. Stages with voting percentages somewhere in the middle move to step three.
One month after the previous voting closes, we move to make our final decisions on the borderline stages. Each side of these disputes will be asked to gather their thoughts and submit the best argument they can on why they're right. Threads containing arguments in both directions will be made for every remaining stage, and a last round of voting will occur with the voting requirement naturally being having participated in a smash 4 tournament for the version in question over the previous month. At this point, any stage with more than 50% of voters supporting a ban after two weeks is banned. If this leaves an even number of stages, we will now take a corrective action to make it an odd number. If it's a single digit even number, the stage banned by the narrowest of margins is legalized. If it's a double digit even number, the stage allowed by the narrowest of margins is banned. This will be our permanent ruleset, and we'll have it right at three months after the game comes out.
I can imagine many potential concerns people may have, but I see little virtue in carrying on for a few dozen more pages arguing against every objection I can imagine. The virtue I see is that we will inevitably get a pretty fair ruleset, and just as importantly it will be one that truly reflects our collective will as a community. We can just skip the debates on principle that no one ever wins since we don't actually share principles, and we can avoid any charges of bias in rule making since we're all in on it. I'm bringing this up now as we still have tons of time to talk things over and consider our best course of action; I know it's a hefty topic, but as a community we simply cannot afford to just wing it. We need a good plan, and whatever we ultimately decide on, we all have to be on the same page doing the same thing if we want a good outcome.