MrWeavile
Smash Apprentice
First off, I'll say before I star that my opinion on Project M as a whole is nothing but positive. It's a fantastic mod and I'm glad there are people who saw the problems with Brawl and worked on fixing them.
Well... Most of them.
There are some things in PM that I can't wrap my head around. Just things that I expected would be the first to be "fixed" and things I would assume would stay the same but didn't. I'll start off with the veteran fighters. Mario will be the first, since I just got confused at some of the stuff he possesses. As they said with Link, it seems as though they gave Mario "minor buffs". However overall it seems like they did a bit more than "minor".
I have yet to find another smash that can cancel his down smash. Not go through, just cancel it. It seems every smash contested with his uncharged down smash will cancel, yet Mario's will go through. With this being a very legitimate kill move, I don't understand how this could work in a character. One other thing I noticed is his moves cause a lot of block stun. By the time you lower you shield and counter attack, it seems as though he has time to shield which I can't wrap my head around. Unless a parry is used (save Mario's running normal with the active frames) it seems next to none of his attacks are punishable.
I think the next character will be well known: Snake. Anyone who played Brawl to any extensive degree will know how incredible Snake was, close enough to rival Meta Knight. And I expected him to be nerfed to at least some extent in PM. Which is where I got confused. It seems hardly any of Snake was changed. I won't say he's so good that he should be banned as Meta Knight was, but he's a character that can take out a hefty number of the cast. His explosives still have an unbelievable amount of smash power, to the point that mid 80% could potentially kill a character. The second problem I have is his controllable rocket. Like the mines, they have massive amounts of smash power and in a 4 player duke-out, it seems only slightly cheap to stay out of the fray and get 1-3 kills with a single move.
Finally it's his recovery. I do like the fact that he is no longer invincible with his U.B, but I expected it to b nerfed in the time it's out. The way it is, it seems he is unable to be killed downwards. The speed and the latency of the move is just something I don't understand.
Don't take this as someone wining or trolling. Just a few things I don't understand about the game. As I said, Project M is a fantastic mod and I'll continue to play it. I just hope someone can shed some light on these problems I have.
Well... Most of them.
There are some things in PM that I can't wrap my head around. Just things that I expected would be the first to be "fixed" and things I would assume would stay the same but didn't. I'll start off with the veteran fighters. Mario will be the first, since I just got confused at some of the stuff he possesses. As they said with Link, it seems as though they gave Mario "minor buffs". However overall it seems like they did a bit more than "minor".
I have yet to find another smash that can cancel his down smash. Not go through, just cancel it. It seems every smash contested with his uncharged down smash will cancel, yet Mario's will go through. With this being a very legitimate kill move, I don't understand how this could work in a character. One other thing I noticed is his moves cause a lot of block stun. By the time you lower you shield and counter attack, it seems as though he has time to shield which I can't wrap my head around. Unless a parry is used (save Mario's running normal with the active frames) it seems next to none of his attacks are punishable.
I think the next character will be well known: Snake. Anyone who played Brawl to any extensive degree will know how incredible Snake was, close enough to rival Meta Knight. And I expected him to be nerfed to at least some extent in PM. Which is where I got confused. It seems hardly any of Snake was changed. I won't say he's so good that he should be banned as Meta Knight was, but he's a character that can take out a hefty number of the cast. His explosives still have an unbelievable amount of smash power, to the point that mid 80% could potentially kill a character. The second problem I have is his controllable rocket. Like the mines, they have massive amounts of smash power and in a 4 player duke-out, it seems only slightly cheap to stay out of the fray and get 1-3 kills with a single move.
Finally it's his recovery. I do like the fact that he is no longer invincible with his U.B, but I expected it to b nerfed in the time it's out. The way it is, it seems he is unable to be killed downwards. The speed and the latency of the move is just something I don't understand.
Don't take this as someone wining or trolling. Just a few things I don't understand about the game. As I said, Project M is a fantastic mod and I'll continue to play it. I just hope someone can shed some light on these problems I have.