masterpad
Smash Journeyman
- Joined
- Dec 30, 2014
- Messages
- 318
May everyone excuse my english expression. This is a message directly adressed to the PM dev team and everyone else can tell what he thinks about.
i have a proposition that could really make good a change for next pm release.
The idea hit me as i am mastering all the DI variant. you add in projectM something that's really great :
The blinking on L-cancel . this is a really wonderful thing.
To my eyes it is the most original and useful thing you ever bring to the game and just let me tell you that i love you for this.
when getting myself interst in PM it (the blink) really helps me to know how i am improving my skills while learning L-Canceling.
And this is not just about helping people to know when they sucessfuly perform L-Cancel it is also about bringing something fun, delightful to the eyes in battle.
THAT IS WHY, i really think you should go futher especially on Directional Influences(DI) particulary on Smash-DI and regular DI.
Depending on situations, there teching to perform when you are confident about your DI.
I also think this could take edge situations into new script.
DI is something that is not always easy to spot ; except for the crouch-cancel and when people get their characters out of combos or throws.
But when your get yourself smashed and you did not perform a crouch cancel, here start the mist:
- On the freezing frame following the smash hit, you can smash the Directional-Stick to perform a Smash-DI, or perform an automatic-Smash-DI if your are too late.
- when fling in the air after the smash hit you can DI with the Directional-Stick to influence your areal path.
(what i learned from this very eloquent and detailed guide:
http://smashboards.com/threads/a-gu...-teching-and-crouch-cancelling-updated.60218/
)
BUT COULD WE KNOW IF WE SUCCESSFULY PERFORMED D.I. IN THESES CASES, EVERYTHINGS JUST GO TOO FAST!
I THINK THE SOLUTION IS : VARIOUS COLORED BLINK ON EACH SUCCESSFUL TYPE OF D.I. (why not other effect: halo, flame,smoke...?)
Thank you fro reading me, i am just proposing. Maybe this is all impossible due to technical issue. Or my proposition could be bad for the competitive game in the end according to your experiences (probably deep than mine).
Feel free to expose your opinions to me about that.
i have a proposition that could really make good a change for next pm release.
The idea hit me as i am mastering all the DI variant. you add in projectM something that's really great :
The blinking on L-cancel . this is a really wonderful thing.
To my eyes it is the most original and useful thing you ever bring to the game and just let me tell you that i love you for this.
when getting myself interst in PM it (the blink) really helps me to know how i am improving my skills while learning L-Canceling.
And this is not just about helping people to know when they sucessfuly perform L-Cancel it is also about bringing something fun, delightful to the eyes in battle.
THAT IS WHY, i really think you should go futher especially on Directional Influences(DI) particulary on Smash-DI and regular DI.
Depending on situations, there teching to perform when you are confident about your DI.
I also think this could take edge situations into new script.
DI is something that is not always easy to spot ; except for the crouch-cancel and when people get their characters out of combos or throws.
But when your get yourself smashed and you did not perform a crouch cancel, here start the mist:
- On the freezing frame following the smash hit, you can smash the Directional-Stick to perform a Smash-DI, or perform an automatic-Smash-DI if your are too late.
- when fling in the air after the smash hit you can DI with the Directional-Stick to influence your areal path.
(what i learned from this very eloquent and detailed guide:
http://smashboards.com/threads/a-gu...-teching-and-crouch-cancelling-updated.60218/
)
BUT COULD WE KNOW IF WE SUCCESSFULY PERFORMED D.I. IN THESES CASES, EVERYTHINGS JUST GO TOO FAST!
I THINK THE SOLUTION IS : VARIOUS COLORED BLINK ON EACH SUCCESSFUL TYPE OF D.I. (why not other effect: halo, flame,smoke...?)
Thank you fro reading me, i am just proposing. Maybe this is all impossible due to technical issue. Or my proposition could be bad for the competitive game in the end according to your experiences (probably deep than mine).
Feel free to expose your opinions to me about that.
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