U got impatient so mny times in game 1 because u tried to play a rather more approach heavy game, which backfired pretty hard. firstly, it's not the recommended gameplan against Tonn Link because his walling game is centered around beating bad-mediocre approach games.
U got hit many times just because u didn't shield enough the projectiles. You misjudged most opportunities when to drop shield and play your game which resultet in free%, most of em being stray hits such as simple bomb, rang and arrow. They don't hurt but add in % . Your edgeguard attempts were also off a few times, just doing read stuff offstage which is either hit or miss
When Ledgetrapping u denied his options very well, such as timing bombs with the ending frames of Zans invincibility and such, but didn't capitalise on his habits/ option takin (?, lol)(bearbeitet)
He jumped pretty much 90% of the time off the ledge which is punished by any move of Link, I'd recommend up air or nair to do so.
I really liked your playstyle in the second match tho. Yoou still played really approachy but this time you were patient when it mattered and punished Tinks lackluster frames well. You got your grabs that punished landing and got offstage dmg and even a kill. Offstage especially against tink is actually pretty easy. He either tethers or up-bs. As we all know tether is 1 nice recoverytool but can be punished and gimped hard, hitting a soft nair while a tink tethers resuls in a free up-B ( or hard punish). Just a tipp to utilise our superior offstage game. Ledge options weren't covered this time too though. What I didn't like is that u didn't punish tinks bombthrow. Our bomb outprioritizes tinks bombs and result mostly in a fair / upair confirm. Our dmg output per combo is already pretty high and it outdmgs tinks by a large margin so it was kinda sad that u didn't get our damaging combos off bombs, that were free imo. But u still got your punishes down and found em your way, punishing landings wit huptilt and grab and such. You lost, because u chose the most retarde get up option Link has. Zan knows that tether recovering characters tend to have a habit of jumping 70% of the time and just gambledd on it. I think he did a fair to cover regular getup and jump which is pretty the only options u chose that match.(bearbeitet)
In general i think that we as Link can punish tink heavily for a bombthrow and bad landings. A bombslide fair does wonders in this MU if u time it well, we get A LOT of punishing that baby blue bomb. What we all need tho is patience, because u got hard impatient game 2 when it mattered to be patient. I know that myself just look at my set against this tink main. I did everything wrong i know in this MU which was stupid af but my b. I now know it better and will pretty much stick to my gameplan listed above. I think the MU is a SAFE EVEN MU or even slightly for us due to our superior dmg output, offstage game, range and that we beat his camp game/ go even with it. Tink has his "reliability" which makes just dangerous, because his confirms are free af. I still enjoyed your play. Just think about that useful dump of info. Have fun and good luck
My tink match as a reference. You can see where my dump of info comes from. It was too close for comfort but i did some stuff that u didn't imo.(bearbeitet)
https://youtu.be/1rTuDpH1fA0?t=4m27s