Bryonato
Green Hat
will keep this open for one more day. Pit and Link are pretty close
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I think matches between Awestin and Aerolink showcase how good our combo game is against Link...but Aerolink is not a good representation of how Link should play this matchup compared to people like Wolf. Aerolink clearly knows how to do things with this character, but he plays this matchup pretty subpar from the GF set I saw between the two a few weeks ago. I'd caution people looking too hard at Awestin v. Aerolink of an indicator of what the threat actually is, although Awestin (as usual) showcases the right things to do and the right ways to punish once you land a hit.I honestly should know more about this MU as I dropped Ness for Link back in 2.1 lol. The MU is a lot better for ness than it used to, trust me. Back when Link had chaingrabs on the whole cast, and before Ness got his mobility buff, it was awful.
This is probably THE video set to reference for the MU. Everyone should just play like awestin
yeah, just watch and take notes, see what worked for austin and where he messed up and got punished.
DI'ing up and away against jabs is a pretty damn good idea. I never thought to do that. That way, you only risk gettnig hit by jab jab upb or jab jab nair, which is a less common option in my experience for Link's to go for.I main Link (kind of lel) and played an at least decent Link (on wifi lel) as Ness a couple days ago. Pretty much my best suggestion for neutral would be to camp side platforms with spaced PK Fires and slowly take over the stage by pushing him back with your scary PK Fires. You can PK Fire his boomerang while Link is throwing it/it's close to link and pretty much go back to the stage and then mess around near the PK Fire like it's a banana while it's still burning.
When approaching be careful for jabs. Link's will jab you if you come straight on and it's pretty safe. If you get jabbed then probably my best advice would be to DI up and away since Link will typically go for Jab, Jab, Grab/D-Smash/Spin2Winscrub. Both Down Smash and grab will miss if you're a decent ways into the air.
Something you can do to get by boomerang is crouching. Ness ducks down a decent amount when crouching and when Link angles the boomerang down it has to bounce back up again so you're pretty much set if it misses you the first time.
When Link is bomb jumping to recover I'd advise using PK Flash to threaten where Link can bomb jump and then if you miss that then go for an aerial when Link is close enough so you can safely pressure him offstage without having the roles reversed.
I'll think of more random stuff later maybe. I post whatever comes to mind.
For the CG's they're guaranteed until a bit later but even with the chain not grabbing in the air nerf Link can still CG quite a few of the cast with Down Throw. Lucas is questionably a good MU for Link too because he can CG to really high percents and gimping is a piece of cake with Nair (Link's Nair be amazing).many of you covered most of the link mu so ill just put the important things noone covered. ive played against a good link many many times
1. if you somehow get below the stage and you know hes probably going for the up-b, there is a way to tech it and get back to stage without upb'ing again. go like you would for a sweetspot but before reaching the ledge di into the stage and tech. if you do it right youll be able tech off the top of the stage and be back saftely. it looks quite difficult but i can assure you with good stage teching practice it is very easy. be ware of the d-tilt. if he does this, even if you sweetspot the ledge, it WII KILL YOU.
2. many of you guys are saying to approach because sitting in the neutral game will lead to you getting hit by boomerang. im saying TRY YOUR BEST NOT TO APPROACH. you'll be in a way better position if he approaches you. if he continues to throw the boomerang, dont focus on getting past it, focus on not getting hit by it or letting it past you. i personally use powershields to deal with this but everyone has their own way. i see some nair or dair through it.
3. if you think that you can do something to him while he is shielding on the ground and youre in the air, YOU ARE VERY VERY VERY WRONG. ive literally tried so many things that i know for sure this is never a good option. i advise you all to stroll over to the link forums and see how far that grab goes. many times ive tried jumping at him and wavedashing back to bait the grab, AND THEN GETTING GRABBED ANYWAY EVEN WITH A FULL WAVEDASH BACK. i then tried wavedashing forward and going for the pivot grab but then i get up-b'd out of shield, is really quite frusteratng. d-tilt also doesnt work, he can somehow grab you out of it.
this is one of those mu that you should look into picking a secondary for imo. its way way to easy for link to punish you than it is for you to punish link. im not saying its impossible, ive def beat many links by just focusing on not getting hit by the boomerang, but overall its not worth it, esp in a tournament.
link to me getting bopped by some bs
^^ just look at those chaing grabs, wtf