8MAN
Smash Apprentice
I found Yoshi to be one of the more harder matchups for Link, even more so due to the latest Jab 1 nerf. Yoshi's aerials are very good, considering that his moves pack power as well as quick start up, and ridiculous shield pressure. Yoshi's Egg Throw is also an incredibly effective move to counter our bombs and boomerangs, and stopping our aerial approaches due to it's wide angle. Any advice on how Link can counter a Yoshi that can shut down most approaches?
Yoshi's Assets:
>Nair comes out very quickly (faster than Link's)
>Fair isn't very telegraphed, can meteor, and can be safe on block if spaced correctly
>Dair has incredible shield pressure and is a long lasting move that can outlast air-dodges and spot-dodges
>Uair is a decent kill move at higher percents
>Second Jump has armor, meaning all of Link's aerials (with a possible exception of Dair Strong Hit and BOTH hits of Fair) will not affect Yoshi during the jump
>Jab is a good OoS move, comes out faster than any of Link's moves
>All tilts come out reasonably fast
>Smash Attacks have good knockback as well as decent range
>Down Special is a shield breaker
>Command Grab comes out with decent speed and can be used to set up for kills at higher percents
>Up Special: Egg Throw has decent range, a wide angle, can be used to cover Yoshi's landing as well as shutdown aerial approaches. Also cancels out bombs, boomerangs, and uncharged arrows.
Yoshi's Assets:
>Nair comes out very quickly (faster than Link's)
>Fair isn't very telegraphed, can meteor, and can be safe on block if spaced correctly
>Dair has incredible shield pressure and is a long lasting move that can outlast air-dodges and spot-dodges
>Uair is a decent kill move at higher percents
>Second Jump has armor, meaning all of Link's aerials (with a possible exception of Dair Strong Hit and BOTH hits of Fair) will not affect Yoshi during the jump
>Jab is a good OoS move, comes out faster than any of Link's moves
>All tilts come out reasonably fast
>Smash Attacks have good knockback as well as decent range
>Down Special is a shield breaker
>Command Grab comes out with decent speed and can be used to set up for kills at higher percents
>Up Special: Egg Throw has decent range, a wide angle, can be used to cover Yoshi's landing as well as shutdown aerial approaches. Also cancels out bombs, boomerangs, and uncharged arrows.
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