Izanagi97
Smash Lord
Unless you are joking, this is wrong as hell.Fox also runs extremely slow too, so use that your advantage!
4th fastest runner
2nd fastest walker
Fastest falling Speed
Fastest fast falling speed
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Unless you are joking, this is wrong as hell.Fox also runs extremely slow too, so use that your advantage!
@ A_Phoenix_Down TFW your sarcasm is so good that people take you seriouslyUnless you are joking, this is wrong as hell.
4th fastest runner
2nd fastest walker
Fastest falling Speed
Fastest fast falling speed
The memory and the pain are too fresh still.And to think, we all rejoiced when Sakurai announced for glory...
Poe's Law is a tricky one, isn't it?Unless you are joking, this is wrong as hell.
4th fastest runner
2nd fastest walker
Fastest falling Speed
Fastest fast falling speed
@ A_Phoenix_Down TFW your sarcasm is so good that people take you seriously
Poe's law is why I have to outright tell someone on battlelog (that wretched hive of a forum I used to visit a lot) when I'm making fun of them or when I'm acting like an egotistical jackhole for the sake of humor rather than actually having an over inflated ego.
WiFi Warriors that use Link because the Event Hubs tier list says he's "teh bestest". Now you feel our pain.Where do you people come from?
That info is awesome Zelkam. As always, you make us all proud.WiFi Warriors that use Link because the Event Hubs tier list says he's "teh bestest". Now you feel our pain.
Anyways, back on topic. I've been testing some things with Fox recently while working on my guide over there and I discovered that I was mistaken about his Illusion. As it turns out, he doesn't have intangibility or invincibility or anything like that on Illusion. He simply moves so fast that he creates the illusion (see what I did there?) that he has intangibility. As you can see from the image below, on frame 21 Fox moves a considerable distance. This creates what I'm calling a "dead zone" that Fox's hurtbox never touches. So any hitbox in that area between frames 20 and 21 won't hit Fox because he essentially teleports right past it.
Nothing major, but I thought it was interesting so I figured I'd post it.
I actually play really good fox players offline, and my GSP tells me I ain't playing any scrubs.For Glory. They all. Come from For Glory.
The ramparts misinformation on this thread is giving me a head ache. We need to somehow differentiate the good advise from the bad advise for new readers.
This is a bad idea, all over. You don't have to force Fox to play a overly aggressive, that's how any half decent Fox will always play. Good Foxes won't even bother with the reflector mist times they'll just rush you down and bust you up. The gale has horrible start up lag, just awful, and catching it is one of the worst things you can do since it stops you dead on your tracks. I'm not saying don't use it, but never spam it because a competent player will adapt, will bait and you will be punished. An empty jump. Will work twice, max thrice before you get punished for it, so mix it up.
My advise for everyone here giving bad advise on the MU is to go offline and play at a tourney or try to play people from ladders or here who main fox. Stop playing FG so much because, trust us, FG is chock full of scrubs.
I actually play really good fox players offline, and my GSP tells me I ain't playing any scrubs.
Why go to tournaments when you can sit on your ass and play For Glory all day? Having a good W/L ratio online obviously has more merit than placing in a tournament.That screenshot doesn't impress anyone nor proves anything. The only thing that can impress people here and earn respect is placing in offline tourneys. For Glory is filled with bad players that would not even qualify as bottom feeders in a tourney. Do understand that "filled with" does not equate to "is comprised solely of". You can beat everyone at FG (which you seem to do) and still be bad at the game.
Go offline and place at a tourney. Get actual competitive MU experience. Trust me, heck, trust us when we say that FG is bad and only forms bad habits.
Frame perfect, it combos from 62%. But because of the difficulty in Jabbing consistently at almost frame perfect timing, considering Fox merely has to shield and wait for you to screw up, considering also how fast Fox falls, I recommended that it be started at around 95 to 105%, at which point, you have no doubt noticed, it is not that far from killing percents. On Fox it is not so much useful as a damage dealer as it is a good way of securing a kill towards kill percents. (That is of course, unless you have amazing timing for some reason.) I would also recommend Jabbbing beyond 120% as U-tilt is a slower move and you'll want to make sure it connects, and besides, at that point the Jabs are a lot easier so there's no fear of screwing up, so why not keep it going?Another important piece of knowledge vs Fox is , that the Jab Cancel Combo True Combos him from 68% -> death with utilt if excecuted properly. On FD he starts dying to utilt at ~120%
You are a ****ing scrub and nobody gives a flying **** about your win ratio on a casual ass online mode. Stop waving your stupidity around and start posting things people can learn something from.I actually play really good fox players offline, and my GSP tells me I ain't playing any scrubs.
Stop this, kid, please.I actually play really good fox players offline, and my GSP tells me I ain't playing any scrubs.
I'd like to divert your attention to page 114 in the social thread. Have fun.You are a ****ing scrub and nobody gives a flying **** about your win ratio on a casual *** online mode. Stop waving your stupidity around and start posting things people can learn something from.
If you can.
I kinda wanted to bump this post. Is there a way to avoid that kill setup? I ask because I've fallen victim to it many times.I'd like to divert your attention to page 114 in the social thread. Have fun.
On a more serious matter, Foxes jab cancel infinite to Usmash, is there anyway for Link to DI out of it?
iirc the video I posted up there (post #49) talks about how to DI out of the jab lockI kinda wanted to bump this post. Is there a way to avoid that kill setup? I ask because I've fallen victim to it many times.
I also agree, I feel like this is Link's hardest MU in the game.
Wait what? Up-throw to upsmash? do you mean down-throw? Up-throw doesn't combo into anything at any percent as far as I know, it can be jumped out of even at 0 with no rage.for me playing against fox requires a good nuetral with jabs and alot of mind games with z drops pivot up throw to Up smash combos and a a Glide cancels
your right my bad lolWait what? Up-throw to upsmash? do you mean down-throw? Up-throw doesn't combo into anything at any percent as far as I know, it can be jumped out of even at 0 with no rage.
So I am trying to go through and optimize options out of shield, especially since we don’t have very good options.
Link’s OOS:Jump cancelled Up-B- 8 frame start up
Jump cancelled U-Smash- 10 frame start up
Shield Grab- 14 frame start up (12 grab frame start, 2 frame spot dodge start up for Fox, keep in mind that the tether will take longer to grab if the opponent is further away)
Jab- 14 frame start up (7 frame shield drop, 7 frame jab)
Nair- 14 frame start up (7 frame jump squat, 7 frame start up) (Same speed as jab, harder to do perfectly, and has less range)
Bomb throw- 20 frames start up.
Fair (for anyone who thinks this could be an option)- 33 frame start up (7 frame jump squat, 2nd hit comes out frame 26, 1st hit won’t hit because Fox is too short. This is also kinda hard to hit, and because it is so slow, I will not consider this an option, but it may be decent in some incredibly rare situations for those of you who like to find those.)
Some abbreviations (because I don’t want to write them out all the time):
Under each move I list all possibilities and then state my suggestion. Keep in mind that these tests were done in training mode at 1/4 speed hold L, meaning done at nearly frame perfect timings. So don't think that we can do more than we can, use the DD and DO to make your own decisions on what may be best (but look for the exceptions I point out).DD: Disadvantage drop- this means how many at most frames someone can punish Fox when dropping shield first.
DO: Disadvantage out of shield- this means how many at most someone can punish Fox using a shield grab or jump out of shield (including jump cancelled moves).
Next are Fox’s moves:
Jab (1): DD: 5, DO:-12 Up-B can punish Jab 1 if the fox does not input another jab, grab can only punish if Fox is literally in your face, don’t ever expect to punish this.
Wait.
Jab (2): DD: 9, DO: 16 Up-B, U-Smash, and grab can punish, but Fox will probably input the rapid jab, don’t bother trying to punish unless you condition him to not rapid jab (by punishing the rapid jab ender).
Wait.
Rapid jab: During rapid jab you can roll away once his rapid jab pushes your shield so it no longer hits you, but if he releases soon enough his ending move can hit you, but pretty rare from my testing.
Wait unless it stops hitting your shield, then roll or hope they end the move so you can punish
Rapid Jab ender: DD 19, DO: 26 If hit while close, Jab, F-Tilt, F-Smash, D-Smash, D-Tilt, U-Tilt, Up-B, Grab, and Up-Smash can hit. If rapid jab pushes you far enough away so he no longer hits your shield and then hits the shield with the Rapid jab ender (cause Fox will lean in and hit the shield) it will push you far enough away where U-Smash and U-Tilt will no longer work, but all else will).
Grab, D-Smash or Jab, but Grab probably best.F-Tilt: DD: 5 DO: 12 If close, Up-B, Grab, and U-Smash will connect but Fox can push Link far enough away so he can no longer punish.
Reset neutral.D-Tilt: DD: 7 DO: 14 Up-Tilt, Jab, U-Smash, Up-B, and Grab can usually punish, but if Fox barely hits the shield, only grab can punish.
Reset neutral is best bet, but grab may work if you are good with timing.U-Tilt: DD: 10 DO: 17 If Fox is facing you, Up-B, Grab, Jab, U-Smash, U-Tilt, and D-Smash can punish. If his back is facing you, Up-B and grab will punish but all others can be spaced out to where U-Smash, U-Tilt, Jab and D-Smash won’t hit.
Grab or Up-B. Reset neutral also okay.Dash Attack: DD: 19 DO: 26 If he stays in front of you, Jab, F-Tilt, U-Tilt, D-Tilt, F-Smash, D-Smash, Up-B, Grab, and Up-Smash will punish. If Fox goes through you, 2nd hit of D-Smash will not hit nor Up-Tilt or Up-Smash. Turn around all other may hit but can be difficult to do.
If in front, Up-Smash (best damage and knockback) or grab (for follow-ups). If behind, Up-B may reach but best option is reset neutral.F-Smash: DD: 15 DO: 22 If he stays in front of you, Jab, F-Tilt, U-Tilt, D-Tilt, F-Smash, D-Smash, Up-B, Grab, and Up-Smash will punish. If Fox goes through you, 2nd hit of D-Smash will not hit. Turn around F-tilt and F-Smash will not hit.
Grab or Up-Smash if in front, Up-B if behind.D-Smash: DD: 29 DO:36 F-Tilt, F-Smash, D-Smash, and grab will punish. D-Smash will push Link far enough away that many other options will not reach, like U-Tilt, Up-Smash, D-Tilt, Up-B, and jab.
F-Tilt or F-Smash or grab.Up-Smash: DD: 29 DO: 36 F-Tilt, F-Smash, D-Smash, and grab will punish. Up-Smash will push Link far enough away that many other options will not reach, like U-Tilt, Up-Smash, D-Tilt, Up-B, and jab.
F-Tilt, F-Smash, or grab.
Aerials: This is looked at for if they hit your shield and then land, suffering landing lag. Keep in mind that the landing lag can be auto-cancelled for all his aerials into hard landing lag, which is 5 frames for Fox.
Nair: Nair is incredibly safe on shield, get out of there.Fair: DD: 17 DO 24Jab, F-Tilt, U-Tilt, D-Tilt, F-Smash, D-Smash, Up-B, Grab, Up-Smash can punish. If Fox spaces it well, U-Tilt and Up-Smash will miss. Auto-cancels after frame 45
Grab, D-Smash, Jab or Up-B best options.Bair: Not happening bud.Dair: DD: 7 DO: 14 Jab, Up-B, Grab, U-Smash can punish. Auto-cancels after frame 29.
Risky, most foxes will auto-cancel and may go for a follow up like Up-Smash. Reset neutral.SpecialsUpair: Nope.
Blaster: DD: 13 DO 20 Jab, U-tilt, D-Smash, D-Tilt, Grab, Up-B, Up-Smash. But the better question is why are you not using the Hylian Shield?
Hylian shield and do whatever.Illusion: DD: 33 DO: 40 If stupid enough to land near you, in front or pass through your shield and land closely behind, literally anything can punish. Go grab a donut, use the latrine and then punish with anything you feel like. If he is just out of F-Tilt range and begins the Illusion, you can chase him out of shield and punish with a dash-attack, but can be difficult to hit.Reflector: DD: 24 DO: 31 Horrible on shield. If just one hits shield it will push you out of the way for another.
Any move can punish.Firefox: DD: 31 DO: 38 If close and goes horizontally, cannot punish. But it has so much start up you can hit him out of it. If he does it right next to you, the flames can hit you so pivot grab, pivot F-Tilt, whatever. If at medium range you can punish with dash attack.
I hope I didn’t goof up. If I did, please inform me so I can fix myself for the next MU I look at.
Thanks. Will revise and send to Fox is Openly Deceptive for approval before posting.I'm pretty sure that bomb throw isn't 20 frames? It's about 6-7 when I'm testing it, and probably 7 because of this: http://kuroganehammer.com/Smash4/ItemTossForward
Just so you guys know, this post ^ has been edited and given the official Foxy stamp of approval. It's a pretty good resource. It just goes to show that if you're mentally prepared to take a certain move on your shield then immediately punish it, our shield game isn't as bad as we thought. I look forward to seeing what we can do against other characters too.So I am trying to go through and optimize options out of shield, especially since we don’t have very good options. For data on shields I used this document by LordWilliam1234 and looked at the advantage drop and advantage out of shield (I called the disadvantage drop and disadvantage out of shield so I don’t have to deal with negative numbers). I tested every move on shield to test if they pushed Link away or how well they could space and then tested what options we had that could still reach. (Moves such as D-Smash and Dash Attack).
Link’s OOS:Jump cancelled Up-B- 8 frame start up
Jump cancelled U-Smash- 10 frame start up
Shield Grab- 11 frame start up (12 grab frame start, 2 frame spot dodge start up for Fox, keep in mind that the tether will take longer to grab if the opponent is further away)
Jab- 14 frame start up (7 frame shield drop, 7 frame jab)
U-Tilt- 15 (7 frame shield drop, 8 frame start up)
D-Smash- 16 frame start up (7 frame shield drop, 9 frame start up)
D-Tilt- 18 frame start up (7 frame shield drop, 11 frame start up)
F-Tilt- 22 frame start up (7 frame shield drop, 15 frame start up)
F-Smash- 22 frame start up (7 frame shield drop, 15 frame start up)
Dash Attack- 27 frame start up (7 frame shield drop, 20 frame start up)
Bomb throw- 8 frame start up (7 frames start up, 1 frame before blast)
Note on bombs: Bombs will connect even if enemy is right in your face. They come out faster than grab, but while both are active (tether and bomb moving through the air) tether moves faster than a bomb. No move Fox has pushes Link far enough away where a bomb will not hit when a tether does.
Some abbreviations (because I don’t want to write them out all the time):
I tested this in training mode 1/4 speed hold L, so these are frame perfect, keep that in mind when deciding what you want to use for your punish. I list all possible punishes considering good spacing and the fact that some moves push Link away, making some options that are fast enough not an option, I will point these out as they come.DD: Disadvantage drop- this means how many frames Link has to punish Fox after dropping shield first.
For example, Link has a jab with a 7 frame start up. If the DD of a move is 7 or more, Link can punish Fox with this move.
DO: Disadvantage out of shield- this means how many frames Link has to punish Fox using a direct OOS, like grab or jump cancelled moves.
For example, Up-B OOS has an 8 frame start-up, so if the DO is 8 or more, than Up-B OOS will punish.
Next are Fox’s moves:
Jab (1): DD: 5, DO:12
Up-B can punish Jab 1 if the fox does not input another jab, grab can only punish if Fox is literally in your face. Fox can block bomb if spaced well but if close bomb will connect.
Jab (2): DD: 9, DO: 16
Up-B, U-Smash, bomb, and grab can punish, but only if Fox does not input the rapid jab.
Rapid jab: During rapid jab you can roll away once his rapid jab pushes your shield so it no longer hits you, but if he releases soon enough his ending move can hit you, but pretty rare from my testing.
Rapid Jab ender: DD 19, DO: 26
If hit while close, Jab, Bomb, F-Tilt, F-Smash, D-Smash, D-Tilt, U-Tilt, Up-B, Grab, and Up-Smash can hit. If rapid jab pushes you far enough away so he no longer hits your shield and then hits the shield with the Rapid jab ender (cause Fox will lean in and hit the shield) it will push you far enough away where U-Smash and U-Tilt will no longer work, but all else will).
F-Tilt: DD: 5 DO: 12
If close, Up-B, Bomb, Grab, and U-Smash will connect but Fox can push Link far enough away so he can no longer punish.
D-Tilt: DD: 7 DO: 14
Up-Tilt, Bomb, Jab, U-Smash, Up-B, and Grab can usually punish, but if Fox barely hits the shield, only grab can punish.
U-Tilt: DD: 10 DO: 17
If Fox is facing you, Up-B, Grab, Jab, U-Smash, U-Tilt, and D-Smash can punish. If his back is facing you, Up-B, Bomb, and Grab will punish but all others can be spaced out to where U-Smash, U-Tilt, Jab and D-Smash won’t hit.
Dash Attack: DD: 19 DO: 26
If he stays in front of you, Jab, Bomb, F-Tilt, U-Tilt, D-Tilt, F-Smash, D-Smash, Up-B, Grab, and Up-Smash will punish. If Fox goes through you, 2nd hit of D-Smash will not hit nor will the back hitbox of Up-Tilt or Up-Smash. Turn around all other may hit.
F-Smash: DD: 15 DO: 22
If he stays in front of you, Jab, Bomb, F-Tilt, U-Tilt, D-Tilt, F-Smash, D-Smash, Up-B, Grab, and Up-Smash will punish. If Fox goes through you, 2nd hit of D-Smash will not hit. Turn around F-tilt will not hit as Fox can perfect shield it but turnaround F-Smash can hit if frame perfect. Turn around all others can hit.
D-Smash: DD: 29 DO:36
F-Tilt, Bomb, F-Smash, D-Smash, and grab will punish. D-Smash will push Link far enough away that many other options will not reach, like U-Tilt, Up-Smash, D-Tilt, Up-B, and jab.
Up-Smash: DD: 29 DO: 36
F-Tilt, Bomb, F-Smash, D-Smash, and grab will punish. Up-Smash will push Link far enough away that many other options will not reach, like U-Tilt, Up-Smash, D-Tilt, Up-B, and jab.
Aerials: This is tricky. Aerials will vary because of when they hit the shield (on top, the middle, etc.), sweetspot or sourspot, autocancelling, or if the opponent screws up or not. I will just place the DD and DO as well as landing lag and auto-cancels at the end of moves. (Note: If auto cancelled, Fox suffers only 4 frames of landing lag.)
Nair: DD: -3/-1 DO: 4/6 (strong hit/weak hit). Landing lag:11 Auto-cancel: 32>
Impossible to punish if Fox plays perfectly.
Fair: DD: 17 DO 24. Landing Lag: 27 Auto-cancel: 45>
Jab, Bomb, F-Tilt, U-Tilt, D-Tilt, F-Smash, D-Smash, Up-B, Grab, Up-Smash can punish. If Fox spaces it well, U-Tilt and Up-Smash will miss as Fox is too far away.
Bair: DD: -1 DO: 6 Landing lag: 15 Auto-cancel: 15>
Impossible to punish if Fox plays perfectly.
Dair: DD: 7 DO: 14 Landing lag: 25 Auto-cancel: 29>
Jab, Bomb, Up-B, Grab, U-Smash can punish.
Upair: DD:11/7 DO:18/14 Landing Lag: 22 Auto-Cancel: 25>
Depending on which hit connects gives a different situation. Jab, Bomb, Grab, Up-Smash, Up-B can punish on all hits so long as it is not auto cancelled.
Specials
Blaster: DD: 13 DO 20
Jab, U-tilt, D-Smash, D-Tilt, Grab, Up-B, Up-Smash. This is done as if the laser hits your shield and Fox begins to put away his weapon.
Illusion (Grounded): DD: 33 DO: 40
If they land near you, in front or pass through your shield and land closely behind, literally anything can punish. If he is just out of F-Tilt range and begins the Illusion, you can chase him out of shield and punish with a dash-attack, but can be difficult to hit.
Illusion (Aerial): Treated as an aerial, 16 frames landing lag.
Depends on spacing, Jab, U-Tilt, U-Smash, Up-B or grab can punish. Other wise chase down and go for a read or just accept the new neutral.
Reflector: DD: 24 DO: 31
Horrible on shield. If just one hits shield it will push you out of the way for another. Any move can punish.
Firefox: DD: 31 DO: 38
If close and goes horizontally, cannot punish as landing lag is 20 frames. But it has so much start up you can hit him out of it. If he does it right next to you, the flames can hit you so pivot grab, pivot F-Tilt, whatever. If at medium range you can punish with dash attack.
Btw Fox, is there a nice resource to show what can be done out of shield without shield dropping? When experimenting I could definitely grab, jump or throw an item (bomb), but I personally wasn't able to Up-B and wasn't sure why.Just so you guys know, this post ^ has been edited and given the official Foxy stamp of approval. It's a pretty good resource. It just goes to show that if you're mentally prepared to take a certain move on your shield then immediately punish it, our shield game isn't as bad as we thought. I look forward to seeing what we can do against other characters too.
The DD is 19 frames and F-Smash comes out frame 15, if you input F-Smash within 4 frames then it can punish. It can be difficult to do but is possible.You can punish Fox's dash attack with an fsmash? I didn't know it was that unsafe. If you really can punish it and the cross up version, that would discourage a lot of dash attack pressure. Good write up