SFA Smiley
The SFA King
It's done!
Half an hour of Game and Watch love from me to you
https://www.youtube.com/watch?v=Zh6aaCD6yqM
Half an hour of Game and Watch love from me to you
https://www.youtube.com/watch?v=Zh6aaCD6yqM
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Those nerfs are disappointing as f**k. Why did you do this, Sakurai?It's done!
Half an hour of Game and Watch love from me to you
https://www.youtube.com/watch?v=Zh6aaCD6yqM
Just an extra tip for any future videos you do. In the Training Mode, if you look at the menu on the bottom screen, the 2nd option is "Speed". You can basically do a slow-mo like in Brawl's training mode.There you guys go, Custom Moves. Multi Judgement looks sick. Same for the All or nothing hammer.
@shapular yup it does and i do it in my video coming up
I'm happy to say that i've finally finished the GW In depth video. Sorry for the wait, im really slow at getting these vids up right now, but im trying t
I'm happy with the way this and the peach video came out
To me, it looks like the moves I always gravitated to all got buffs, and the moves nerfed most heavily are ones I couldn't get in the habit of using, so I'm not sure what to think.It's done!
Half an hour of Game and Watch love from me to you
https://www.youtube.com/watch?v=Zh6aaCD6yqM
They'll most likely do one for the Wii U version.Heh, lucky you. Meanwhile I've still gotta wait for the Wii U version to come out. Does anyone think they'll do something special for the upcoming release of Smash 3DS in North America (A Smash-themed Direct around that time, perhaps?
Hopefully, since I need more information (even though the full roster is confirmed now) about the version of the game I'm actually getting. Like, what modes will be specific to the Wii U version only? The 3DS has Smash Run, and we get nothing? That'd suck.They'll most likely do one for the Wii U version.
I'unno. I doubt another Direct right now, but they might have a Week 5 of the Smash sale sometime down the line for the unlockable characters.Heh, lucky you. Meanwhile I've still gotta wait for the Wii U version to come out. Does anyone think they'll do something special for the upcoming release of Smash 3DS in North America (A Smash-themed Direct around that time, perhaps?
Tower of Smash rumor is going around. They also leaked that wario stage before it was shown. I dont know.Hopefully, since I need more information (even though the full roster is confirmed now) about the version of the game I'm actually getting. Like, what modes will be specific to the Wii U version only? The 3DS has Smash Run, and we get nothing? That'd suck.
Yup, there's still a cap. According to the custom Moveset analysis thread, v1 (default) and v3 (long range, but slow) both cap at 45%, while v2 (always insta-fills) caps at 24%.Does it still have a power cap like the Brawl bucket, which could do 60% damage tops?
Doesn't really matter from a competitive standpoint, since it almost always KOs anyone who's even slightly damaged, but it was fun to see how strong you could make it in Melee.
I guess the strongest bucket would be probably be made from something like a pocketed PK Flash or max power Aura Sphere.
You are right. I already got it. ThanksIt's not an automatic unlock like most stages related to the character.
You need to finish the first page of challenges, if I'm not mistaken.
Yea, G&W, Jiggs, Kirby, Squirtle, Snake and Shiek all had the same duck height in Brawl so I would be surprised if that didn't carry over, especially since G&W has the same duck animation he had before.I'm curious as to how effective Game and Watch's crouch is for avoiding attacks now, after seeing the silly things Jigglypuff can dodge in this video: https://www.youtube.com/watch?v=y30q6kw2qPw
I did. I love his new animations, especially the walking and Parachute ones. It seems that it's much easier to sweetspot the meteor smash in his Donkey Kong Jr., as I've easily destroyed Olimar with it on Flat Zone 2 Ω during a pikmin beatdown without trying. You can even meteor smash someone while not even going over the ledge (but the opponent has to be). His Judge is now truly random and it is possible to get several 9s (or other numbers) in a row. The visible sigh in his down taunt is the same sprite as the puff of insecticide in his neutral A. His parachute in Fire is harder to cancel out of by using the control stick; in Brawl, any sudden movement to the control stick would deactivate it (which was very annoying). The sound made when dumping Oil Panic oil is now a ringing bell instead of a fast series of high-pitched beeps playing in succession (3 beeps per Game & Watch frame in Brawl, I think). His Manhole is still 3D and now has a vertical windbox. His ledge attack's hitbox isn't disjointed; it is apparently the exact same size as the bell.So who has been feeling right at home playing G-dubs? I was a little anxious about the reported nerfs, but man does he feel as tight as ever. (nothing sexual)
I figured out some really important things about the way he plays in this game
I'll make a video on sunday showing it more in depth but i have a tourney tomorrow so I can't do it until then
Essentially though his new playstyle works with using his new really good foxtrot to bait reactions and choosing between dash attack (which ideally would be kept fresh), fsmash/dsmash, and grab
I tested it and it seems to work but it takes a little bit of practice not to **** up or accidentally dash attack. and I also think that can be an advantage in a weird way.
Can't wait to show you guys what I mean, i may have finally figured out how to use him in this game =)
(still sucks though... but definitely better that he has a coherent playstyle that is effective)
I don't know, my win rate with G-dubs vs. Little Mac is about 90%, even against the occasional player who actually knows what they're doing. It is spacing at first, but then you get to his grab mixups.I can't wait lol. I feel out like I'm out in the wilderness alone right now. I haven't encountered a single G&W what-so-ever in the 6 or 7 or so hours I've put into for glory. This is the first Smash game for which I have been competitively oriented upon release, so I have no Qerb-like sages to learn from at the onset XD I'm doing my best to suss-out how to properly play him, and I'm holding my own against even the best players I've encountered so far, even if I nap just one win in 3 or 4 matches. G&W is still not a fan of these platformless-stages, that much is unchanged. But damn if his comboing game is completely different. These Little Macs are tough as hell, it's not a good match up, at least certainly not on FD. It's like 100% spacing in those matches.
Yeah, there's the other 10%. And bigger numbers against several other characters. I'm good at getting the opponent over 150%, but I just. Can't. Manage. A kill.I believe someone mentioned this, but his bair is genuine asset this time around. Perhaps now even as good as his once world-destroying fair? Maybe. The wind burst on his d-tilt has also been proving itself to be invaluable. I love putting those LM-like groundlings up into the air with it and following up with his now-quicker aerials. I'm really depressed at how nerfed the hitboxes on his u-tilt is, especially given that his u-smash is no narrow, and his forward smash is shorter. There is just a big hole in his recovery-punishing options it seems. At least from the ground.
Quick questions, how good do you guys think G&W will be in SSB4? Also any significant changes from Brawl? Thanks.
Most likely, the Upsmash out-prioritized the opponent's attack.Has anyone figured out what's up with usmash? It doesn't have super armor, but multiple times now an opponent has attacked me right when I released it, and somehow their attack gets clashed out but the usmash continues and hits them instead. I don't know when in the animation this window happens, but it's there and I'm not sure what it is.
I can't remember if it was @ SFA Smiley 's video or not (I think it was), but I once saw something on YouTube where someone Usmashed by accident and despite being right on the opponent with the helmet touching them, the attack completely missed.The first thing I did after unlocking Gdubs was hitthe training room. First move I did was Up Smash to see how the hitbox was changed...After viewing the result, I cried myself to sleep that night.
Well done with G&W. That edgeguard with fire was beautiful. I need to practice that myself, maybe it's just me but his KO options on the ground have been shaved down below Melee levels. I can combo, grab, and jab my opponent to 180% all day but when they are getting aerial and tilt KOs on me at 100, the math just isn't working in my favor. Also, damn these FD campers. TL, R&L, and the like, they are making me work my ass off just to lose in a squeeker every time, and they put in like no effort besides the same, tired spam --> force approach --> punish cycle.
In Brawl the hurt box for his head actually disappeared temporarily when he used USmash. Since the hints say Mario basically has he same effect with his USmash, I assume G&W's has the same property.Has anyone figured out what's up with usmash? It doesn't have super armor, but multiple times now an opponent has attacked me right when I released it, and somehow their attack gets clashed out but the usmash continues and hits them instead. I don't know when in the animation this window happens, but it's there and I'm not sure what it is.