Rohins
Smash Lord
I recorded some footage of different methods of moving while using ftilt. I went ahead and broke it down into frames and measured the pixels in the image output to see the distance covered. I logged the first frame Samus' foot is fully extended to compare the movement options.
The movement options I used while testing were pivot, sliding out of run (two separate cases), fox trot perfect pivot, dash wait, and shield dash. The two cases I tested for sliding out of run were attempting to do it as soon as possible and also sliding a bit then ftilting.
Here is the data I collected:
Note, the dash wait ftilt could be done on frame 16. I happen to hit ftilt a frame later.
Here is an image showing all the moves on the frame with Samus' leg fully extended:
Here's a video demonstrating the movement options:
The movement options I used while testing were pivot, sliding out of run (two separate cases), fox trot perfect pivot, dash wait, and shield dash. The two cases I tested for sliding out of run were attempting to do it as soon as possible and also sliding a bit then ftilting.
Here is the data I collected:
Code:
***********************************************
* Movement * Frame * * Pixels *
***********************************************
* Pivot * 10 * * 91 *
* Slide1 * 18 * * 48 *
* Slide2 * 14 * * 82 *
* Foxtrot PP * 16 * * 88 *
* Dash * 17 * * 51 *
* Shield Dash * 16 * * 63 *
***********************************************
Here is an image showing all the moves on the frame with Samus' leg fully extended:
Here's a video demonstrating the movement options: