Raziek
Charging Limit All Day
Smash Halifax Presents
Ahead of the Curve
Where: 10 Beaverbank Road, Sackville, Nova Scotia
When: Saturday, November 19, 2011. Doors open at 11.
Price: $5 Venue fee/$10 Entry fee (Singles)/$20 Entry fee (Doubles, $10 each)
IMPORTANT: ENTER THROUGH THE BACK DOOR OF THE CHURCH, INTO THE SECOND FLOOR. SIGNS WILL BE POSTED.
Payouts:
Singles:
1st - 50%
2nd - 30%
3rd - 15%
4th - 5%
5th - Entry fee returned.
Doubles:
1st - 50%
2nd - 30%
3rd - 20%
Schedule:
11:00 AM - Doors open for registration for all events.
11:45 AM - Pools begin
1:00 PM or whenever pools finish - Pools end, break for lunch. Bracket for singles is generated.
1:45 PM - Singles brackets begin. Melee matches begin (more on that below)
5:30 PM or whenever singles finishes - Doubles begins
9:00 PM - Go home
RULES:
3 Stock
8 minute timer
Items are set to "off" and "none"
- All sets are best 2 of 3 matches. Bracket Finals and Grand Finals are Best 3 of 5.
- If the timer runs out, the victor is determined first by stock and then by percentage. In teams, each players stock/percent is added together. If a team member has been defeated by the time-out, his stock and damage will be assumed as zero.
- Resolving Ties: If percents are the same or both players die simultaneously (Causing Sudden Death. If you Dedede/Ganoncide and you LOSE, that is the result. Be aware of the risk.), there will be a 1 stock, 3 minute, same characters, same stage rematch.
- You are responsible for your own controller and name tag. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
- Stalling is banned.
- Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while using an infinite to run out the timer rather than to score a KO is. As such, any infinite chain-grabs, locks, etc. cannot exceed 300%.
- Meta Knight is banned. He is, however, subject to the Gentleman's Clause, meaning he may be used if both players agree to it.
- Even if he is allowed via the rule, Infinite Dimensional Cape (IDC) is banned.
- IDC is a glitch that causes Meta Knight to become permanently invisible and invincible, as long as the player can hold it. This is considered stalling and is banned.
- Any action which prevents the game from continuing (i.e. by causing the game to crash or causing all characters to freeze indefinitely) is banned. If the Tournament Organizer or a judge can conclusively determine the player responsible for the failure, that player loses the interrupted game. Players are expected to know their characters and prevent this from happening.
- No player may choose a stage they have already won on in that set unless agreed upon by both players. (Dave's Stupid Rule)
SET FORMATS:
Determining Player Priority
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever team does not receive first choice in port selection will be compensated with first choice in stage striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).
1. Opponents make their character select screen choices for the first match, DOUBLE BLIND PICKS OPTIONAL.
2. Opponents start the stage striking procedure.
The stage striking order changes depending on the number of stages allowed. When reading this order, “1” is player 1 and “2” is player 2. The optimal striking orders are as follows:
7 Stages: 1-1-2-2-2-1 (Read: Player 1 strikes 2, P2 strikes 3, then P1 picks the last stage)
3. The first game is played, using the stage chosen during step 2.
4. The winner of the previous match announces his 2 stage bans.
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List.
6. The winner of the previous match chooses their character.
7. The loser of the previous match chooses their character.
8. Repeat steps 5-7 for all proceeding matches.
STAGE LIST:
Starter
Battlefield
Smashville
Yoshi’s Island (Brawl)
Lylat Cruise
Halberd
Castle Siege
Delfino Plaza
Counterpick
Final Destination
Luigi's Mansion
Pirate Ship
Brinstar
Frigate Orpheon
Pokemon Stadium 1
Pokemon Stadium 2
Pictochat
Rainbow Cruise
Jungle Japes
Norfair
Distant Planet (singles only)
HACKS:
Allowed:
Menu Hacks (from the main menu to character/stage select)
Music/Sound Hacks
Technical Hacks (meaning, infinite replay times, default settings modifiers, etc. NO GAME-CHANGING HACKS)
Texture Hacks
MELEE:
RULES:
Entry fee will be the same as Brawl, at $10. The pot for Melee singles will be:
1st - 60%
2nd - 30%
3rd - 10%
In the event that you register for both Brawl and Melee, and your name is called to compete in one while you are busy with another, you will first finish the set you are currently in before reporting to your other station.
4 Stock
8 minute timer
Items are set to "off" and "none"
- All sets are best 2 of 3 matches. Bracket Finals and Grand Finals are Best 3 of 5.
- If the timer runs out, the victor is determined first by stock and then by percentage.
In the case that time runs out and both characters have an equal amount of lives, the character with less damage wins the match. If both characters have equal lives and damage, Sudden Death will determine the winner.
1. Opponents make their character select screen choices for the first match, DOUBLE BLIND PICKS OPTIONAL.
2. Opponents start the stage striking procedure.
The stage striking order changes depending on the number of stages allowed. When reading this order, “1” is player 1 and “2” is player 2. The optimal striking orders are as follows:
5 Stages: 1-2-2-1 (Read: Player 1 strikes 2, P2 strikes 3, then P1 picks the last stage)
3. The first game is played, using the stage chosen during step 2.
4. The winner of the previous match announces his stage ban.
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List.
6. The winner of the previous match chooses their character.
7. The loser of the previous match chooses their character.
8. Repeat steps 5-7 for all proceeding matches.
STAGELIST:
Starters:
Yoshi's Story
Fountain of Dreams
Battlefield
Dream Land 64
Final Destination
Counterpick Stages
Kongo Jungle 64
Brinstar
Pokémon Stadium
Peach's Castle
Corneria
Mute City
Pokéfloats
SETUPS
1. Raziek - Wii (Hacked) + TV + Brawl
2. Dacus - Wii + Brawl + Maybe TV?
3. Lamb - Wii (hacked) + Brawl + Melee
4. Croi - Wii (Hacked and AWESOME) + Brawl + TV
5. Nysyarc - Wii (Hacked) + Brawl + TV + (Possibly other TVs?)
6. Attila - Wii (Hacked) + Brawl + TV
2. Dacus - Wii + Brawl + Maybe TV?
3. Lamb - Wii (hacked) + Brawl + Melee
4. Croi - Wii (Hacked and AWESOME) + Brawl + TV
5. Nysyarc - Wii (Hacked) + Brawl + TV + (Possibly other TVs?)
6. Attila - Wii (Hacked) + Brawl + TV