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Miracle Of Light - Palutena in SSB4 (Featuring Cereza from Bayonetta-series)

egaddmario

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Things just keep looking better and better for our Lady!
 

ToothiestAura

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Hmm, Little Mac's stage was shown several months before the character himself was revealed.
Yes, and it only took 8 months for Little Mac's reveal.
So we'll see her in September, by that logic.

Hmm, Little Mac's stage was shown several months before the character himself was revealed.

Now we have an eerily similar situation again with the reveal of a Wii U Kid Icarus stage (with the only screenshot focusing entirely on a statue of the Goddess herself I might add) that hasn't been shown again since (almost a month by now).

And next month is the anniversary of Uprising.

...

FORESHADOWING?!
Only it took 8 months from the time Little Mac's stage was revealed to when he was.
So, by that logic, we'll see Palutena in September.
 
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~ Valkyrie ~

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Now that I found out how to change the title, added the supporter list. Also trying to clean up the OP.

Anyway, if you're a support of Palutena yet think ya haven't made your call, shout out and I'll add you to the supporter list.
 

Karafuru

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Now that I found out how to change the title, added the supporter list. Also trying to clean up the OP.

Anyway, if you're a support of Palutena yet think ya haven't made your call, shout out and I'll add you to the supporter list.
I had already declared my support, but I was not added to the list.
 

egaddmario

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Now that I found out how to change the title, added the supporter list. Also trying to clean up the OP.

Anyway, if you're a support of Palutena yet think ya haven't made your call, shout out and I'll add you to the supporter list.
Add me! In all honesty, i thought i was already on the supporter's list...
 

~ Valkyrie ~

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I had already declared my support, but I was not added to the list.
Add me! In all honesty, i thought i was already on the supporter's list...
Done. Sorry if I might take a while, I'm bit expecting to be overwhelmed by the amount of supporters, considering the size of this fanbase which rivals even those of projections made by the deities in this series. Durh.
 

~ Valkyrie ~

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Made a separate post for moveset list in order to avoid getting an error when editing the OP due exceeding character limit.

Movesets
[COLLAPSE= ---'s/Tri Hyphen's Moveset]

Palutena
Attributes:Palutena is a moderately heavy character, weighing in around the same as Ike. Her hitbox/size is rather large, around the same as Ganondorf. Being in a dress as well, her walking speed is close to Zelda's. Jumps around the same as Captain Falcon. Floating while running makes her about as fast as Mewtwo. Falling Speed is the same as Lucario. And her air speed is the same as Falco.

Playstyle: Unlike most heavy characters, she is much more floaty and commands great projectiles. Due to this combination, she can be very good at keeping out opponents as well as edgeguarding. However she commands a large hitbox that can leave her open to very easy juggling, and her recovery can become predictable if not used wisely. She is best played as a keep-away character, only going in for kills when there's an opening to get in.
Neutral Special - Light Ball - stops, waves her staff and a projectile shoots out just above her head in a straight line. Moves as fast as any normal projectile and has the same lag as Luigi's Fireball. Due to it firing above her, some characters may be able to dodge it by ducking. Deals 8-9%.

Side Special - Centurion - Similar to Pit's FS, it summons just one Centurion, that after 2 seconds, homes in on an opponent in a direct line once homed in. It can be attacked and has the same durability as a Pikmin. Only 1 can be summoned at the same time. Deals a fair amount of knockback and does 15% per hit.
Up Special - Miracle of Flight - Launches upward with a small burst of light, leaving her helpless afterwards. Does about the same knockback as Sheik's Teleport, and launches her around the same distance as Sonic's Spring. Deals 9%.
Down Special - Shield of Light - From her shield she launches an Olimar sized projectile that while it moves the slowest out of all the projectiles it also has the most durability, only being canceled out by charged projectiles. It travels a 1/4th of the stage and only one can be done at a time. Has a somewhat laggy start. Good for mindgames/edge guarding. Does very minor knockback. Deals 7-8%
Final Smash - Palutena Glam Blaster/Sacred Goddess Clobberlaser- Charges up her staff for about 3 seconds and lets loose a vertical beam of light that covers 1/4 of the screen in front of her. Deals more damage towards the center of the beam (45%) but the sides deal more knockback.*
AAA - She raises her palm out and releases a burst of light. Think Mewtwo's AAA. It has a slightly disjointed hit box. Does 5% on the first hit, 2% on each hit thereafter.
Forward Tilt - swings her arm and her shield strikes the opponent. It has good knockback. It has the best knockback of her tilts. Does 10%.
Up Tilt - Bonks the opponent with a small headbutt. Good for Juggling. Does 9%
Down Tilt - Kneels down and strikes the opponent with her foot. Think Zelda's D-Tilt but with slightly longer range (she’s taller than her).Does 7-8%.
Dash Attack - does a slide similar to Mario's dash, it has a very laggy end and it slides her forward. Does 8%.
Neutral Air - Spins her staff for a full body attack, similar to Ike's N-Air. It has average knockback. Does 9%.
Forward Air - leans forward and swings her arm to hit the opponent with her shield. Has poor range, standard kill move, can be a Meteor Smash if sweetspotted. Does 11%.
Up Air - Leans back and does an overhead kick. Has good knockback, a standard kill move. Does 9%.
Down Air - A standard dive kick. Does 9%.
Back Air - Swings her arm back and hits the opponent with her shield. Average knockback. Does 12%
Forward Smash - Palutena's version of Cap's "Charging Star." It has Super Armor like Wario's Forward Smash and it also goes farther as well. It has poor knockback for a Smash attack. Very little start up lag. Does 16-19%.
Up Smash - Raises her staff up and the ball explodes in a burst of light. Has a slightly disjointed hit box. Is one of her few kill moves. Does 16-20%
Down Smash - Raises her staff and slams it on the ground, creating a small shockwave that hit in front and behind. Causes large horizontal knockback making it one of her few kill moves. Does 15%-18%.
Pummel - Hits the opponent with her knee. Does 3%.
Forward Throw - Throws the opponent up at a 45 degree angle, waves her staff and causes a small explosion of light to send the opponent flying further. Has the best knockback of her throws. Does 5% for the throw, 7% for the explosion.
Up Throw - Throws the opponent up at a 90 degree angle, waves her staff and causes a small explosion of light to send the opponent flying further. Above average knockback. Does 5% for the throw, 7% for the explosion.
Down Throw - Does a short hop, leans down and blasts the opponent with the ball end of her staff into the ground. It launches the opponent vertically. Does 10%.
Back Throw - Throws the opponent up at a 135 degree angle, waves her staff and causes a small explosion of light to send the opponent flying further. Above average knockback. Does 5% for the throw, 7% for the explosion.
Other:
Shield - Like Link, in idle animation she can block projectiles with her shield.

Taunts:
1. Winks to the players off screen.

2. Spins her staff playfully.
3. She glows and emits light.
Costumes:
Blue - Original Design

Grey - OM&M Design
Red - Viridi Themed
Black - Fallen Angel/Medusa
Gold
Green
Kirby Hat:
Gains her hair and head piece

Pros:
Heavy

Great projectiles
Good Air Game
Great at Edgeguarding
Cons:
Large Hitbox

Floaty
Slow
Poor Ground Game
Easily Juggled
Can be chain grabbed to an extent
[/COLLAPSE]

[collapse=Venus of the Desert Bloom's Moveset]

Here is a Palutena move set I made:


Summon Holy Weapon is Palutena’s Neutral Special attack. Pressing B will cause Palutena to summon a weapon entirely made of light. Palutena will then immediately attack with the weapon; depending on the type. Each weapon does different damage and speed. Pressing B again during the last animation frame will cause Palutena to move slightly forward and attack with an entirely different weapon. When this is initiated, the opponent is hit stunned to allow Palutena to summon her next weapon. She can do this up to four times.
Here is the full list of weapons Palutena can use:
Light Sword – The Light Sword has average speed and cuts horizontally. 8%.
Light Claymore – The Light Claymore has slow speed and does a over-head slash. 12%.
Light Mace – The Light Mace has slow speed and does a diagonal over-head slash. 10%.
Light Axe – The Light Axe has slow speed and does a horizontal cut. 13%
Light Spear – The Light Spear has average speed and does a high horizontal cut. 9%.
Light Lance – The Light Lance has average speed and does a stabbing attack. 11%.
Light Dagger – The Light Dagger has quick speed and does a quick stabbing attack. 4%.
Light Katana – The Light Katana has quick speed and does a quick over-head cut. 7%.
All the weapons do Light based attacks and are randomized. It is impossible to predict which one will come out when you chain them together but two of the same weapons will not appear in the full 5 hit chain. Doing the full 5 hit chain will cause Palutena to move forward slightly on the ground. It has the same effect in the air but it will cause a more downward decent and isn`t a significant help in recovering. However, doing one of the attacks will slightly de-accelerate a fall. On the 5th time while doing it in the air (non combo) will cause Palutena to go into a helpless state. She has brief Super Armor when she summons a weapon but a charged Smash attack or a stronger special can break the Super Armor.
Particles of Light is Palutena’s Special Side attack. She fires of a beam of light that varies in intensity the harder you push the analog stick to the side. The beam is fast and travels the entire screen on a small to medium level and half way in a large or huge level. Once it hits an opponent, it expels itself and explodes in light. It can be fire by pressing Side B continuously. It does a base attack of 15% Light damage with an additional 2% Light damage depending how close the opponent is to the attack launch.
Angel Dust is Palutena`s Up Special move and recovery move. Palutena disappears in a twinkle of light and, by moving where you want to go, she travels to. During this time, Palutena`s body disappears and, instead, an erratic body of light particle takes her place She is immune to attacks and it functions much like an air dodge. However, anyone who gets caught in the attack is carried away with her and receives 1% Light damage for every hit. It does very low knock back but it carries the opponents with her. At the end of the attack, Palutena slowly floats down from the air with her wings. It only lasts 5 seconds and then she enters a free fall.
Celestial Glyph is Palutena`s Down Special. Palutena folds her hands in prayer and a light glyph appears where ever she placed it. If Palutena did on the ground, it appears on the ground and if the air, it appears hanging in air. If a player comes into contact with it, it will explode a flash of light. It does 15% Light damage and decreases by 2% the farther the opponent is from the blast radius. It can hit numerous opponents at once. Palutena can cast two of these at one time. However, if she casts a third, the first on vanishes without light explosion.
Super Goddess Glambuster is Palutena’s Final Smash. Palutena summons a gigantic mega weapon. She begins charging it and fires. It is a lightning fast bright beam attack that travels the length of the stage. The first player to get hit is a OHKO while the others receive 20% Light damage. The attack is fast and lasts all of 5 seconds.
Palutena Move Set
Ground Attacks
Normal
Neutral Attack – Swipes once with her staff. 3% Light damage. he then blasts the opponent for average knock back but low damage at 2% Light damage. Does 5% Light damage altogether.
Dash Attack – Thrusts her staff forward. Does 12% Light damage and does below-average knock back. However, very long reach and distancing technique.
Strong Side – Thrusts the staff into the ground and a wave of light erupts diagonally up from the ground and hits the opponent. Does vertical knock back. Little ending lag. Does 15% Light damage.
Strong Up – Slams her shield upwards. Very long ending lag but short cooldown. Kind of an uppercut with the shield. Does 12% damage.
Strong Down – Does a Light Sword summon and along the ground in front of her. Somewhat long start-up but a quick attack. Does 15% Light damage, vertical knock back, and the highest amount of knock back for any attack.
Smash
Side Smash – Takes her staff and holds it behind her while charging. She then swings it forward with a stream of light energy that flashes out in front of her. Has a very wide hit box. Does high diagonal knock back. Does between 23-26% Light damage and is one of her stronger smash attacks. The moment she swings the staff she receives Super Armor.
Up Smash – Summons a Light Spear ad thrusts it upwards. It has very a very long reach and can sweetspot at the end of the spear. Sourspotted does 8-12% Light Damage while sweetspotting does 20-23% Light damage. It does high vertical knock back.
Down Smash – Palutena slams the butt of her staff onto the ground and a barrier of light shoots up and knocks the opponent upwards or diagonal; depending on the location of the opponent. It can also counter and dispel weaker projectiles such as a uncharged Charged Shot, Sacred Bow, or a ray gun attack. It has high vertical knock back and can used to keep pressure off Palutena. Does 16-21% Light damage.
Other
Ledge Attack – Pulls herself up quickly and repels the opponent with a blast of light. Does 7% Light damage. Quick but a little ending lag.
100% Ledge Attack – Pulls herself up slowly and kicks the opponent. Does 9% damage.
Floor Attack – Slams the butt if her staff on the ground and light shoots up. Does 6% Light damage.
Aerial Attacks
Neutral Aerial – Spins around while shooting out blasts of light. Hits 5 times with 2% Light damage each hit. Excellent short hop technique. No landing lag.
Forward Aerial – Swipes her staff from up to down. Causes a trail of light that can damage opponents after the staff has passed. Can stop weaker projectiles. Does 18% Light damage.
Back Aerial – Palutena kicks behind her. Little knock back and does weak damage at 10%.
Up Aerial – Thrusts her staff upwards. Much like Link’s Uair but much longer reach. Does 16% Light damage with 2% more when sweetspotted at the end of the staff.
Down Aerial – Slams her staff down and rapidly descends much like Link’s Dair. Does 17% Light damage. Good when coming out of the Up move.
Glide Attack – Thrusts her staff in front of her and blasts with light energy. Does 13% Light damage. Has high knock back.
Grabs and Throws
Pummel – Shocks them with Light damage. Does 3% Light damage.
Forward Throw – Blasts the opponent in a wave of light. Does 12% Light damage. High knock back.
Back Throw – Swings the opponent in a circle and attacks them with Light damage. Does 8% Light damage.
Up Throw – Slams the head of the staff into the opponent. Does 10% damage and high vertical knock back..
Down Throw – Slams opponent on the ground and slams the butt of the staff into the opponent. Does 6% damage and is her weakest throw.
And because I love making color swaps for characters, here is one for Palutena:


[/collapse]

[COLLAPSE="Holder Of The Heel's Moveset"]
Going to slip in the moveset I posted in the massive behemoth that is the SSB4 Discussion Thread that was locked.
Standard Special: Shining Orb - She raises her hand while B is held, still being allowed to move, creating an orb above her finger tips that every few seconds fires a small dart of light at the nearest enemy (and if no one is near, it merely shoots forward) that does small damage with practically no knockback. When let go, the sphere for a few seconds floats up and continues to fire and hurt anyone who comes into contact with it.
Side Special: Lighting Laser - Palutena can hold down the B button, standing still as she charges her attack. The longer it is charged the farther the laser of light stretches out from her and remains (of course, it only goes so far). However, it does not have any knockback and simply deals light rapid damage to those touching it.
Downward Special: Radiant Shield - Another holding skill that involves her putting a shield of light that she makes in front of her that blocks some damage and reflects projectiles. When let go, the Shield drifts out in front of her slowly for a short distance before dissipating, dealing minor damage and knockback to anyone who is hit by it.
Upward Special: Goddess Levitation - A move that shares likeness to her angel Pit, Palutena acquires a golden glow as she begins to levitate in the directions given to her. The only difference is that it is not a flapping motion and thus easier to control but also doesn't go on as long.
Final Smash: Pillar of Illumination - Palutena pulls out of her energy as she consumes herself in a pillar of light that reaches to the top of the stage and shoots forward some distance, dealing heavy damage to anyone in its destructive path.
[/COLLAPSE]

[collapse= Ariand/AEM's Moveset]
This is relatively old, but hey take it anyways.
_________________________________

(Click Image to play music!)
Debut: Kid Icarus (1987)
Latest Appearance: Kid Icarus Uprising (2012)
Palutena is the goddess of light and ruler of Skyworld. She guides Pit through the majority of his journeys, using her abilities to assist him to protect the humans of the surface world from her archnemesis Medusa. Despite her reputation for wisdom and mercy, little is known about her history and the motivations behind goddess Palutena.

Statistics
Weight: 105 (According to this)
Speed: 5.00 (According to this)
Jump: 2.14 (According to this)
Falling Speed: 1.45 (According to this)
Special Abilites: Float

Moveset
Standard Special: "Time for a Sacrifice!" - Palutena fires a large teal-colored slow moving projectile that homes in on opponents. She can fire up to three at once. The projectile causes above moderate damage and below moderate knockback.

Side Special: "Poor you!" - Palutena sends out a halo-like projectile, similar looking to her own, forward. It moves quickly and homes in on opponents, however not as well as the standard special. It can also fire 3 mini-projectiles that cause very low damage and knockback. The projectile itself does moderate damage and knockback.

Up Special: "This Might Sting!" - Palutena surrounds herself in a huge column of light and floats in any direction the player aims her to go at great speed. She can remain in this state for 3 seconds. Coming into contact with with Palutena causes opponents to receive moderate damage and above moderate knockback.

Down Special: "Cover your eyes!" - Palutena raises her shield and charges her light power, then unleashing it stunning any opponents within range of the move. Foes will be stunned for as long as the move is charged.

Final Smash: Palutena's Army - Palutena summons her army to assist her. Centurions will be on the sides of the field firing arrows on enemies. Centurion Knights will be in the battlefield attacking enemies, they are resistant to 20% Damage. A Centurion Strongarm will also walk on the battlefield, grabbing opponents and piledrives them, they are resistant to 35% damage. A Juggernaut will be in the background firing bullets at foes and firing explosive rocks on to the battlefield. All forces will withdraw within the same time range as Pit's Final Smash in Brawl.
[/collapse]

A mid-ranged specialist, and skilled with her shield and staff alike. She is great at zoning out ground attacks and keeping enemies out of the air, but is vulnerable in the air herself, and has to risk her defence to score KOs. She is tall, heavy, but also floaty at the same time.
Specials
B: Mote
Creates a bubble-like mote of light from her staff and fires it off. It homes onto the enemy before vanishing after a few seconds. This move has two functions dictated by whether or not you charge it.

Fire it off regularly, and they travel respectively fast, but too fast for homing to assist the motes, making them easy to avoid.
Charge it for about a second, and the bubble is bigger, deals more damage, but travels slower. Because it travels slower, it has an easier time homing in on the enemy.

You want to utilize both fast motes and slow motes to mixup the enemy and make approaching more precarious. Not much knockback, but good for wearing down her enemy.

B Forward: Shield Throw

Palutena throws her shield at the enemy. Whether or not it has struck true, celestial forces will lift the shield up and return it to Palutena's arm. This move is not strong on its own, but grows stronger over time, and stronger with every attack blocked with her Mirror Shield. When fully charged it has excellent KO potential, but Palutena cannot block or use any of her shield attacks while it is out, so make it count!

You can increase the distance thrown by charging it.

B Down: Mirror Shield

Holds up her shield, blocking attacks and reflecting projectiles. Much like with Pit in Brawl, you can pull it out just as an attack strikes to flip around the attacker. Not much has changed since then, though the shield now creates a barrier in-front of Palutena for more coverage, due to her height.

B Up: Ascension

Angelic wings manifest around Palutena and wrap her like a cocoon as she spins upwards. At the apex of her ascent, the wings spread outwards, knocking away enemies nearby. You can angle this as needed.

Smash Attacks
Forward: A forward shield charge of great might. This move has super armour for the attack portion.
Down: Holds the staff with both hands and thrusts the base into the ground, creating a low shockwave to both sides.
Up: Extends her hand to the sky and fires lightning upwards. Great for aerial denial.

Normals
Jab: Spins the staff in-front of her as long as A is held.
Forward Tilt: Thrusts the staff forward. If it should hit, lighting comes down and strikes the enemy.
Down Tilt: Crouching horizontal shield swipe.
Upward: A single staff spin above, like Ike's up aerial.
Dash Attack: Running shield charge. This one works without the shield, too, just less effective.

Aerials
Neutral: Spins the staff to her side, striking enemies all around her.
Forward: Straight horizontal staff swing. Narrow hitbox, but fast and good knockback.
Back: Backwards shield swipe. Another hard hitting attack.
Down: From the original Kid Icarus comes the mallet, which she swings straight downwards.
Up: Twirls the staff above. Multi-hitting attack that is good for warding off meteor smashes on recovery.

Throws
Grab; Palutena extends her staff forward. Should it connect, she uses celestial magic to float the enemy in place.
Pummel: Slams the enemy to the ground repeatedly using her magic.
Forward: Uses her staff like a baseball bat to knock them out of the park.
Backwards: Flings them behind her at a low angle.
Down: Raises them higher before slamming them on the ground.
Up: Spins them around once before throwing them into the sky.
 
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Banjodorf

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Yknow one thing that bugs me about recent detractors of the Palutena leak?

Recently their ammo has all gone to "Where's the rope? Where is it? Huh huh huh?" (This includes ErenJager and quite a few others)

Since there's evidence of her holding it behind the shield and making it non visible in a combat stance, why do they think she wouldn't do that IN A FIGHTING GAME?

People sometimes.

That said, was the rope/tassel visible or was she holding it during Chapter 20 of Uprising? I didn't pay enough attention.
 

Motor Bug2005

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Yknow one thing that bugs me about recent detractors of the Palutena leak?

Recently their ammo has all gone to "Where's the rope? Where is it? Huh huh huh?" (This includes ErenJager and quite a few others)

Since there's evidence of her holding it behind the shield and making it non visible in a combat stance, why do they think she wouldn't do that IN A FIGHTING GAME?

People sometimes.

That said, was the rope/tassel visible or was she holding it during Chapter 20 of Uprising? I didn't pay enough attention.
She doesn't hold it during her boss battle and can be seen clearly.
 

Banjodorf

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Gotcha. I'm going go with the following then:

1. They decided to have her hold in in Smash because either:

A. It was annoying to animate and add extra bones for with Smash's movement style, when it could just be a graphical element behind her.

B. There's past precedent in Smash for her to hold it. (Less sound)

2. The model wasnt finished with those screens, and it hadnt been visually displayed yet.

I still think its a pointless detail to have to add extra bones for personally, and imagine the dev team feels that way too.
 

Mirron

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I believe I'm on, but if not I'm here. And do you have a passion for opera Hong? Though I could be getting the wrong reference from that quote I suppose. :p

And depending on when it's confirmed, we could see a late in the year confirmation for Palutena.
 

andimidna

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I don't think any of the newcomers got confirmed on an exact day that meant anything... but month is a different story. I could see Palutena getting confirmed in March... I just wouldn't expect it on the exact day of (Uprising's release?)
 

Dinoman96

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I don't really understand where people are getting the March reveal thing from. We're only getting newcomers in Nintendo's bimonthly Directs, so we'll have to wait until April. Also, KIU's anniversary isn't that hugely important (It's not like its the anniversary of the series like with Peach and Little Mac, it's just one game). But really, it can be said at this point that No Direct = No Newcomer.
 
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Mirron

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The joke was Setzer liked the opera a lot... assuming I remember that plot line in FFVI well.
 

Xcano

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I think Palutena would work more as a juggernaut type character, slow attacks, heavy damage, low knockback.
 

Hong

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I wouldn't mind seeing a shield actually used for once. There is SO MUCH potential in this weapon. Link thus far hasn't explored it at all, and I feel the designers haven't done it justice.

Mirron X Hong OTP.

friendly jab, dun kill me.
Always room for three, hunny-bunny. (◡‿◡✿)
 

Mirron

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I didn't agree to a third person in our relationship Hong. You need to talk to me before deciding. Although you do know me so well, Zero is very nice. *yay for silly*

And I would like to see Palutena do something with her shield too. I'm thinking something like Warrior of Light's shield blast kind of deal.
 

BluePikmin11

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I think she would be more of a defensive character, relying on her centurions, her potential projectile canceling staff, and her light beam that can bay the opponent away from harm. Although her offense isn't the best.
 

XStarWarriorX

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@ ~ Valkyrie ~ ~ Valkyrie ~

I've been asking since i dunno page 30ish and yet you still skim me, I know I give you friendly jabs about you leaving... and coming back... then leaving.... but c'mon men, dun forget meh.

Add me to the list (this is the 3rd time i said this)
 

Louie G.

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Darn it I said I supported.
Either way put me on there, definitely.
I'll work my way up the ranks. Bottom of the list is degrading.
 

Spazzy_D

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I NEED a new Kid Icarus Uprising character. So it might as well be Palutena.
 

Admiral Pit

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GoldAngelPit
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0903-2895-3694
More Palutena love makes me happy. Gonna get some Skype of the more popular ones. :p

Also, tomorrow is March. Hope you're all ready for potentially our time (or April for some reason)
 

Snagrio

Shiny Lord
Joined
Jan 22, 2014
Messages
3,379
Location
Underground or in the air
NNID
WingedFish64
3DS FC
4081-5821-0404
More Palutena love makes me happy. Gonna get some Skype of the more popular ones. :p

Also, tomorrow is March. Hope you're all ready for potentially our time (or April for some reason)
I'd wait until an international Direct is announced sometime next month before going all gung-ho, but yes, hopes will run high throughout March for those of us who support the Goddess of Light.
 

Admiral Pit

Smash Hero
Joined
Feb 20, 2008
Messages
8,722
Location
Skyworld
NNID
GoldAngelPit
3DS FC
0903-2895-3694
I'd wait until an international Direct is announced sometime next month before going all gung-ho, but yes, hopes will run high throughout March for those of us who support the Goddess of Light.
Sad truth. :(
As long as there's at least something Kid Icarus related (more so a Pit pic), I should be satisfied.
 
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