Lord Boss
Smash Rookie
What if Minecraft Steve were in Super Smash Bros? What would his moves look like? I came up with a whole list of moves (and how much damage they do).
Name: Steve
Standard Attacks
Jab: Mine - hits consecutively. In his Final Smash, Steve hits once. (2% damage, 10% in Final Smash)
Forward tilt: Shovel Thrust - lashes out with a shovel. (8%, 15% in Final Smash)
Up tilt: Overhead Axe Sweep - swings an axe above his head. (10%, 15% in Final Smash)
Down tilt: Low Axe Sweep - sweeps an axe across the floor. (9%, 15% in Final Smash)
(Tilt weapons are iron)*
Smash Attacks
Forward smash: Pickaxe Swing - swings a pickaxe downwards. (15%>18%>20%>25%)
Up smash: Sword Poke - thrusts a sword upwards. (18%>22%>26%>28%)
Down smash: Hoe - jabs a hoe downwards. (18%>23%>26%>30%)
(Steve’s smash attack weapons change in material when charged: wooden>stone>iron>gold)*
Aerials
Neutral aerial: Spinning Hoe - spins while swinging a hoe. (10% damage, 15% in Final Smash)
Forward aerial: Flying Pickaxe Swing - swings a pickaxe downwards. (11%, 20% in Final Smash)
Back aerial: Axe Swing - swings an axe behind him. (13%, 21% in Final Smash)
Up aerial: Flying Sword Poke - thrusts a sword upwards. (20%, 28% in Final Smash)
Down aerial: Shovel Poke - thrusts a shovel downwards. Meteor Smashes when sweetspotted. (20%, 28% in Final Smash)
(Aerial weapons are iron)*
Specials
Neutral special: Bow - shoots an arrow from a bow. (5-15% damage, 8-20% in Final Smash)
Side special: Spawn Egg - throws a spawn egg, which spawns a Spider (weak, but most common), Zombie (moderately strong, less common), or a Creeper (very strong, but rare). (Spider: 5%, Zombie: 15%, Creeper: 35%; in Final Smash, all Spawn Eggs spawn Creepers)
Down special: Ender Pearl - throws an Ender pearl, and teleports where it lands. Steve can act out of Ender Pearl if he teleports into the air. (5%, 10% in Final Smash)
Up special: Fly - walks diagonally through the air. (No damage)
Grabs and Throws
Grab: Grab - reaches out to grab at a moderate range. (No damage)
Pummel: Hit - grabs a random weapon and hits his opponent. (2-3%, 5% in Final Smash)
Forward throw: Throw - throws his opponent forward. (4%, 15% in Final Smash)
Back throw: Shovel Whack - throws his opponent behind him, grabs a shovel, and hits him/her. (11%, 20% in Final Smash)
Up throw: Toss - throws his opponent upwards. (4%, 13% in Final Smash)
Down throw: Pickaxe Strike - throws his opponent downwards, grabs a pickaxe, and strikes him/her. (11%, 20% in Final Smash)
(Grab weapons are iron)*
Ledge and Getup Attacks
Ledge attack: Sword Swing - gets up and swings a sword. (8% damage, 11% in Final Smash)
100% ledge attack: Pickaxe Poke - gets up and thrusts a pickaxe forward. (10%, 15% in Final Smash)
Getup attack: Hoe Swing - spins while swinging a hoe. (6-12%, 12-24% in Final Smash)
(Ledge and Getup weapons are iron)*
Final Smash: Enchanted Diamond Armor - dons enchanted diamond armor and wields enchanted diamond weapons. All attacks deal significantly more knockback, in addition to the increase in damage affliction. Arrows shot from Bow are flaming. Spawn Eggs always spawn Creepers. Smash Attacks deal 20%>25%>28%>33%.
*Except in Final Smash, in which case all weapons are diamond.
Is there anything I should change? Would it work? Let me know in the comments below!
Name: Steve
Standard Attacks
Jab: Mine - hits consecutively. In his Final Smash, Steve hits once. (2% damage, 10% in Final Smash)
Forward tilt: Shovel Thrust - lashes out with a shovel. (8%, 15% in Final Smash)
Up tilt: Overhead Axe Sweep - swings an axe above his head. (10%, 15% in Final Smash)
Down tilt: Low Axe Sweep - sweeps an axe across the floor. (9%, 15% in Final Smash)
(Tilt weapons are iron)*
Smash Attacks
Forward smash: Pickaxe Swing - swings a pickaxe downwards. (15%>18%>20%>25%)
Up smash: Sword Poke - thrusts a sword upwards. (18%>22%>26%>28%)
Down smash: Hoe - jabs a hoe downwards. (18%>23%>26%>30%)
(Steve’s smash attack weapons change in material when charged: wooden>stone>iron>gold)*
Aerials
Neutral aerial: Spinning Hoe - spins while swinging a hoe. (10% damage, 15% in Final Smash)
Forward aerial: Flying Pickaxe Swing - swings a pickaxe downwards. (11%, 20% in Final Smash)
Back aerial: Axe Swing - swings an axe behind him. (13%, 21% in Final Smash)
Up aerial: Flying Sword Poke - thrusts a sword upwards. (20%, 28% in Final Smash)
Down aerial: Shovel Poke - thrusts a shovel downwards. Meteor Smashes when sweetspotted. (20%, 28% in Final Smash)
(Aerial weapons are iron)*
Specials
Neutral special: Bow - shoots an arrow from a bow. (5-15% damage, 8-20% in Final Smash)
Side special: Spawn Egg - throws a spawn egg, which spawns a Spider (weak, but most common), Zombie (moderately strong, less common), or a Creeper (very strong, but rare). (Spider: 5%, Zombie: 15%, Creeper: 35%; in Final Smash, all Spawn Eggs spawn Creepers)
Down special: Ender Pearl - throws an Ender pearl, and teleports where it lands. Steve can act out of Ender Pearl if he teleports into the air. (5%, 10% in Final Smash)
Up special: Fly - walks diagonally through the air. (No damage)
Grabs and Throws
Grab: Grab - reaches out to grab at a moderate range. (No damage)
Pummel: Hit - grabs a random weapon and hits his opponent. (2-3%, 5% in Final Smash)
Forward throw: Throw - throws his opponent forward. (4%, 15% in Final Smash)
Back throw: Shovel Whack - throws his opponent behind him, grabs a shovel, and hits him/her. (11%, 20% in Final Smash)
Up throw: Toss - throws his opponent upwards. (4%, 13% in Final Smash)
Down throw: Pickaxe Strike - throws his opponent downwards, grabs a pickaxe, and strikes him/her. (11%, 20% in Final Smash)
(Grab weapons are iron)*
Ledge and Getup Attacks
Ledge attack: Sword Swing - gets up and swings a sword. (8% damage, 11% in Final Smash)
100% ledge attack: Pickaxe Poke - gets up and thrusts a pickaxe forward. (10%, 15% in Final Smash)
Getup attack: Hoe Swing - spins while swinging a hoe. (6-12%, 12-24% in Final Smash)
(Ledge and Getup weapons are iron)*
Final Smash: Enchanted Diamond Armor - dons enchanted diamond armor and wields enchanted diamond weapons. All attacks deal significantly more knockback, in addition to the increase in damage affliction. Arrows shot from Bow are flaming. Spawn Eggs always spawn Creepers. Smash Attacks deal 20%>25%>28%>33%.
*Except in Final Smash, in which case all weapons are diamond.
Is there anything I should change? Would it work? Let me know in the comments below!