No character in any Smash game has ever truly had a strong projectile and a reflector until now. Ness, Mii Gunner, and Villager all have disqualifying traits to their projectiles for purposes of this discussion.) It is a unique combination; something is normally "against the rules." (This is on top of his projectile being both very powerful and very safe, though low damage without charge.)
This means that Mewtwo can force approaches better than almost anyone. Letting him charge up and spam his super-safe 25% KO-ing death ball is a non-starter. Trying to harass him with poke is also a non-starter, though the extent to which reflectors can combat this varies as always.
But not only does Mewtwo uniquely enjoy both of these neutral advantages, he also benefits from the unique dynamic of having both with regards to enemy reflectors.
Mewtwo has a favored sweetspot range where he can throw a Shadow Ball, and Confusion it back if it is reflected! No other character in the game does this with a KO-able projectile, except Villager in very isolated cases with default Timber + Pocket.
Mewtwo's Confusion is a 1.4x multiplier. Many of you know where this is going.
Once a projectile reaches 50% (so for Mewtwo, a 2.0x multiplier), it cannot be reflected again. This means if Shadow Ball is reflected by an ordinary 1.5x reflector, and Mewtwo Confusions it back, it is now at 2.1x and will break any further Reflect attempts.
Taking into account the enemy reflector ratio...
And of course, it can still be negated/absorbed by the usual suspects:
This means that Mewtwo can force approaches better than almost anyone. Letting him charge up and spam his super-safe 25% KO-ing death ball is a non-starter. Trying to harass him with poke is also a non-starter, though the extent to which reflectors can combat this varies as always.
But not only does Mewtwo uniquely enjoy both of these neutral advantages, he also benefits from the unique dynamic of having both with regards to enemy reflectors.
Mewtwo has a favored sweetspot range where he can throw a Shadow Ball, and Confusion it back if it is reflected! No other character in the game does this with a KO-able projectile, except Villager in very isolated cases with default Timber + Pocket.
Mewtwo's Confusion is a 1.4x multiplier. Many of you know where this is going.
Once a projectile reaches 50% (so for Mewtwo, a 2.0x multiplier), it cannot be reflected again. This means if Shadow Ball is reflected by an ordinary 1.5x reflector, and Mewtwo Confusions it back, it is now at 2.1x and will break any further Reflect attempts.
Taking into account the enemy reflector ratio...
- 2.1x Fox Amplifying Reflector
- 2.0x (Dark) Pit Amplifying Orbitars (safe on break)
- 2.0x Ness F-Smash
- 1.8x R.O.B. Reflector Arm
- 1.5x (Dark) Pit Guardian Orbitars (safe on break)
- 1.5x (Dr.) Mario Cape (default or Gust)
- 1.5x R.O.B. Rotor Arm (default or Backwards)
- 1.5x Mii Swordfighter Rainbow Slash
- 1.4x Fox Reflector (default or Big)
- 1.4x Mii Gunner Echo Reflector
- 1.4x Mewtwo Confusion
- 1.25x Nayru's Love (default or Rejection)
- 1.2x Falco Reflector
- 1.2 Mega Man Skull Barrier (can only reflect up to 25% instead of 50%, so moot point)
- 1.17x Palutena Reflect Barrier
- 1.0x Falco Accele-Reflector (increases projectile speed significantly)
And of course, it can still be negated/absorbed by the usual suspects:
- Ness PSI Magnet (default or Forward)
- Mr. G&W Oil Panic
- Falco Reflector Void
- Rosalina Gravitation Pull or Guardian Luma
- Villager Pocket (all)
- Pocket resets the multiplier to 1.9x. Villager can always Pocket Shadow Ball, but you can always reflect it back.
- Mii Gunner Absorbing Vortex
Last edited: