Sonicninja115
Experiment. Innovate. Improve.
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This is a Mewtwo Community/Community Approved Guide! I moved this over from the metagame thread so it could get the attention it needs. Any help or input would be appreciated!
Directory:
Section 1: How to Play, Directory
Section 2: Moveset Analysis
Section 3: Movement
Section 4: Combo Game
Section 5: Of-Stage, Playstyles
Section 6: Advanced Topics
Section 7: Terms, Useful Threads, Update Log
How to Play: A General Introduction To Mewtwo
Opening Words:
Introduction:
Pros:
Cons:
You know the joke about Fox doing 100 wavedashes, 100 waveshines and 10 minutes of dashdancing, right? Well, it's not a joke. On to Mewtwo!
Daily:
5 Perfect Pivots
5 Lagless Ledge Get-Up (use Lylat if necessary)
5 Shield Drops
3 Ledge Cancels from 5 different sections
30 sec. of Extended Dash Dancing
20 Foxtrots
10 Instant Ledge Grab
10 Stutterstep Fsmashes
5 Phase-Tipper Uair-Usmash
5 B-Reverse Confusions
10 B-Reverse ShadowBalls
10 Dtilt-Uair-Fair
10 Dtilt-Nair-Bair
5 Dtilt-Nair-Fair
Directory:
Section 1: How to Play, Directory
Section 2: Moveset Analysis
Section 3: Movement
Section 4: Combo Game
Section 5: Of-Stage, Playstyles
Section 6: Advanced Topics
Section 7: Terms, Useful Threads, Update Log
How to Play: A General Introduction To Mewtwo
Opening Words:
Mewtwo is a glass cannon. Before people go rambling on about how low his placings on the tier list are think about this. The Metagame of Mewtwo is barely scratched, his AT's aren't explored, and he has some amazing upsides with downsides that pale in comparison. Mewtwo is a character that will only be as good as you make him to be. To me, he is easily top 30, he loses to top tiers, but beats most mid and low tiers rather easily. Mewtwo's MU's rely on how easy it is to punish the opponent. So just think about this before dismissing him as a bottom 5, he has a great recovery, punish game and MU's against mid tiers. If your looking for a bad character then move along, because Mewtwo is anything but a bad character. He is undeniably a solid mid tier pick.
Introduction:
Mewtwo is one of the more difficult characters to play in sm4sh. The reasons for this are probably his annoying downsides, and his unorthodox play style and combo game. When he first came out, everyone dismissed him because he didn't have a combo game and his weaknesses were seemingly insurmountable. However, Mewtwo is not nearly as bad as he first seemed. He has amazing combos, great kill potential, fantastic recovery and stellar defense. When used correctly, he is a pleasure to watch. When used incorrectly, it is painful. Mewtwo requires so much time and training, and the reward is slight. Mewtwo is a character you have to want to play.
Pros:
Punish Game:
Mewtwo has one of the best Punish games in Sm4sh, rivaling ZSS. The biggest difference is that ZSS is more rewarding in general and her combos are usually easier to pull off. With his fast Dtilt and strong aerials, Mewtwo is able to punish a plethora of mistakes and lag. Mewtwo is scarier when you know how to combo and capitalize off of the punish, as punishes tend to deal 30% and can kill at higher Percents. His Dtilt is an instant anti-approach tool and Utilt is an excellent anti-air.
Recovery:
Mewtwo has four recovery options that, by themselves, are mediocre. When put together, however, they are stunning. Mewtwo has one of the best recoveries in the game, beaten only by Olimar and villager. With it, Mewtwo is able to recover from anywhere on the screen, and oftentimes, still have an option left open.
Combo Tools:
Mewtwo's combo tools are fast and lengthy. Dtilt will combo into an aerial from 0-130% on average, and Utilt is a great anti-air and can combo into Bair and Uair. His aerials can combo into each other and if they don't, they often link. His Jab guarantees a base Dtilt, and if you read, it can combo into a grab or disable. One of the reasons Mewtwo is so difficult to play is because his combo game is different from the rest of the cast.
Kill Options:
Mewtwo has a plethora of great kill options, his smash attacks kill before 100% and his aerials are great for edge-guarding or getting an early kill with Fair. His specials are great, as they can, stun, LC, kill and set-up a disadvantaged state. All of these can lead to a kill. He may die early, but he kills the enemy almost as early as they kill Mewtwo. Also, Mewtwo has a couple of kill combos, they aren't too difficult so make sure to look into them.
Cons:
Lightweight:
Being a lightweight, Mewtwo dies earlier then most. However, because of his stellar recovery options, Mewtwo can often live longer then heavy characters. Being part of his glass cannon nature, Mewtwo dies at 80%.
Juggly:
Mewtwo is rather easy to juggle. This is because of a variety of reasons, the most consequential being that he doesn't have any fast aerials, and that he has a large hurtbox. Mewtwo usually has a very hard time landing, thankfully, his specials give him movement mix-ups that allow Mewtwo to sometimes have an easier time.
Hit/Hurtbox:
Mewtwo's hurtboxes are perfectly fine, and there is a link in the useful threads section that proves it. The hitbox problem is only on three moves, Uair, Bair and Grab, it is a pain in the butt, however, it will most likely get patched.
Close Quarters Combat:
Is Mewtwo Right For You?Mewtwo relies on spacing, thus, if you can't keep the opponent out of your bubble, Mewtwo suffers. Luckily, Mewtwo has many great spacing moves, and a jab if the opponent gets too close. All these moves can combo, making it very dangerous to be unsafe near Mewtwo. This is more of a small thing that many characters suffer from, however, these characters suffer from this because they have great medium/long range attacks.
Mewtwo is a Defensive and Punishing character. This means that he fits in a very specific spot in the Metagame, and if he doesn't fit your style, prepare to suck.
Defensive Characters:




These Characters all rely on there Defensive capabilities. Link and DHD use their projectiles to keep the enemy away, Megaman uses lemons to maintain his territory and RosaLuma isn't aggressive at all.
Punishing Characters:


Punishes are key with these characters. They don't have the best kill options and thus rely on reading or punishing the opponent. Metaknight with his Fsmash and DA, ZSS with Boost Kick and Ike with Bair and Usmash.
Mewtwo is a very interesting character, and by no means is he easy to learn, especially if you are an aggressive or campy player. Find out your playstyle, and if it lines up either halfway or completely, then dive right in! Otherwise, I would suggest that you find someone more suitable for your playstyle.
Mewtwo Training GuideDefensive Characters:
These Characters all rely on there Defensive capabilities. Link and DHD use their projectiles to keep the enemy away, Megaman uses lemons to maintain his territory and RosaLuma isn't aggressive at all.
Punishing Characters:
Punishes are key with these characters. They don't have the best kill options and thus rely on reading or punishing the opponent. Metaknight with his Fsmash and DA, ZSS with Boost Kick and Ike with Bair and Usmash.
Mewtwo is a very interesting character, and by no means is he easy to learn, especially if you are an aggressive or campy player. Find out your playstyle, and if it lines up either halfway or completely, then dive right in! Otherwise, I would suggest that you find someone more suitable for your playstyle.
You know the joke about Fox doing 100 wavedashes, 100 waveshines and 10 minutes of dashdancing, right? Well, it's not a joke. On to Mewtwo!
Daily:
5 Perfect Pivots
5 Lagless Ledge Get-Up (use Lylat if necessary)
5 Shield Drops
3 Ledge Cancels from 5 different sections
30 sec. of Extended Dash Dancing
20 Foxtrots
10 Instant Ledge Grab
10 Stutterstep Fsmashes
5 Phase-Tipper Uair-Usmash
5 B-Reverse Confusions
10 B-Reverse ShadowBalls
10 Dtilt-Uair-Fair
10 Dtilt-Nair-Bair
5 Dtilt-Nair-Fair
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