Chevy
Smash Ace
- Joined
- Mar 12, 2014
- Messages
- 736
Version: 3.6b
This has happened on multiple set-ups and what-not pretty sure confirmed.
If you are holding jump(stick or button) as you pass through the (now 12 frame) meteor cancel window, you'll automatically jump the first frame. You can still trigger the fail window by letting go of jump or mis-timing an up-b during the no cancel window, but as long as you press and keep held the jump button after being hit you'll do it the first possible frame.
Curiously, you can also buffer a jump out of regular meteor hit-stun if you do happen to trigger the fail window.
This has happened on multiple set-ups and what-not pretty sure confirmed.
If you are holding jump(stick or button) as you pass through the (now 12 frame) meteor cancel window, you'll automatically jump the first frame. You can still trigger the fail window by letting go of jump or mis-timing an up-b during the no cancel window, but as long as you press and keep held the jump button after being hit you'll do it the first possible frame.
Curiously, you can also buffer a jump out of regular meteor hit-stun if you do happen to trigger the fail window.
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