Ulevo
Smash Master
Meta Knight's up throw, while not overly strong under normal conditions, is able to act as a kill secure from a grab at higher %. What makes this throw unique is its ability to land on platforms above where Meta Knight throws, meaning Meta Knight can take advantage of the platform to artificially secure lower % kills.
These charts illustrate kill %'s on Jigglypuff, Mario, and Bowser, to illustrate extremes between the lightest and heaviest characters, as well as an average. No DI or rage was used for these tests. Generally speaking, with perfect DI used a character is capable of surviving 8-9% longer than with no DI used. To get an idea of the difference between rage and no rage, Mario will die on Final Destination at 131% with full rage versus 172% with no rage.
Character | Top Platform | Side Platform
| 161% | 180%
| 146% | 164%
| 115% | 129%
Character | Base
| 190%
| 172%
| 136%
Character | Base | Platform
| 189% | 166%
| 172% | 151%
| 136% | 119%
Character | Base | Top Platform | Side Platform | City Platform
| 183% | 127%-161% | 149% | 160%
| 167% | 114%-146% | 135% | 145%
| 131% | 90%-115% | 105% | 114%
Character | Middle Platform
| 167%
| 152%
| 119%
Character | Top Platform
| 146%
| 132%
| 104%
Character | Top Platform | Side Platform
| 137% | 164%
| 124% | 149%
| 97% | 117%
Character | Top Platform | Side Platform
| 154% | 159%-170%
| 140 | 145%-155%
| 109% | 116%-123%
Character | Left Platform | Right Platform
| 168% | 158%
| 152% | 144%
| 120% | 113%
Character | Base
| 182%
| 165%
| 130%
Character | Middle
| 166%
| 151%
| 119%
Character |
Platform 1
|
Platform 2
| 84% | 74%
Character | Centre
| 185%
| 167%
| 132%
Character | Middle Pillar
| 163%
| 147%
| 116%
Character |
Platform 1
|
Platform 2
| 84% | 74%
Character | Middle
| 176%
| 159%
| 126%
Character | Base | Umbrella
| 189% | 171%
| 172% | 155%
| 136 | 122%
Character | Centre
| 173%
| 157%
| 124%
Character | Middle | Side
| 189% | 173%
| 172% | 157%
| 136% | 124%
Character | Middle | Side
| 163% | 193%
| 149% | 175%
| 115% | 138%
Character |
Platform 1
|
Platform 2
| 84% | 74%
Character | Base Side | Platform
| 169% | 150%
| 153% | 136%
| 124% | 107%
Character | Base | Platform
| 163% | 143%
| 148% | 129%
| 116% | 101%
Character | Left Platform | Right Platform | Stage Transition
| 168% | 160% | 160%
| 152% | 146% | 146%
| 120% | 114% | 114%
Character | Side Flags | Left Platform | Right Platform
| 139%-154% | 163% | 186%
| 127%-147%| 148% | 168%
| 101%-106% | 116% | 130%
Character | Base
| 186%
| 169%
| 136%
Character | Base | Tree 1| Tree 2 | Tree 3 | Tree 4 | Right Tree
| 190% | 144% | 140% | 126% | 111% | 168%
| 172% | 131% | 127% | 114% | 101% | 152%
| 136% | 103% | 99% | 87% | 79% | 120%
Character | Base | Platform
| 199 | 176
| 181 | 159
| 143 | 126
Character | Stage
| 189
| 172
| 136
Character | Stage | Platform
| 191 | 169
| 174 | 153
| 140 | 121
Character | Stage
| 166
| 152
| 119
Character | Stage
| -
| -
| -
Character | Stage
| 193
| 175
| 138
Character | Stage | Platform
| 189 | 159
| 172 | 146
| 136 | 114
Character | Stage
| 185
| 168
| 133
Character | Sign
| 118
| 106
| 84
Character | Side Platform
| 179%-184%
| 163%-168%
| 131%-135%
So what conclusions can we make from this data?
Best areas in the game to kill with up throw are Town & City's side platforms during the Town transformation, along with the middle one if it is higher up; Halberd on the main platform in either transformation; certain areas of Castle Siege are okay, Duck Hunt if you have the lead and can land on one of the higher trees; Mario Circuit at the Start Line, despite it being one of the worst picks overall. Delfino Plaza is king, knocking out mid weights like Mario on average at 130% on Platform 1 and Platform 2, going as low as 74% at the Shine Gate, East Island, and Pillars transformations.
These charts illustrate kill %'s on Jigglypuff, Mario, and Bowser, to illustrate extremes between the lightest and heaviest characters, as well as an average. No DI or rage was used for these tests. Generally speaking, with perfect DI used a character is capable of surviving 8-9% longer than with no DI used. To get an idea of the difference between rage and no rage, Mario will die on Final Destination at 131% with full rage versus 172% with no rage.
| 161% | 180%
| 146% | 164%
| 115% | 129%
| 190%
| 172%
| 136%
| 189% | 166%
| 172% | 151%
| 136% | 119%
| 183% | 127%-161% | 149% | 160%
| 167% | 114%-146% | 135% | 145%
| 131% | 90%-115% | 105% | 114%
| 167%
| 152%
| 119%
| 146%
| 132%
| 104%
| 137% | 164%
| 124% | 149%
| 97% | 117%
| 154% | 159%-170%
| 140 | 145%-155%
| 109% | 116%-123%
| 168% | 158%
| 152% | 144%
| 120% | 113%
| 182%
| 165%
| 130%
| 166%
| 151%
| 119%
| 84% | 74%
| 185%
| 167%
| 132%
| 163%
| 147%
| 116%
| 84% | 74%
| 176%
| 159%
| 126%
| 189% | 171%
| 172% | 155%
| 136 | 122%
| 173%
| 157%
| 124%
| 189% | 173%
| 172% | 157%
| 136% | 124%
| 163% | 193%
| 149% | 175%
| 115% | 138%
| 84% | 74%
| 169% | 150%
| 153% | 136%
| 124% | 107%
| 163% | 143%
| 148% | 129%
| 116% | 101%
| 168% | 160% | 160%
| 152% | 146% | 146%
| 120% | 114% | 114%
| 139%-154% | 163% | 186%
| 127%-147%| 148% | 168%
| 101%-106% | 116% | 130%
| 186%
| 169%
| 136%
| 190% | 144% | 140% | 126% | 111% | 168%
| 172% | 131% | 127% | 114% | 101% | 152%
| 136% | 103% | 99% | 87% | 79% | 120%
| 199 | 176
| 181 | 159
| 143 | 126
| 189
| 172
| 136
| 191 | 169
| 174 | 153
| 140 | 121
| 166
| 152
| 119
| -
| -
| -
| 193
| 175
| 138
| 189 | 159
| 172 | 146
| 136 | 114
| 185
| 168
| 133
| 118
| 106
| 84
| 179%-184%
| 163%-168%
| 131%-135%
So what conclusions can we make from this data?
Best areas in the game to kill with up throw are Town & City's side platforms during the Town transformation, along with the middle one if it is higher up; Halberd on the main platform in either transformation; certain areas of Castle Siege are okay, Duck Hunt if you have the lead and can land on one of the higher trees; Mario Circuit at the Start Line, despite it being one of the worst picks overall. Delfino Plaza is king, knocking out mid weights like Mario on average at 130% on Platform 1 and Platform 2, going as low as 74% at the Shine Gate, East Island, and Pillars transformations.
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