Purpletuce
Smash Lord
Yeah I know. I made 'tiers' as well. (empty lines)
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wait can i see your's? im too lazy to look through the whole thingYeah I know. I made 'tiers' as well. (empty lines)
What the heck? Where did the "12x larger margin for error" come from? That just sounds ridiculous. Fox certainly gets better combos out of his uthrow than Falco does; the spacee CG is simply the most extreme display of this. Fox's camping is NOT easier to punish because Fox's DD and platform mobility is so good. Ever heard of DD camping? Lasers aren't everything. If anything, you should be arguing that Falco has a better approach (which is arguable) because of lasers, not that he has less punishable camping. Fox's recovery is objectively better than Falco's. Same recover angles, greater distance, protective hitbox on FireFox's start-up. I'm not sure about Illusion being slower than Phantasm, but since it's longer, Fox's Illusion has more controlled variability over the distance traveled, thanks to cancels. The only thing better about Falco's recovery is the meteor he gets out of it. Fox can also combo his upB into uair for a reversal KO and he can combo his sideB into an uair or even a usmash (can be manipulated through Illusion cancels).Fox can gimp about as well as Falco. Falco's main gimp move, D-air, gimps with a 12x larger margin for error than Fox's (shine). CG only really matters on Fox vs. Falco on FD, everywhere else it is only a slight advantage. Fox's camping is easier to punish than Falco's (his lasers don't have hitstun). Fox doesn't have a way better recovery, his DJ is worse and his side B is slower, but he has longer upB and sideB, so Falco gets more versatility at the cost of a little length. Falco's recovery is only slightly worse IMO.
This is just incorrect. Eggm was a Falco main who switched over to mostly (read: solely) Fox, becoming one of Fox's best users. If anything, many players use the two of them in tandem; they don't switch completely from one to the other. Mango's a great example of this.There is a reason that Fox mains occasionally become Falco mains, and Falco mains rarely become Fox mains. It is similar to the reason you see non-spacie players become spacie players, but you don't really see spacie players become non-spacie players.
This is also incorrect. Sveet stated in the OP that our lists may have tier gaps, but his compilation won't include or factor them. For the sake of discussion, I actually like the lists that do have gaps in them as it makes it clear which chars someone feels are definitely stronger than certain other chars.We shouldn't have any characters in S tier, we're only supposed to post their order
First of all, I never said that Hbox's opinion was any more valid than anyone else's (like the "top 4 Falcons" that you mention). He is subject to character bias, and this problem is magnified in his case because he is Puff's only top user. What I said was "what business does ANYONE have trying to place Jiggs on a tier list?"That's a pretty crazy argument.. Just because he's the only one that plays Jiggs doesn't mean other players can't make correct observation for Jiggs potential. You don't have to play her yourself, playing against her at the top level is already a good indication. This has been done already for years so it's not like the Jiggs matchup is an unknown one, I mean we already collected data from many players with most matchups anyways. If all top 4 Falcons say that Jiggs slightly beats Falcon then Id take their word for it over 1 guy who might have a bias towards his character.
I agree with all that post except for this part. You just discredited 12 years of metagaming, those who play puff, those who play against puff, and those who theorized her viability. We already have had puffs reach the highest level; Mango of old and Hbox as of late and they have/had drastically different styles. No one knows the optimal way to play any character. We guess, estimate, and try to find correlation.First of all, I never said that Hbox's opinion was any more valid than anyone else's (like the "top 4 Falcons" that you mention). He is subject to character bias, and this problem is magnified in his case because he is Puff's only top user. What I said was "what business does ANYONE have trying to place Jiggs on a tier list?"
Secondly, as I said, because Hbox is the only player to play Jiggs at top level, we have no way of knowing exactly what the optimal method of playing Jiggs is. Yes, Hbox's method works and it nets him tourneys, but is it the BEST way? As good as he is, Hbox has still dropped sets to Mango, Armada, and even KK. His losses to Armada have gone so far as to make many believe that YL really does beat Jiggs. However, what if the BEST way of playing Jiggs would have never succumbed to those MUs or playstyles? We could never know without Hbox changing the way he plays or another great player picking up the char (i.e. we need Mango to go back to using this character seriously ). If that is the case, then we really know nothing about Puff's MUs or her potential.
Anyway, most of that stuff is somewhat arbitrary. I guess what I'm really getting at is that Puff has given literally NO ONE a reason to be put her lower in the tier list than where she his now. She could honestly be anywhere from #1-3 and it wouldn't look bad at all. Results support that and, as far as we know, MUs support that. From what we've seen, she's one of the only two chars in the game that beats Sheik (the other being Fox) and she beats everyone in High Tier (Marth is arguable). She loses to Fox, but we don't even truly know that, as I was elaborating above.
I don't feel like responding to the whole post, Bubbaking, I'm bored about this back and forth. The 12x thing was referring to the active frames for each character's respective gimping moves (Fox's shine is 1 frame, Falco's Dair can kill with any of its 12 frames). I was talking about Falco's lasers being better than Fox's lasers at camping, etc.So how exactly will player skill be weighted against their list? Perhaps give them a multiplier based on their skill? Also, do you think any bias will be negated by the size of entries? Do you think you might have an editing phase on the final list? (As in falco scores 1.48 and fox scores 1.4, would that merit a tiebreak discussion?) I'll add stuff here when I'm not in class.
My list:
1. Falco - His ability to control the stage, consistently combo well, win neutral games and dominate the air with his powerful aerials really cover his MUs well. Although he is very exploitable when he is on the defense, he has a many options in his recovery that make up for it (and ability to capitalize on 1frame openings to stat a combo make up for that.) Falco consistenly (across his entire MU spread) maintains his ability to beat anyone he can outplay, giving him no disadvantage while playing against anyone at top level play.
2. Fox - His incredible potential allows him to dominate most MUs, and his incredible speed and power allow him to outright invalidate certain characters. His only flaw is while only the defense he is still exploitable (to a lesser extent than the bird), but he makes up for this with his ability to take huge gains from any openings he can get. (Probably best average MU spread (weighted by popularity)
3. Shiek - Very fundementally sounds character, with a few weaknesses but nothing dealbreaking. Has tons of MUs that are really good for her, probably the best average MU against characters (not weighted by popularity)
4. Puff - Amazing ability to zone, can punish by taking a whole stock whenever she can set up for a rest (constant threat, good for comebacks) doesn't usually have any problem with getting gimped or comboed to hard, and is good at edgeguarding. Although she is very subject to being shut out and has several MUs that are close to even, and a few even/slight losses.
5. Marth - Great range and movement make him amazing at zoning, and he has a ton to gimping/killing power. Unfortunately he can be edgeguarded and comboed pretty hard. Great at walling out floaties, and only has a few hard MUs.
6. Peach - Very consistent, has strong punishes, can overcome all of her problematic MUs decently, has great power and priority, as well as an amazing recovery and is hard to combo. A very solid character overall, I think this is a pretty uncontroversial spot for her.
7. Falcon - He can destroy while on the offense, has great combo and killing power, but gets comboed and edgeduarded pretty hard. He also has trouble getting in against a good amount of characters. He has a ton of potential, but still has limitations.
8. Ice Climbers - Very unique character, I think this is a fair spot to represent their potential, but they aren't understood/developed enough for a definite position.
9. Doc - Ver fundementaly sound character, can gimp pretty well and has decent KO power, lots of solid moves but not particularly remarkable.
10. Pikachu - Has a ton of limitations, and I don't think she is the 10th best character overall, but she is much better at handling spacies than the people below her, who is most of who you fight in tournament anyway. Her MUs against Fox/Falco alone get her this high up.
11. Samus - She is simply not able to keep up with the people on the list above her, but she is definitely still a good character, she just can't really do anything to get her higher up.
12. Ganon - He gets hard countered by very popular characters. He is really solid, but just is too limited to keep up with the top tiers.
13. Mario - Is probably better than 13th, but he isn't doesn't offer much incentive to play him over doc, so he is underdeveloped/underrepresented.
14. Luigi
15. Yoshi - Great movement, solid hits, does a ton of damage, has great KO power, is super hard to kill, doesn't get gimped. He is better than the current tier list shows, esp. With current use of his shield drop to improve his defense, parrying as an amazing reversal option (best in game IMO), and being able to plank with edge-cancelled eggs (one frame vulnerable, sends out ~4 eggs every 3 seconds which can multihit shields and do 13% each). He still has a ton of limitations though.
16. DK
17. YL
18. Link
19. Zelda
20. Ness
21. G&W
22. Mewtwo
23. Roy
24. Kirby
25. Bowser
26. Pichu
Credentials: Took 7th this month and last month in the monthly REVO tournament series, beating Kieth(10th on current Oregon PR), Kendal, Jarod, and others. The last one had 21 entrants and the one before it had around the same amount. My best victory was I 2-0ed a guy named C!z(one of the best in WA, beat Bladewise today) in a $1 MM, but that was only a dollar, and he is overall better than I am (result unlikely to be repeated) . I consider myself comparable in skill to Violence, Ryan (took a friendly off Axe, gotten 3rd in Oregon torunament before). (Note, because I'm saying I'm comparable in skill to these people and citing the best friendly they've ever won, doesn't mean I think that is similar to how good I am, Axe would probably destroy me.) To contact: Bladewise, Eggz, FoosJr
Posting this thread in Oregon's group.
great list. the only thing that confused me is that fox is below falco? first off fox has better KOing options then falco and fox also has better recovery by a long shot. another thing is that i think peach should switch places with puff. ever since mango stopped playing puff, she has only been represented by HBOX for winning tourneys.My list from before:
I don't feel like responding to the whole post, Bubbaking, I'm bored about this back and forth. The 12x thing was referring to the active frames for each character's respective gimping moves (Fox's shine is 1 frame, Falco's Dair can kill with any of its 12 frames). I was talking about Falco's lasers being better than Fox's lasers at camping, etc.
I see nothing wrong with that.lo0o0o0ol this pikachu kid has mewtwo over luigi.
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your butt is butt......... this thread is butt
Does that even need to be said? Anyone who thinks otherwise is crazy.Luigi > > > > Mewtwo.
Sorry Mewtwo fans.
Good god no. Pikachu now counters spacies and Sheik goes even with Doc? ****. Yeah the MU chart is archaic but those numbers are horribly wrong.Aside from the tier list, I think it may also be time for an updated matchup guide. Axe has shown that pikachu vs spacies isn't 20/80 and should probably be closer t 60/40. And I think Shiek- Doc should be a 50/50. Can someone start a new thread about that?
Lolrite?lo0o0o0ol this pikachu kid has mewtwo over luigi.
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The point is, I think the top say 50 players should all agree on a new matchup chart involving the new metagame and how people like Axe can take on Javi, Jman, Chillindude, Eggym and ZhuGood god no. Pikachu now counters spacies and Sheik goes even with Doc? ****. Yeah the MU chart is archaic but those numbers are horribly wrong.
Your "proof" that Mewtwo should be moved up consists of a few Mew2King friendlies and Taj playing people who have never fought an L-cancelling Mewtwo in their life. Everyone else's proof consists of every other match in the history of Melee that demonstrates why Mewtwo is a fundamentally flawed character on many levels. If you're going to place him a lot higher than normal, you should have a solid reason for it. Of course people will always bicker about 1-2 spots because people are just basing that off of their gut feeling, but 3+ spots you should have really definitive explanations of what Mewtwo players aren't doing that they could be. Something like my post which mentioned the possibility of teleport camping as an area to be improved upon is a good example.BTW i am the pikachu kid and yes i like mewtwo guys but so what? have you seen people like M2K, or Vectorman, or TAJ play with Mewtwo? they just simply kick *** and its incredible. now i don't know too much about mewtwo but i know enough to know people such as the one's i listed can make mewtwo a much better character than he is perceieved. Therefore i moved him up four spaces. don't agree? fair enough. you have an opinion, i have an opinion. but i have some proof behind my statement
I think everyone in touch with the meta agrees that the MU chart is old and inaccurate. No however one will tell you that Pikachu goes even at best with either spacie and that makes me question your understanding of the game. Understand also that Axe is a better player than all of those people (except Javi possibly if you want to argue that, and no offensive to anyone but if you're going toe to toe with Axe then I don't need to tell you that you're good) and there is huge different between you out playing your opponent and your character being good and or it being a good MU. I hope everyone understands that when they make their lists. Leffen might go to a large regional and win with Yoshi, Yoshi didn't get any better. He still has the exact same flaws he had before.The point is, I think the top say 50 players should all agree on a new matchup chart involving the new metagame and how people like Axe can take on Javi, Jman, Chillindude, Eggym and Zhu
ok fine. but still i still think mewtwo has improved more than say zelda or zelda and make it enough for him to move up at least one or two spotsYour "proof" that Mewtwo should be moved up consists of a few Mew2King friendlies and Taj playing people who have never fought an L-cancelling Mewtwo in their life. Everyone else's proof consists of every other match in the history of Melee that demonstrates why Mewtwo is a fundamentally flawed character on many levels. If you're going to place him a lot higher than normal, you should have a solid reason for it. Of course people will always bicker about 1-2 spots because people are just basing that off of their gut feeling, but 3+ spots you should have really definitive explanations of what Mewtwo players aren't doing that they could be. Something like my post which mentioned the possibility of teleport camping as an area to be improved upon is a good example.
That's fine if that's what you think, but since it's such a unique opinion you should explain your reasoning. Maybe someone will see Mewtwo from a different perspective because of your explanation, or maybe they will have a counterargument that makes you rethink your position. (Don't be surprised or frustrated when most people disagree without giving good explanations though. You can't change everyone's minds.)ok fine. but still i still think mewtwo has improved more than say zelda or zelda and make it enough for him to move up at least one or two spots
ok here it goesThat's fine if that's what you think, but since it's such a unique opinion you should explain your reasoning. Maybe someone will see Mewtwo from a different perspective because of your explanation, or maybe they will have a counterargument that makes you rethink your position. (Don't be surprised or frustrated when most people disagree without giving good explanations though. You can't change everyone's minds.)
Damn, son. Shots fired. Zelda has better and more reliable kill moves than Mewtwo does. He has what, upthrow and fair? Fair is so small, and like Bones said, its disjointedness is crap. And upthrow doesn't work on characters like Falcon and spacies (common characters) until 150+% on most neutral stages. Zelda's fair and bair are nicely disjointed and have two sweetspots each. She can also safely gimp on stage with her dsmash where Mewtwo tends to require going offstage and bairing. Also, Zelda does have chaingrabs. From low to mid percents on spacies and maybe Falcon, and she can chaingrab semi-floaties with dthrow if they don't DI away, which does happen because who even knows the Zelda MU? She can't stall on the ledge as well as Mewtwo can though.zelda or zelda
Mewtwo can CG Spacies with Fthrow if they have really REALLY piss poor SDI on the Shadowballs.2. Mewtwo cannot chain throw any characters to my knowledge. He can only tech chase FFers with dthrow.
They aren't "true" Chaingrabs.. But Mewtwo can CG another Mewtwo that DI's inwards, same with a Yoshi that doesn't DJCCounter, that DI's inwards.. Also FFallers that DI inwards at higher % (Dthrow) Many of the cast at certain % that DI inwards...1. I agree
2. Mewtwo cannot chain throw any characters to my knowledge. He can only tech chase FFers with dthrow.