Achilles1515
Smash Master
I attempted to look into the Ness Up-B thing last night for way too long and couldn’t find anything. It’s not worth the time or energy to continue at this time. If this tiny feature on one specific character that rarely ever comes into effect is the reason for not futureproofing your mod by going to 1.02, then…idk…that’s just a poor decision imo. But again, it’s just my opinion. If you gave the community a vote:
Which would you rather have? SD Remix exactly how it is, or SD Remix 99.99% the way it is, and now with the ability to use every new training/helpful code that has surfaced in the rebirth of Melee hacking in 2014+ and now be on the SSBM version that is most active in development throughout the hacking scene.
I’d bet the bank on what the answer would be. Especially considering the fact that no one on the current “SDR Team” knows how to do ASM programming. So any mods of this manner need to come from others in the Melee hacking scene and they would be much more willing to help if it didn’t require using a different version, with memory offsets in totally different locations.
Not to mention, I’ve practically done all the work for you already…You could have SDR ported to 1.02 in less than a day at this point.
Regardless, last weekend I concluded my project. SDR is in 20XX now. And you can do SDR vs. Vanilla characters if you so choose (not dittos of course). I’m very excited about it.
Which would you rather have? SD Remix exactly how it is, or SD Remix 99.99% the way it is, and now with the ability to use every new training/helpful code that has surfaced in the rebirth of Melee hacking in 2014+ and now be on the SSBM version that is most active in development throughout the hacking scene.
I’d bet the bank on what the answer would be. Especially considering the fact that no one on the current “SDR Team” knows how to do ASM programming. So any mods of this manner need to come from others in the Melee hacking scene and they would be much more willing to help if it didn’t require using a different version, with memory offsets in totally different locations.
Not to mention, I’ve practically done all the work for you already…You could have SDR ported to 1.02 in less than a day at this point.
Regardless, last weekend I concluded my project. SDR is in 20XX now. And you can do SDR vs. Vanilla characters if you so choose (not dittos of course). I’m very excited about it.
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