sdremix_troubleshooter
Smash Journeyman
- Joined
- Oct 27, 2013
- Messages
- 202
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Current Revision: 3.3 Full / 3.3 Slippi Rollback
DOWNLOAD LINKS ON THE WEBSITE
What is SD Remix?
SD Remix is a Super Smash Bros. Melee hack, based off of the v1.0 version of the game, designed to better balance the game through only character buffs. SD Remix intends to improve to the weaker characters to viable levels by:
- Addressing their crippling weaknesses
- Providing them stronger offensive and defensive options in line with the stronger cast members
- Maintaining each character's archetype and niche.
Frequently Asked Question(s)
Q. "How do I install this?!"
A. Installation guides available at the official SD Remix website.
Q. "Where's the changelist?"
A. For a complete changelist, visit _glook's SDR page
Q. "Are there any bugs in SD Remix?"
A. Yes, they are documented below:
List of SD Remix 3.1/3.2 characters with sub-action address changes (i.e. potential animation glitches):
Format:
Note: List is not exhaustive. Likelihood more item-related animation glitches may be present.
Note 2: Most of these animation glitches do ***NOT*** affect gameplay for these characters (i.e. the cooldown of these actions is not affected)
Those that ***DO*** affect gameplay are in all caps and bold
- Bowser (Connecting hitbox on ground Down-B)
* Dash Item Throw animation slowed down
* Smash Item Throw Up (Ground) animation slowed down
* BEAM SWORD JAB RANGE DECREASED (DUE TO ANIMATION SLOWDOWN)
* Ray Gun shot (Ground) animation slowed down
* Fire Flower shot (Ground) animation slowed down
* Fire Flower shot (Air) animation slowed down
* Super Scope charging animation (Ground) slowed down
* Super Scope shooting animation (Ground) slowed down
* Super Scope charging animation (Air) slowed down
* Super Scope shooting animation (Air) slowed down
- Mario (U-air frame 6 hitbox mask)
* Smash Item Throw Forward (Ground) animation slowed down
* Smash Item Throw Forward (Air) has no animation
* Smash Item Throw Back (Air) has no animation
* BEAM SWORD F-SMASH RANGE DECREASED (DUE TO ANIMATION SLOWDOWN)
- Mewtwo (moving Up-B invinciblity from frame 8 to frame 4)
* None yet discovered
- Ness (leftovers of PSI Magnet hitbox change)
* Tilt Item Throw Up (Air) animation slowed down
* BEAM SWORD F-SMASH RANGE DECREASED (DUE TO ANIMATION SLOWDOWN)
- Yoshi (Connecting hitbox on ground Down-B)
* Smash Item Throw Up (Air) animation slowed down
* Smash Item Throw Forward (Ground) animation slowed down
* Smash Item Throw Back (Ground) animation slowed down
* BEAM SWORD JAB RANGE DECREASED (DUE TO ANIMATION SLOWDOWN)
* BEAM SWORD DASH RANGE DECREASED (DUE TO ANIMATION SLOWDOWN)
* Yoshi's second hitbox on Dash Attack removed by mistake.
- Zelda (landing Nair hitbox)
* Landing with Nair causes electrical sparks
* Soft landing animation slowed down
Format:
Code:
Character (Reason for gitches)
* Glitches listed
Note 2: Most of these animation glitches do ***NOT*** affect gameplay for these characters (i.e. the cooldown of these actions is not affected)
Those that ***DO*** affect gameplay are in all caps and bold
- Bowser (Connecting hitbox on ground Down-B)
* Dash Item Throw animation slowed down
* Smash Item Throw Up (Ground) animation slowed down
* BEAM SWORD JAB RANGE DECREASED (DUE TO ANIMATION SLOWDOWN)
* Ray Gun shot (Ground) animation slowed down
* Fire Flower shot (Ground) animation slowed down
* Fire Flower shot (Air) animation slowed down
* Super Scope charging animation (Ground) slowed down
* Super Scope shooting animation (Ground) slowed down
* Super Scope charging animation (Air) slowed down
* Super Scope shooting animation (Air) slowed down
- Mario (U-air frame 6 hitbox mask)
* Smash Item Throw Forward (Ground) animation slowed down
* Smash Item Throw Forward (Air) has no animation
* Smash Item Throw Back (Air) has no animation
* BEAM SWORD F-SMASH RANGE DECREASED (DUE TO ANIMATION SLOWDOWN)
- Mewtwo (moving Up-B invinciblity from frame 8 to frame 4)
* None yet discovered
- Ness (leftovers of PSI Magnet hitbox change)
* Tilt Item Throw Up (Air) animation slowed down
* BEAM SWORD F-SMASH RANGE DECREASED (DUE TO ANIMATION SLOWDOWN)
- Yoshi (Connecting hitbox on ground Down-B)
* Smash Item Throw Up (Air) animation slowed down
* Smash Item Throw Forward (Ground) animation slowed down
* Smash Item Throw Back (Ground) animation slowed down
* BEAM SWORD JAB RANGE DECREASED (DUE TO ANIMATION SLOWDOWN)
* BEAM SWORD DASH RANGE DECREASED (DUE TO ANIMATION SLOWDOWN)
* Yoshi's second hitbox on Dash Attack removed by mistake.
- Zelda (landing Nair hitbox)
* Landing with Nair causes electrical sparks
* Soft landing animation slowed down
Changelists are available on the official website.
Q. "Who made SD Remix?"
A.
Key Staff
VietGeek - Concept creator; lead battle planner
Ripple - lead battle planner
Standardtoaster - lead ASM programmer
_glook - SD Remix 3.2 and SD Remix Lite 3.2 lead programmer
DruggedFox - testing; battle planning assistance
Special Thanks
Magus420 - Frame Speed Modifier code
Project M Staff - MasterHand file viewer
Achilles1515 - Luigi Cyclone inject code; 1.02 Code support, stage modifications
Myougi - stage modifications
felipe_9595 - logo design
_Novi - publicist
RoyalSyrup - Dolphin support
Milun - stage modifications
SypherPhoenix and TheDekuNut - Debug Mode in-game menu graphic
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