Maple42
Smash Apprentice
- Joined
- Oct 4, 2014
- Messages
- 150
Changing Monado Arts in between fighting can be a difficult task; however, with proper counting, transitioning can become muscle memory.
Start by thinking about the Arts as numbers: the amount of times you must press B to activate them - Jump (1), Speed (2), Shield (3) ,Buster (4), and Smash (5). While Vanilla Shulk, keep these numbers in mind. During the beginning of the match, think…. Which art do I need? (It’s Speed). That means you have to press B twice.
The arduous part is transitioning between a current art and a new one; this skill is crucial during several parts of the battle, including Speed (2) >>> Buster (4) for mid percentages, Buster (4) >>> Smash (5) for high percentages, and Shield (3) >>> Jump (1) for falling off the ledge. The way we’re going to go about this is to add 3 to the original art’s number; three presses to cancel the art, and then the original number of presses to obtain the new art.
Once these interactions are practiced enough, numbering will no longer be necessary. Shulk’s diversity to change with the game state is a powerful tool, one which demands constant practice and concentration. Make this skill second nature, and victory is surely in your future.
~
Monado Shuffling
An interesting technique can be employed by using the counting method. By continuously shuffling through the Monado Arts, you can pressure the opponent into uncertainty.
This can be done by first choosing the Art you would like to end with. Then, once you get to that Art's symbol, continuously cycle between all the Arts, back to the Art you chose at the beginning by pressing B quickly, in groups of five button presses. Continue until the desired result. You can walk or run towards your opponent to further increase pressure; however, be warned that if you pivot, the cycle will halt for a moment.
i.e. Your opponent is at 100%, so you press B five times to go the the symbol of Smash while nudging the directional pad towards the opponent to initiate walking; then, press B continuously, in groups of five, to shuffle between all the Arts, back to Smash.
If the Art you chose at the beginning is no longer optimal, you can also use counting tricks to continue shuffling while changing the art you shuffle to.
Assuming you're currently on the Art you chose previously, you can press B equal to its value given in the previous section, then continue to press B five times to further shuffle.
This technique gains further value with another tech, called the 'Monado Arts Landing Lag Cancel,' or MALLC. I suggest taking a look at this thread before you continue to read.
The best dismount for a shuffle is a MALLC'd aerial attack; the easiest way to perform this is by landing on your desired Art, then Short Hopping immediately after you get to the Art's symbol. Then, perform either a FAir or a NAir and fast fall. The Art will activate, cancelling your lag and freeing you up for any action. This has the benefit of easily letting you change to a preferred Art before MALLC'ing.
To perform the alternative MALLC methods (again, outlined in the MALLC thread), simply shuffle until the desired Art's symbol appears, and follow the steps of that method as per normal.
(Thanks to @ FOcast for originally mentioning it, and that one guy I faced on For Glory that used it to terrifying effect)
Start by thinking about the Arts as numbers: the amount of times you must press B to activate them - Jump (1), Speed (2), Shield (3) ,Buster (4), and Smash (5). While Vanilla Shulk, keep these numbers in mind. During the beginning of the match, think…. Which art do I need? (It’s Speed). That means you have to press B twice.
The arduous part is transitioning between a current art and a new one; this skill is crucial during several parts of the battle, including Speed (2) >>> Buster (4) for mid percentages, Buster (4) >>> Smash (5) for high percentages, and Shield (3) >>> Jump (1) for falling off the ledge. The way we’re going to go about this is to add 3 to the original art’s number; three presses to cancel the art, and then the original number of presses to obtain the new art.
i.e. You’re at 130%, so you change to Shield (3). Then, you get your Little Mac body thrown off the edge as your opponent taunts because they’re pretentious and doubt you. Being the awe-inspiring upcoming Shulk player you are, you have read the beginner’s guide to transitioning Monado Arts, so you know to press B four times (Jump [1] + three to cancel your current Art) and don’t immediately try to Air Slash until the Art goes into effect, and bolster yourself back to the edge.
Speaking of important transitions, it’s interesting to note the large amount of button mashing that is needed to transition from, say, Buster (4) >>> Smash (5); a total of eight times! Occasionally, you simply do not have enough time to transition to the optimal art; in this case, faster options such as Buster (4) >>> Jump (1) are acceptable, needing only four button presses.Once these interactions are practiced enough, numbering will no longer be necessary. Shulk’s diversity to change with the game state is a powerful tool, one which demands constant practice and concentration. Make this skill second nature, and victory is surely in your future.
~
Monado Shuffling
An interesting technique can be employed by using the counting method. By continuously shuffling through the Monado Arts, you can pressure the opponent into uncertainty.
This can be done by first choosing the Art you would like to end with. Then, once you get to that Art's symbol, continuously cycle between all the Arts, back to the Art you chose at the beginning by pressing B quickly, in groups of five button presses. Continue until the desired result. You can walk or run towards your opponent to further increase pressure; however, be warned that if you pivot, the cycle will halt for a moment.
i.e. Your opponent is at 100%, so you press B five times to go the the symbol of Smash while nudging the directional pad towards the opponent to initiate walking; then, press B continuously, in groups of five, to shuffle between all the Arts, back to Smash.
If the Art you chose at the beginning is no longer optimal, you can also use counting tricks to continue shuffling while changing the art you shuffle to.
Assuming you're currently on the Art you chose previously, you can press B equal to its value given in the previous section, then continue to press B five times to further shuffle.
This technique gains further value with another tech, called the 'Monado Arts Landing Lag Cancel,' or MALLC. I suggest taking a look at this thread before you continue to read.
The best dismount for a shuffle is a MALLC'd aerial attack; the easiest way to perform this is by landing on your desired Art, then Short Hopping immediately after you get to the Art's symbol. Then, perform either a FAir or a NAir and fast fall. The Art will activate, cancelling your lag and freeing you up for any action. This has the benefit of easily letting you change to a preferred Art before MALLC'ing.
To perform the alternative MALLC methods (again, outlined in the MALLC thread), simply shuffle until the desired Art's symbol appears, and follow the steps of that method as per normal.
(Thanks to @ FOcast for originally mentioning it, and that one guy I faced on For Glory that used it to terrifying effect)
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