John12346
Smash Master
I figured I'd crack one of these open for the Matchup Hub, eh?
I'm going to discuss this matchup from the perspective of Customs banned, although I'll include any pertinent information regarding specific Custom Specials that can help in certain scenarios.
So, we all know that Sheik is a very difficult character to fight against. As it stands, she is the best in the game right now, with her amazing zoning, neutral up close, and recovery. Of course, Wii Fit excels quite well in avoiding edgeguards, so as long as we stay alert, Sheik is VERY unlikely to snatch any early stocks from us while we're offstage. However, that only means so much when she still has her Dthrow Uair/Vanish mixup to close out stocks at criminally low percents. That's the matchup in a nutshell, so let's look into it a little bit.
Zoning: I'm going to get this out there right now; Sheik is not a character we want to be charging our Sun Salutation in front of if she's at the same ground level as us. Not unless you like eating Needles. In fact, we want to dissuade Sheik from throwing Needles at us as much as we possibly can. Obviously I wouldn't suggest straight up approaching since Wii Fit's approach options are somewhat weak, and Sheik can stuff whatever we have with ease. We need to make Sheik approach us, and we have to be ready for it when it happens.
A basic maneuver I would suggest for this matchup is to quickly and persistently throw out a lot of Suns. Since even an uncharged one does 5 damage, we actually win or tie on the damage trade at long distances. In addition, we can utilize our crouch and crawl to get under Needles as well. With these two tricks, we can at least get Sheik to come to us, which is probably the best we could hope for in this matchup. Just be careful about how you're going to zone Sheik, because she may pull out a Bouncing Fish out of nowhere to blow you up for shooting Suns or crouching carelessly. In addition, all three of her grabs can snag us while we're crouching or crawling, so be on the lookout for that too.
We can also use Headers in the zoning war every once in a while, but be careful because if Sheik decides to approach when you do that, you're gonna be in big trouble.
Fighting Up Close: So hopefully by the time this phase of the fight has started, it's Sheik who came to us, and not the other way around. Even though this is the better out to the matchup, it's still extremely difficult to handle an approaching Sheik. Between her ridiculous roll, her low lag aerials, and extreme damage conversions off stray hits, we have to be very careful in how we try to fight back. What I suggest is a dynamic spacing game where we're constantly trying to stay out of range of attack, but not so far that she might start throwing Needles at you again. All the while, we're looking for our moments to get those counter hits in.
- This is probably the most important part of the matchup, but our Utilt beats Sheik's Fair, Nair, AND Bair clean, or at the very least gets a trade. The difficult part of this is that we need good timing and reaction on the use of this move, where Sheik can really choose any time to fake you out. At low percents Sheik can also punish us on hit, but that's not too big of a deal. If you see Sheik do a full hop to adjust her timing against you, you can react to this and bumrush her with Uairs.
- If we manage to corner Sheik to the edge of a stage, she's going to do either one of two things most likely: roll away from the edge, or jump really high up and Bouncing Fish away. Both of these are extremely hard to punish unless you correctly guess they're going to happen. If you think a roll is coming, then be ready with Ftilt. If you think she's going to escape to the sky, try to stuff it early with a Uair, and if it misses, shoot a Header at her afterwards. Try your absolute hardest not to lose the advantage you made for yourself.
- Our Dash Attack is a reasonably good burst option that can surprise a Sheik who's persistently trying to keep a specific spacing going.
- At percents from about 0% - 10%, we can Uthrow Uair light fastfallers like Sheik for a quick 22% damage.
- On hit, our Jab is almost guaranteed to ground fastfallers and heavy opponents. Sheik falls into this category, and allows us to get a nice 20% off a successful Jab > Dtilt.
- If Customs are legal, Jumbo Hoop can be a very nice way to stop Sheik from applying pressure momentarily, and rack up a lot of damage if we get the hit because she's a fastfaller. Just be careful to ALWAYS land on the ledge after use, because Sheik gets a tipper Usmash guaranteed on the landing after your Jumbo Hoop ends.
- If Customs are legal and you have it on the set you're using, Weighted Header can also be a good way to negotiate space with Sheik. I personally don't recommend it for this matchup in particular, because from my experience most Sheiks can easily move around it or even hit it back at us, but it can help in terms of racking up damage or forcing Sheik to move in ways we want her to. I still value normal Header far more in this matchup, because of its ability to stave off Sheik edgeguards more effectively and ability to chase her down if she retreats with Bouncing Fish, but if you see some special potential hidden in Weighted Header, then by all means, go for it.
.
.
.
So that's what I've got to work with. From my experience my biggest issues in fighting this matchp are escaping the ridiculous Dthrow mixups which steal my stocks way too early, and getting successful edgeguards outside of using Jumbo Hoop to catch Sheik on her one frame vulnerabilities.
What do you guys think? This is definitely a matchup we need to understand, so let's get to it, then! Leave your input!
I'm going to discuss this matchup from the perspective of Customs banned, although I'll include any pertinent information regarding specific Custom Specials that can help in certain scenarios.
So, we all know that Sheik is a very difficult character to fight against. As it stands, she is the best in the game right now, with her amazing zoning, neutral up close, and recovery. Of course, Wii Fit excels quite well in avoiding edgeguards, so as long as we stay alert, Sheik is VERY unlikely to snatch any early stocks from us while we're offstage. However, that only means so much when she still has her Dthrow Uair/Vanish mixup to close out stocks at criminally low percents. That's the matchup in a nutshell, so let's look into it a little bit.
Zoning: I'm going to get this out there right now; Sheik is not a character we want to be charging our Sun Salutation in front of if she's at the same ground level as us. Not unless you like eating Needles. In fact, we want to dissuade Sheik from throwing Needles at us as much as we possibly can. Obviously I wouldn't suggest straight up approaching since Wii Fit's approach options are somewhat weak, and Sheik can stuff whatever we have with ease. We need to make Sheik approach us, and we have to be ready for it when it happens.
A basic maneuver I would suggest for this matchup is to quickly and persistently throw out a lot of Suns. Since even an uncharged one does 5 damage, we actually win or tie on the damage trade at long distances. In addition, we can utilize our crouch and crawl to get under Needles as well. With these two tricks, we can at least get Sheik to come to us, which is probably the best we could hope for in this matchup. Just be careful about how you're going to zone Sheik, because she may pull out a Bouncing Fish out of nowhere to blow you up for shooting Suns or crouching carelessly. In addition, all three of her grabs can snag us while we're crouching or crawling, so be on the lookout for that too.
We can also use Headers in the zoning war every once in a while, but be careful because if Sheik decides to approach when you do that, you're gonna be in big trouble.
Fighting Up Close: So hopefully by the time this phase of the fight has started, it's Sheik who came to us, and not the other way around. Even though this is the better out to the matchup, it's still extremely difficult to handle an approaching Sheik. Between her ridiculous roll, her low lag aerials, and extreme damage conversions off stray hits, we have to be very careful in how we try to fight back. What I suggest is a dynamic spacing game where we're constantly trying to stay out of range of attack, but not so far that she might start throwing Needles at you again. All the while, we're looking for our moments to get those counter hits in.
- This is probably the most important part of the matchup, but our Utilt beats Sheik's Fair, Nair, AND Bair clean, or at the very least gets a trade. The difficult part of this is that we need good timing and reaction on the use of this move, where Sheik can really choose any time to fake you out. At low percents Sheik can also punish us on hit, but that's not too big of a deal. If you see Sheik do a full hop to adjust her timing against you, you can react to this and bumrush her with Uairs.
- If we manage to corner Sheik to the edge of a stage, she's going to do either one of two things most likely: roll away from the edge, or jump really high up and Bouncing Fish away. Both of these are extremely hard to punish unless you correctly guess they're going to happen. If you think a roll is coming, then be ready with Ftilt. If you think she's going to escape to the sky, try to stuff it early with a Uair, and if it misses, shoot a Header at her afterwards. Try your absolute hardest not to lose the advantage you made for yourself.
- Our Dash Attack is a reasonably good burst option that can surprise a Sheik who's persistently trying to keep a specific spacing going.
- At percents from about 0% - 10%, we can Uthrow Uair light fastfallers like Sheik for a quick 22% damage.
- On hit, our Jab is almost guaranteed to ground fastfallers and heavy opponents. Sheik falls into this category, and allows us to get a nice 20% off a successful Jab > Dtilt.
- If Customs are legal, Jumbo Hoop can be a very nice way to stop Sheik from applying pressure momentarily, and rack up a lot of damage if we get the hit because she's a fastfaller. Just be careful to ALWAYS land on the ledge after use, because Sheik gets a tipper Usmash guaranteed on the landing after your Jumbo Hoop ends.
- If Customs are legal and you have it on the set you're using, Weighted Header can also be a good way to negotiate space with Sheik. I personally don't recommend it for this matchup in particular, because from my experience most Sheiks can easily move around it or even hit it back at us, but it can help in terms of racking up damage or forcing Sheik to move in ways we want her to. I still value normal Header far more in this matchup, because of its ability to stave off Sheik edgeguards more effectively and ability to chase her down if she retreats with Bouncing Fish, but if you see some special potential hidden in Weighted Header, then by all means, go for it.
.
.
.
So that's what I've got to work with. From my experience my biggest issues in fighting this matchp are escaping the ridiculous Dthrow mixups which steal my stocks way too early, and getting successful edgeguards outside of using Jumbo Hoop to catch Sheik on her one frame vulnerabilities.
What do you guys think? This is definitely a matchup we need to understand, so let's get to it, then! Leave your input!