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- Dec 16, 2012
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Discuss vs.
Falcons can be uppercutted if they whiff any special moves, but thanks to his long limbs and fast movement speed, he can juggle Luigi with up airs very well. Fortunately, one down throw on Falcon makes him easy to combo thanks to his big frame and fast fall speed, about as easy to combo as Ganondorf. I usually never fail to get less than 59% off a grab at 0%. Unlike Ganondorf though, who can't answer to fireballs, Falcon can do a flying knee over them and hit you square on, so they are only average in this matchup. He can still be gimped with a well placed dair though. I usually win this match up though thanks to the sheer amount of how much I've played it now. If untrained though, can be a bit difficult. Falcon can juggle and get around your projectiles with speed, but often leaves himself open to uppercuts and combos hurt him. 55:45 Falcon.
Captain Falcon is too heavy to get a double fair off at 0%. You can't do it to him, Greninja, Sheik, Mega Man and to a lesser extent, Falco and Fox. Instead you'll want to fair then nair which will pop him up for maybe an utilt or usmash. Alternatively, you can just build a bit of % on him first before going in for dthrow combos.
I always recover super low against Falcon because if he goes too low to edge guard he can't recover back. Just missile really, really low until you're right under the ledge before going for a jump and an up B to sweet spot.
Fireballs help keep him out somewhat but they aren't the most important thing for the match. Dair and bair and nair will be your best tools. Nair interrupts his combos, bair can compete with his bair, which he uses to approach because it's great, and dair beats up basically everything else he can do. Out of a dthrow I like to bair falcon to get him off stage because I find edge guarding him to be super easy. Just hang on the ledge and knock him back with bairs until the stock is gone.