TCG ChozenOne
Smash Rookie
- Joined
- Feb 23, 2016
- Messages
- 5
Event Fees
Venue Fee: $10
Super Smash Bros for Wii U Singles: $5
Super Smash Bros for Wii U Doubles: $10/team
Super Smash Bros for N64 Singles: $5
- Credit/Debit will be accepted.
- Setup Discounts are are offered 1st come 1st serve, all are welcome to bring them though
Stream located @ Twitch.tv/TheCaveFairfax
Schedule
6:00PM - Registration open
7:00PM - Smash 4 Doubles Registration Ends.
7:00PM - Smash 64 Singles Registration Ends.
7:30PM - Smash 4 Doubles Tournament Begins.
7:30PM - Smash 64 Singles Tournament Begins.
8:00PM - Smash 4 Singles Registration Ends.
8:30PM - Smash 4 Singles Tournament Begins.
Tournament Format
- Double-elimination bracket.
- Singles: ONLY Winners, Losers, and Grand Finals will be 3 out of 5.
- Doubles: Each match before Top 3 will be best 2 out of 3. Winners Finals, Losers Finals, and Grand Finals will be Best 3 out of 5.
Payouts
- 8 entrants or less - 70% / 30%
- 16 entrants or less - 60% / 30% / 10%
- 32 entrants or less - 50% / 25% / 15% / 10%
- 64 entrants or less - 48% / 24% / 12% / 8% / 4% / 4%
- Greater than 64 entrants - 46% / 22% / 12% / 8% / 4% / 4% / 2% / 2%
General Gameplay Rules
- BYOC (Bring your own controller).
- You cannot re-select a stage you have won on as a counterpick.
- Any controller issues found mid-game is your own responsibility. If you need to reset, your opponent will have to agree to a reset as doing so will require you to pause the match.
- Coaching mid-match is banned.
- Stalling is banned.
- If a player pauses in the middle of a game (unless by request of a TO), that player must lose his/her current stock.
- A match ending in simultaneous death does not go to the initiator. If the result is sudden death from this, use the normal tie-breaking rules (below) to determine the winner. Otherwise use who the game declared the winner.
- If the timer runs out, the winner is determined first by stock, then by percentage. Otherwise, follow the tie-breaking rules.
Tie-breaker procedure:
- If there is a tie in both stock and percentage
- In the event of a tie game (stock and percentages are equal when the clock runs out, or a simultaneous K.O happens that is not resolved by the game), a 1 stock, 3 minute game will be played.
- If this match results in another tie, a 1 stock, no time limit game will be played to determine the winner.
Super Smash Bros. for Wii U Gameplay Rules
- Singles: 2 stocks, 6 minutes
- Doubles: 3 stocks, 8 minutes
- Items are set to "off" and "none".
- 1 Stage Ban
Mii Ruling: Only legal sets are the ones listed below. The mii MUST be any guest mii.
Swordfighter: 1231
Gunner: 3111
Brawler: 3122
Starters
- Battlefield*
- Final Destination**
- Smashville
- Town & City
- Lylat Cruise
Counterpicks
- Duck Hunt
- Dreamland 64
- Delfino Plaza
*Miiverse may be played in place of Battlefield if both players agree to it. If Battlefield gets striked, Miiverse is also striked.
**Any Omega Stage may be played in place of Final Destination if both players agree to it. If Final Destination gets striked, Omega Stages are also striked.
Venue Fee: $10
Super Smash Bros for Wii U Singles: $5
Super Smash Bros for Wii U Doubles: $10/team
Super Smash Bros for N64 Singles: $5
- Credit/Debit will be accepted.
- Setup Discounts are are offered 1st come 1st serve, all are welcome to bring them though
Stream located @ Twitch.tv/TheCaveFairfax
Schedule
6:00PM - Registration open
7:00PM - Smash 4 Doubles Registration Ends.
7:00PM - Smash 64 Singles Registration Ends.
7:30PM - Smash 4 Doubles Tournament Begins.
7:30PM - Smash 64 Singles Tournament Begins.
8:00PM - Smash 4 Singles Registration Ends.
8:30PM - Smash 4 Singles Tournament Begins.
Tournament Format
- Double-elimination bracket.
- Singles: ONLY Winners, Losers, and Grand Finals will be 3 out of 5.
- Doubles: Each match before Top 3 will be best 2 out of 3. Winners Finals, Losers Finals, and Grand Finals will be Best 3 out of 5.
Payouts
- 8 entrants or less - 70% / 30%
- 16 entrants or less - 60% / 30% / 10%
- 32 entrants or less - 50% / 25% / 15% / 10%
- 64 entrants or less - 48% / 24% / 12% / 8% / 4% / 4%
- Greater than 64 entrants - 46% / 22% / 12% / 8% / 4% / 4% / 2% / 2%
General Gameplay Rules
- BYOC (Bring your own controller).
- You cannot re-select a stage you have won on as a counterpick.
- Any controller issues found mid-game is your own responsibility. If you need to reset, your opponent will have to agree to a reset as doing so will require you to pause the match.
- Coaching mid-match is banned.
- Stalling is banned.
- If a player pauses in the middle of a game (unless by request of a TO), that player must lose his/her current stock.
- A match ending in simultaneous death does not go to the initiator. If the result is sudden death from this, use the normal tie-breaking rules (below) to determine the winner. Otherwise use who the game declared the winner.
- If the timer runs out, the winner is determined first by stock, then by percentage. Otherwise, follow the tie-breaking rules.
Tie-breaker procedure:
- If there is a tie in both stock and percentage
- In the event of a tie game (stock and percentages are equal when the clock runs out, or a simultaneous K.O happens that is not resolved by the game), a 1 stock, 3 minute game will be played.
- If this match results in another tie, a 1 stock, no time limit game will be played to determine the winner.
Super Smash Bros. for Wii U Gameplay Rules
- Singles: 2 stocks, 6 minutes
- Doubles: 3 stocks, 8 minutes
- Items are set to "off" and "none".
- 1 Stage Ban
Mii Ruling: Only legal sets are the ones listed below. The mii MUST be any guest mii.
Swordfighter: 1231
Gunner: 3111
Brawler: 3122
Starters
- Battlefield*
- Final Destination**
- Smashville
- Town & City
- Lylat Cruise
Counterpicks
- Duck Hunt
- Dreamland 64
- Delfino Plaza
*Miiverse may be played in place of Battlefield if both players agree to it. If Battlefield gets striked, Miiverse is also striked.
**Any Omega Stage may be played in place of Final Destination if both players agree to it. If Final Destination gets striked, Omega Stages are also striked.